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Merge branch 'taiko_bash_base' into taiko_conversion
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
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commit
d7af3d1d56
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osu.Game.Modes.Taiko/Objects/Bash.cs
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32
osu.Game.Modes.Taiko/Objects/Bash.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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using osu.Game.Modes.Objects.Types;
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namespace osu.Game.Modes.Taiko.Objects
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{
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public class Bash : TaikoHitObject, IHasEndTime
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{
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; }
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/// <summary>
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/// The number of hits required to complete the bash successfully.
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/// </summary>
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public int RequiredHits;
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(timing, difficulty);
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double spinnerRotationRatio = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
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RequiredHits = (int)Math.Max(1, Duration / 1000f * spinnerRotationRatio);
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}
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public override TaikoHitType Type => TaikoHitType.Bash;
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}
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}
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<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
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<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
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<Compile Include="Judgements\TaikoJudgementInfo.cs" />
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<Compile Include="Objects\Bash.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="Objects\TaikoHitType.cs" />
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