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Remove retires from ModEasy
This commit is contained in:
parent
3406b0d74f
commit
d7acfd5413
@ -1,12 +1,54 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using Humanizer;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Mods
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namespace osu.Game.Rulesets.Catch.Mods
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{
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{
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public class CatchModEasy : ModEasy
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public class CatchModEasy : ModEasy
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{
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{
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public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
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public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
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[SettingSource("Extra Lives", "Number of extra lives")]
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public Bindable<int> Retries { get; } = new BindableInt(2)
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{
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MinValue = 0,
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MaxValue = 10
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};
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public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
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private int retries;
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private BindableNumber<double> health;
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public override void ReadFromDifficulty(BeatmapDifficulty difficulty)
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{
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}
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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const float ratio = 0.5f;
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difficulty.CircleSize *= ratio;
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difficulty.ApproachRate *= ratio;
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difficulty.DrainRate *= ratio;
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difficulty.OverallDifficulty *= ratio;
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retries = Retries.Value;
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}
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public bool PerformFail()
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{
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if (retries == 0) return true;
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health.Value = health.MaxValue;
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retries--;
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return false;
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}
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public bool RestartOnFail => false;
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}
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}
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}
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}
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@ -1,12 +1,59 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using Humanizer;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Mods
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namespace osu.Game.Rulesets.Mania.Mods
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{
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{
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public class ManiaModEasy : ModEasy
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public class ManiaModEasy : ModEasy
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{
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{
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public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
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public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
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[SettingSource("Extra Lives", "Number of extra lives")]
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public Bindable<int> Retries { get; } = new BindableInt(2)
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{
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MinValue = 0,
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MaxValue = 10
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};
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public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
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private int retries;
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private BindableNumber<double> health;
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public override void ReadFromDifficulty(BeatmapDifficulty difficulty)
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{
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}
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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const float ratio = 0.5f;
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difficulty.CircleSize *= ratio;
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difficulty.ApproachRate *= ratio;
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difficulty.DrainRate *= ratio;
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difficulty.OverallDifficulty *= ratio;
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retries = Retries.Value;
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}
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public bool PerformFail()
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{
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if (retries == 0) return true;
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health.Value = health.MaxValue;
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retries--;
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return false;
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}
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public bool RestartOnFail => false;
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public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
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{
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health = healthProcessor.Health.GetBoundCopy();
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}
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}
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}
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}
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}
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@ -1,12 +1,59 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using Humanizer;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModEasy : ModEasy
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public class OsuModEasy : ModEasy, IApplicableToDifficulty, IApplicableFailOverride, IApplicableToHealthProcessor
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{
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{
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public override string Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!";
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public override string Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!";
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[SettingSource("Extra Lives", "Number of extra lives")]
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public Bindable<int> Retries { get; } = new BindableInt(2)
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{
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MinValue = 0,
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MaxValue = 10
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};
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public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
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private int retries;
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private BindableNumber<double> health;
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public override void ReadFromDifficulty(BeatmapDifficulty difficulty)
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{
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}
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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const float ratio = 0.5f;
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difficulty.CircleSize *= ratio;
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difficulty.ApproachRate *= ratio;
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difficulty.DrainRate *= ratio;
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difficulty.OverallDifficulty *= ratio;
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retries = Retries.Value;
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}
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public bool PerformFail()
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{
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if (retries == 0) return true;
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health.Value = health.MaxValue;
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retries--;
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return false;
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}
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public bool RestartOnFail => false;
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public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
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{
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health = healthProcessor.Health.GetBoundCopy();
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}
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}
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}
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}
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}
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@ -1,40 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Mods
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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{
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public class TaikoModEasy : Mod, IApplicableToDifficulty, IApplicableFailOverride
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public class TaikoModEasy : ModEasy
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{
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{
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public override string Name => "Easy";
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public override string Description => @"Beats move slower, less accuracy required!";
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public override string Acronym => "EZ";
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public override string Description => @"Beats move slower, less accuracy required";
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public override IconUsage? Icon => OsuIcon.ModEasy;
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public override ModType Type => ModType.DifficultyReduction;
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public override double ScoreMultiplier => 0.5;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
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public void ReadFromDifficulty(BeatmapDifficulty difficulty)
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{
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}
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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const float ratio = 0.5f;
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difficulty.CircleSize *= ratio;
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difficulty.ApproachRate *= ratio;
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difficulty.DrainRate *= ratio;
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difficulty.OverallDifficulty *= ratio;
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}
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public bool PerformFail() => true;
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public bool RestartOnFail => false;
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}
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}
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}
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}
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@ -2,17 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using Humanizer;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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{
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{
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public abstract class ModEasy : Mod, IApplicableToDifficulty, IApplicableFailOverride, IApplicableToHealthProcessor
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public abstract class ModEasy : Mod, IApplicableToDifficulty
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{
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{
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public override string Name => "Easy";
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public override string Name => "Easy";
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public override string Acronym => "EZ";
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public override string Acronym => "EZ";
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@ -22,49 +18,17 @@ namespace osu.Game.Rulesets.Mods
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public override bool Ranked => true;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
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public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
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[SettingSource("Extra Lives", "Number of extra lives")]
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public virtual void ReadFromDifficulty(BeatmapDifficulty difficulty)
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public Bindable<int> Retries { get; } = new BindableInt(2)
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{
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MinValue = 0,
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MaxValue = 10
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};
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public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
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private int retries;
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private BindableNumber<double> health;
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public void ReadFromDifficulty(BeatmapDifficulty difficulty)
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{
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{
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}
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}
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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{
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const float ratio = 0.5f;
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const float ratio = 0.5f;
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difficulty.CircleSize *= ratio;
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difficulty.CircleSize *= ratio;
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difficulty.ApproachRate *= ratio;
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difficulty.ApproachRate *= ratio;
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difficulty.DrainRate *= ratio;
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difficulty.DrainRate *= ratio;
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difficulty.OverallDifficulty *= ratio;
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difficulty.OverallDifficulty *= ratio;;
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retries = Retries.Value;
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}
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public bool PerformFail()
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{
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if (retries == 0) return true;
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health.Value = health.MaxValue;
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retries--;
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return false;
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}
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public bool RestartOnFail => false;
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public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
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{
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health = healthProcessor.Health.GetBoundCopy();
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}
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}
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}
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}
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}
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}
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Loading…
Reference in New Issue
Block a user