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Add IApplicableHealthProcessor
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osu.Game/Rulesets/Mods/IApplicableHealthProcessor.cs
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18
osu.Game/Rulesets/Mods/IApplicableHealthProcessor.cs
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@ -0,0 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// Interface for a <see cref="Mod"/> that provides its own health processor.
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/// </summary>
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public interface IApplicableHealthProcessor
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{
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/// <summary>
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/// Creates the <see cref="HealthProcessor"/>.
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/// </summary>
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HealthProcessor CreateHealthProcessor(double drainStartTime);
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}
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}
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@ -227,7 +227,8 @@ namespace osu.Game.Screens.Play
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dependencies.CacheAs(ScoreProcessor);
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HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
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HealthProcessor = gameplayMods.OfType<IApplicableHealthProcessor>().FirstOrDefault()?.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
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HealthProcessor ??= ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
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HealthProcessor.ApplyBeatmap(playableBeatmap);
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dependencies.CacheAs(HealthProcessor);
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