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Implement taiko relax mod
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parent
173f195834
commit
d7997cc93c
@ -5,13 +5,34 @@ using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Mods
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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{
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public class TaikoModRelax : ModRelax
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public class TaikoModRelax : ModRelax, IApplicableToDrawableHitObject
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{
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{
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public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
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public override LocalisableString Description => @"No need to remember which key is correct anymore!";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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var allActions = Enum.GetValues<TaikoAction>();
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drawable.HitObjectApplied += dho =>
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{
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switch (dho)
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{
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case DrawableHit hit:
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hit.HitActions = allActions;
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break;
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case DrawableSwell swell:
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swell.MustAlternate = false;
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break;
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}
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};
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}
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}
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}
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}
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}
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// <summary>
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/// <summary>
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/// A list of keys which can result in hits for this HitObject.
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/// A list of keys which can result in hits for this HitObject.
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/// </summary>
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/// </summary>
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public TaikoAction[] HitActions { get; private set; }
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public TaikoAction[] HitActions { get; internal set; }
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/// <summary>
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/// <summary>
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/// The action that caused this <see cref="DrawableHit"/> to be hit.
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/// The action that caused this <see cref="DrawableHit"/> to be hit.
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@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public override bool DisplayResult => false;
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public override bool DisplayResult => false;
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/// <summary>
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/// Whether the player must alternate centre and rim hits.
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/// </summary>
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public bool MustAlternate { get; internal set; } = true;
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public DrawableSwell()
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public DrawableSwell()
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: this(null)
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: this(null)
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{
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{
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@ -292,7 +297,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
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bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
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// Ensure alternating centre and rim hits
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// Ensure alternating centre and rim hits
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if (lastWasCentre == isCentre)
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if (lastWasCentre == isCentre && MustAlternate)
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return false;
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return false;
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// If we've already successfully judged a tick this frame, do not judge more.
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// If we've already successfully judged a tick this frame, do not judge more.
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