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Override autoplay bool instead of adding it
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186ea98217
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@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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private TrackVirtualManual track;
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private TrackVirtualManual track;
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protected override bool Autoplay => true;
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
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{
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{
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var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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@ -75,12 +77,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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}
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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return new TestPlayer();
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
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{
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{
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HitObjects = new List<HitObject>
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HitObjects = new List<HitObject>
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