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Merge pull request #14990 from peppy/test-scene-osu-game-fix-async-disposal-contention
Change `TestSceneOsuGame` to use `OsuGameTestScene` to avoid async disposal deadlock
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commit
d7701e0ab4
@ -7,11 +7,8 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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@ -29,12 +26,11 @@ using osu.Game.Scoring;
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using osu.Game.Screens.Menu;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Navigation
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{
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[TestFixture]
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public class TestSceneOsuGame : OsuTestScene
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public class TestSceneOsuGame : OsuGameTestScene
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{
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private IReadOnlyList<Type> requiredGameDependencies => new[]
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{
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@ -84,34 +80,12 @@ namespace osu.Game.Tests.Visual.Navigation
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typeof(PreviewTrackManager),
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};
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private OsuGame game;
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[Resolved]
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private OsuGameBase gameBase { get; set; }
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[Resolved]
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private GameHost host { get; set; }
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create game", () =>
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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};
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AddGame(game = new OsuGame());
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});
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AddUntilStep("wait for load", () => game.IsLoaded);
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}
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[Test]
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public void TestNullRulesetHandled()
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{
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@ -127,8 +101,8 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestSwitchThreadExecutionMode()
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{
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AddStep("Change thread mode to multi threaded", () => { game.Dependencies.Get<FrameworkConfigManager>().SetValue(FrameworkSetting.ExecutionMode, ExecutionMode.MultiThreaded); });
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AddStep("Change thread mode to single thread", () => { game.Dependencies.Get<FrameworkConfigManager>().SetValue(FrameworkSetting.ExecutionMode, ExecutionMode.SingleThread); });
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AddStep("Change thread mode to multi threaded", () => { Game.Dependencies.Get<FrameworkConfigManager>().SetValue(FrameworkSetting.ExecutionMode, ExecutionMode.MultiThreaded); });
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AddStep("Change thread mode to single thread", () => { Game.Dependencies.Get<FrameworkConfigManager>().SetValue(FrameworkSetting.ExecutionMode, ExecutionMode.SingleThread); });
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}
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[Test]
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@ -154,7 +128,7 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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foreach (var type in requiredGameDependencies)
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{
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if (game.Dependencies.Get(type) == null)
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if (Game.Dependencies.Get(type) == null)
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throw new InvalidOperationException($"{type} has not been cached");
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}
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