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Resolve inspection
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Objects;
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@ -108,6 +109,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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if (currSliderObj is SliderEndCircle && !(currSliderObj is SliderRepeat))
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{
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// Calculated above/
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Debug.Assert(lastSlider.LazyEndPosition != null);
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Vector2 lazySlider = Vector2.Subtract((Vector2)lastSlider.LazyEndPosition, currSliderPosition);
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if (lazySlider.Length < currSlider.Length)
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currSlider = lazySlider; // Take the least distance from slider end vs lazy end.
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