1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 08:13:31 +08:00

Resolve inspection

This commit is contained in:
smoogipoo 2021-11-04 09:20:46 +09:00
parent 23dbf04764
commit d76158cbad

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Diagnostics;
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -108,6 +109,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
if (currSliderObj is SliderEndCircle && !(currSliderObj is SliderRepeat)) if (currSliderObj is SliderEndCircle && !(currSliderObj is SliderRepeat))
{ {
// Calculated above/
Debug.Assert(lastSlider.LazyEndPosition != null);
Vector2 lazySlider = Vector2.Subtract((Vector2)lastSlider.LazyEndPosition, currSliderPosition); Vector2 lazySlider = Vector2.Subtract((Vector2)lastSlider.LazyEndPosition, currSliderPosition);
if (lazySlider.Length < currSlider.Length) if (lazySlider.Length < currSlider.Length)
currSlider = lazySlider; // Take the least distance from slider end vs lazy end. currSlider = lazySlider; // Take the least distance from slider end vs lazy end.