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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00

Apply feedback to tests

This commit is contained in:
NiceAesth 2023-07-11 13:40:27 +03:00
parent 1dae1d8f0a
commit d75887bb3b

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
@ -16,8 +17,6 @@ namespace osu.Game.Tests.Editing.Checks
{
private CheckDrainTime check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
{
@ -27,24 +26,77 @@ namespace osu.Game.Tests.Editing.Checks
[Test]
public void TestDrainTimeShort()
{
setShortDrainTimeBeatmap();
var content = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
assertShortDrainTime(getShortDrainTimeBeatmap());
}
var issues = check.Run(content).ToList();
[Test]
public void TestDrainTimeBreak()
{
assertShortDrainTime(getLongBreakBeatmap());
}
[Test]
public void TestDrainTimeCorrect()
{
assertOk(getCorrectDrainTimeBeatmap());
}
private IBeatmap getShortDrainTimeBeatmap()
{
return new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 }
}
};
}
private IBeatmap getLongBreakBeatmap()
{
return new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 30 }
}
};
}
private IBeatmap getCorrectDrainTimeBeatmap()
{
var hitObjects = new List<HitObject>();
for (int i = 0; i <= 30; ++i)
{
hitObjects.Add(new HitCircle { StartTime = 1000 * i });
}
return new Beatmap<HitObject>
{
HitObjects = hitObjects
};
}
private void assertShortDrainTime(IBeatmap beatmap)
{
var issues = check.Run(getContext(beatmap)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDrainTime.IssueTemplateTooShort);
}
private void setShortDrainTimeBeatmap()
private void assertOk(IBeatmap beatmap)
{
beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle()
}
};
var issues = check.Run(getContext(beatmap)).ToList();
Assert.That(issues, Is.Empty);
}
private BeatmapVerifierContext getContext(IBeatmap beatmap)
{
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
}
}