mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 08:22:56 +08:00
Fix TestCasePlayerLoader not having a background stack
This commit is contained in:
parent
16fa30f71e
commit
d750023c52
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Screens;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
@ -15,13 +16,20 @@ namespace osu.Game.Tests.Visual
|
|||||||
private PlayerLoader loader;
|
private PlayerLoader loader;
|
||||||
private ScreenStack stack;
|
private ScreenStack stack;
|
||||||
|
|
||||||
|
[Cached]
|
||||||
|
private BackgroundScreenStack backgroundStack;
|
||||||
|
|
||||||
|
public TestCasePlayerLoader()
|
||||||
|
{
|
||||||
|
InputManager.Add(backgroundStack = new BackgroundScreenStack {RelativeSizeAxes = Axes.Both});
|
||||||
|
InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuGameBase game)
|
private void load(OsuGameBase game)
|
||||||
{
|
{
|
||||||
Beatmap.Value = new DummyWorkingBeatmap(game);
|
Beatmap.Value = new DummyWorkingBeatmap(game);
|
||||||
|
|
||||||
InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
|
||||||
|
|
||||||
AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player
|
AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player
|
||||||
{
|
{
|
||||||
AllowPause = false,
|
AllowPause = false,
|
||||||
|
@ -354,8 +354,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
Background.EnableUserDim.Value = true;
|
Background.EnableUserDim.Value = true;
|
||||||
|
|
||||||
storyboardReplacesBackground.BindTo(Background?.StoryboardReplacesBackground);
|
storyboardReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
||||||
storyboardReplacesBackground.BindTo(storyboardContainer.StoryboardReplacesBackground);
|
storyboardContainer.StoryboardReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
||||||
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
|
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
|
||||||
|
|
||||||
Task.Run(() =>
|
Task.Run(() =>
|
||||||
|
@ -159,7 +159,7 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
// restore our screen defaults
|
// restore our screen defaults
|
||||||
InitializeBackgroundElements();
|
InitializeBackgroundElements();
|
||||||
if (this.IsCurrentScreen() && (Background?.IsLoaded ?? false))
|
if (this.IsCurrentScreen())
|
||||||
Background.EnableUserDim.Value = false;
|
Background.EnableUserDim.Value = false;
|
||||||
return base.OnHover(e);
|
return base.OnHover(e);
|
||||||
}
|
}
|
||||||
@ -168,7 +168,8 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
if (GetContainingInputManager()?.HoveredDrawables.Contains(VisualSettings) == true)
|
if (GetContainingInputManager()?.HoveredDrawables.Contains(VisualSettings) == true)
|
||||||
{
|
{
|
||||||
// show user setting preview
|
// Update background elements is only being called here because blur logic still exists in Player.
|
||||||
|
// Will need to be removed when resolving https://github.com/ppy/osu/issues/4322
|
||||||
UpdateBackgroundElements();
|
UpdateBackgroundElements();
|
||||||
if (this.IsCurrentScreen())
|
if (this.IsCurrentScreen())
|
||||||
Background.EnableUserDim.Value = true;
|
Background.EnableUserDim.Value = true;
|
||||||
@ -245,8 +246,7 @@ namespace osu.Game.Screens.Play
|
|||||||
this.FadeOut(150);
|
this.FadeOut(150);
|
||||||
cancelLoad();
|
cancelLoad();
|
||||||
|
|
||||||
if (Background != null)
|
Background.EnableUserDim.Value = false;
|
||||||
Background.EnableUserDim.Value = false;
|
|
||||||
|
|
||||||
return base.OnExiting(next);
|
return base.OnExiting(next);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user