mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Also tween origin position
This commit is contained in:
parent
b390fdb8cc
commit
d7381b762c
@ -177,6 +177,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
}
|
||||
|
||||
private Vector2? anchorPosition;
|
||||
private Vector2? originPositionInDrawableSpace;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@ -186,18 +187,13 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
return;
|
||||
|
||||
var newAnchor = drawable.Parent.ToSpaceOfOtherDrawable(drawable.AnchorPosition, this);
|
||||
|
||||
anchorPosition ??= newAnchor;
|
||||
|
||||
anchorPosition =
|
||||
new Vector2(
|
||||
(float)Interpolation.DampContinuously(anchorPosition.Value.X, newAnchor.X, 25, Clock.ElapsedFrameTime),
|
||||
(float)Interpolation.DampContinuously(anchorPosition.Value.Y, newAnchor.Y, 25, Clock.ElapsedFrameTime)
|
||||
);
|
||||
|
||||
originBox.Position = drawable.ToSpaceOfOtherDrawable(drawable.OriginPosition, this);
|
||||
anchorPosition = tweenPosition(anchorPosition ?? newAnchor, newAnchor);
|
||||
anchorBox.Position = anchorPosition.Value;
|
||||
|
||||
// for the origin, tween in the drawable's local space to avoid unwanted tweening when the drawable is being dragged.
|
||||
originPositionInDrawableSpace = originPositionInDrawableSpace != null ? tweenPosition(originPositionInDrawableSpace.Value, drawable.OriginPosition) : drawable.OriginPosition;
|
||||
originBox.Position = drawable.ToSpaceOfOtherDrawable(originPositionInDrawableSpace.Value, this);
|
||||
|
||||
var point1 = ToLocalSpace(anchorBox.ScreenSpaceDrawQuad.Centre);
|
||||
var point2 = ToLocalSpace(originBox.ScreenSpaceDrawQuad.Centre);
|
||||
|
||||
@ -205,5 +201,11 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
anchorLine.Width = (point2 - point1).Length;
|
||||
anchorLine.Rotation = MathHelper.RadiansToDegrees(MathF.Atan2(point2.Y - point1.Y, point2.X - point1.X));
|
||||
}
|
||||
|
||||
private Vector2 tweenPosition(Vector2 oldPosition, Vector2 newPosition)
|
||||
=> new Vector2(
|
||||
(float)Interpolation.DampContinuously(oldPosition.X, newPosition.X, 25, Clock.ElapsedFrameTime),
|
||||
(float)Interpolation.DampContinuously(oldPosition.Y, newPosition.Y, 25, Clock.ElapsedFrameTime)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user