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Don't do a recursive fill by default, we don't need it.
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@ -144,7 +144,7 @@ namespace osu.Game.Database
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var beatmapSetInfo = Query<BeatmapSetInfo>().FirstOrDefault(s => s.BeatmapSetID == beatmapInfo.BeatmapSetID);
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var beatmapSetInfo = Query<BeatmapSetInfo>().FirstOrDefault(s => s.BeatmapSetID == beatmapInfo.BeatmapSetID);
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//we need metadata
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//we need metadata
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GetChildren(beatmapSetInfo);
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GetChildren(beatmapSetInfo, false);
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if (beatmapSetInfo == null)
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if (beatmapSetInfo == null)
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throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetID} is not in the local database.");
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throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetID} is not in the local database.");
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