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Update comments to better explain what LastTick
is doing
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parent
81485c548c
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@ -104,8 +104,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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}
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}
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// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
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// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
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// this also includes LastTick and this is used for TinyDroplet generation above.
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// this means that the final segment of TinyDroplets are increasingly mistimed where LastTick is being applied.
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lastEvent = e;
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switch (e.Type)
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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d.HitObjectApplied += _ =>
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{
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// slider tails are a painful edge case, as their start time is offset 36ms back (see `LegacyLastTick`).
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// slider tails are a painful edge case, as their start time is offset 36ms back (see `LastTick`).
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// to work around this, look up the slider tail's parenting slider's end time instead to ensure proper snap.
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double snapTime = d is DrawableSliderTail tail
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? tail.Slider.GetEndTime()
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@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public override void PlaySamples()
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{
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// rather than doing it this way, we should probably attach the sample to the tail circle.
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// this can only be done after we stop using LegacyLastTick.
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// this can only be done if we stop using LastTick.
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if (!TailCircle.SamplePlaysOnlyOnHit || TailCircle.IsHit)
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base.PlaySamples();
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}
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@ -205,9 +205,10 @@ namespace osu.Game.Rulesets.Osu.Objects
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break;
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case SliderEventType.LastTick:
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// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
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// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
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// if this is to change, we should revisit this.
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// Of note, we are directly mapping LastTick (instead of `SliderEventType.Tail`) to SliderTailCircle.
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// It is required as difficulty calculation and gameplay relies on reading this value.
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// (although it is displayed in classic skins, which may be a concern).
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// If this is to change, we should revisit this.
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AddNested(TailCircle = new SliderTailCircle(this)
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{
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RepeatIndex = e.SpanIndex,
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@ -262,7 +263,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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if (HeadCircle != null)
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HeadCircle.Samples = this.GetNodeSamples(0);
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// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
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// The samples should be attached to the slider tail, however this can only be done if LastTick is removed otherwise they would play earlier than they're intended to.
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// (see mapping logic in `CreateNestedHitObjects` above)
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//
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// For now, the samples are played by the slider itself at the correct end time.
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TailSamples = this.GetNodeSamples(repeatCount + 1);
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}
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