1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-15 22:27:46 +08:00

Merge pull request #20793 from frenzibyte/argon-spinner-sides

Add arc-shaped progress bars to "argon" spinner
This commit is contained in:
Dean Herbert 2022-11-04 15:26:05 +09:00 committed by GitHub
commit d707dd641a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 214 additions and 48 deletions

View File

@ -15,7 +15,6 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
@ -51,6 +50,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
private Container centre = null!;
private CircularContainer fill = null!;
private Container ticksContainer = null!;
private ArgonSpinnerTicks ticks = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
@ -68,6 +70,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(8f),
Children = new[]
{
fill = new CircularContainer
{
@ -89,21 +97,59 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
AlwaysPresent = true,
}
},
new CircularContainer
ticksContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = ticks = new ArgonSpinnerTicks(),
}
},
},
new Container
{
Name = @"Ring",
Masking = true,
BorderColour = Color4.White,
BorderThickness = 5,
RelativeSizeAxes = Axes.Both,
Child = new Box
Padding = new MarginPadding(8f),
Children = new[]
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
new ArgonSpinnerRingArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Top Arc",
},
new ArgonSpinnerRingArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Bottom Arc",
Scale = new Vector2(1, -1),
},
}
},
new Container
{
Name = @"Sides",
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new ArgonSpinnerProgressArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Left Bar"
},
new ArgonSpinnerProgressArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Right Bar",
Scale = new Vector2(-1, 1),
},
}
},
new ArgonSpinnerTicks(),
}
},
centre = new Container
@ -169,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
float targetScale = initial_fill_scale + (0.98f - initial_fill_scale) * drawableSpinner.Progress;
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
ticks.Rotation = drawableSpinner.RotationTracker.Rotation;
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
@ -182,35 +228,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
{
this.ScaleTo(initial_scale);
this.RotateTo(0);
ticksContainer.RotateTo(0);
centre.ScaleTo(0);
disc.ScaleTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
// constant ambient rotation to give the spinner "spinning" character.
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
ticksContainer.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
}
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
this.RotateTo(Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
break;
}
}
}
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
{
centre.ScaleTo(0);
disc.ScaleTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
@ -222,6 +249,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
disc.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
}
}
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
{
switch (state)
{
case ArmedState.Hit:
disc.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
ticksContainer.RotateTo(ticksContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
disc.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
break;
}
}
}
}

View File

@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSpinnerProgressArc : CompositeDrawable
{
private const float arc_fill = 0.15f;
private const float arc_radius = 0.12f;
private CircularProgress fill = null!;
private DrawableSpinner spinner = null!;
private CircularProgress background = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
RelativeSizeAxes = Axes.Both;
spinner = (DrawableSpinner)drawableHitObject;
InternalChildren = new Drawable[]
{
background = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.White.Opacity(0.25f),
RelativeSizeAxes = Axes.Both,
Current = { Value = arc_fill },
Rotation = 90 - arc_fill * 180,
InnerRadius = arc_radius,
RoundedCaps = true,
},
fill = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
InnerRadius = arc_radius,
RoundedCaps = true,
}
};
}
protected override void Update()
{
base.Update();
background.Alpha = spinner.Progress >= 1 ? 0 : 1;
fill.Alpha = (float)Interpolation.DampContinuously(fill.Alpha, spinner.Progress > 0 && spinner.Progress < 1 ? 1 : 0, 40f, (float)Math.Abs(Time.Elapsed));
fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed));
fill.Rotation = (float)(90 - fill.Current.Value * 180);
}
}
}

View File

@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSpinnerRingArc : CompositeDrawable
{
private const float arc_fill = 0.31f;
private const float arc_fill_complete = 0.50f;
private const float arc_radius = 0.02f;
private DrawableSpinner spinner = null!;
private CircularProgress fill = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
RelativeSizeAxes = Axes.Both;
spinner = (DrawableSpinner)drawableHitObject;
InternalChild = fill = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Current = { Value = arc_fill },
Rotation = -arc_fill * 180,
InnerRadius = arc_radius,
RoundedCaps = true,
};
}
protected override void Update()
{
base.Update();
fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? arc_fill_complete : arc_fill, 40f, (float)Math.Abs(Time.Elapsed));
fill.InnerRadius = (float)Interpolation.DampContinuously(fill.InnerRadius, spinner.Progress >= 1 ? arc_radius * 2.2f : arc_radius, 40f, (float)Math.Abs(Time.Elapsed));
fill.Rotation = (float)(-fill.Current.Value * 180);
}
}
}