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Return 0 for speed with relax
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@ -37,6 +37,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
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double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
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double flashlightRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
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double flashlightRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
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if (mods.Any(h => h is OsuModRelax))
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speedRating = 0.0;
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double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
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double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
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double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
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double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
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double baseFlashlightPerformance = 0.0;
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double baseFlashlightPerformance = 0.0;
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@ -81,9 +81,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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}
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}
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}
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}
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if (Mods.Any(m => m is OsuModRelax))
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speedBonus = 0.0;
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return (1 + (speedBonus - 1) * 0.75)
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return (1 + (speedBonus - 1) * 0.75)
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* angleBonus
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* angleBonus
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* (0.95 + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5))
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* (0.95 + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5))
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