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Add basic xmldoc to results class

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Dean Herbert 2024-11-26 12:16:26 +09:00
parent d903d381d5
commit d6cf1db0f5
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@ -73,13 +73,36 @@ namespace osu.Game.Rulesets.Scoring
public static bool AffectsUnstableRate(HitEvent e) => AffectsUnstableRate(e.HitObject, e.Result);
public static bool AffectsUnstableRate(HitObject hitObject, HitResult result) => hitObject.HitWindows != HitWindows.Empty && result.IsHit();
/// <summary>
/// Data type returned by <see cref="HitEventExtensions.CalculateUnstableRate"/> which allows efficient incremental processing.
/// </summary>
/// <remarks>
/// This should be passed back into future <see cref="HitEventExtensions.CalculateUnstableRate"/> calls as a parameter.
///
/// The optimisations used here rely on hit events being a consecutive sequence from a single gameplay session.
/// When a new gameplay session is started, any existing results should be disposed.
/// </remarks>
public class UnstableRateCalculationResult
{
/// <summary>
/// Total events processed. For internal incremental calculation use.
/// </summary>
public int EventCount;
/// <summary>
/// Last sum-of-squares value. For internal incremental calculation use.
/// </summary>
public double SumOfSquares;
/// <summary>
/// Last mean value. For internal incremental calculation use.
/// </summary>
public double Mean;
public double Result => 10.0 * Math.Sqrt(SumOfSquares / EventCount);
/// <summary>
/// The unstable rate.
/// </summary>
public double Result => EventCount == 0 ? 0 : 10.0 * Math.Sqrt(SumOfSquares / EventCount);
}
}
}