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Update netstandard2.1
references to net6.0
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parent
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commit
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyTitle>osu.Game.Rulesets.EmptyFreeform</AssemblyTitle>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyTitle>osu.Game.Rulesets.EmptyScrolling</AssemblyTitle>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>catch the fruit. to the beat.</Description>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>smash the keys. to the beat.</Description>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>click the circles. to the beat.</Description>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>bash the drum. to the beat.</Description>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>tools for tournaments.</Description>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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