mirror of
https://github.com/ppy/osu.git
synced 2025-01-21 06:42:54 +08:00
Simplify naming
This commit is contained in:
parent
ad3e4287cd
commit
d6c4be207b
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
rng = new Random((int)Seed.Value);
|
rng = new Random((int)Seed.Value);
|
||||||
|
|
||||||
RandomObjectInfo prevObjectInfo = null;
|
RandomObjectInfo previous = null;
|
||||||
|
|
||||||
float rateOfChangeMultiplier = 0;
|
float rateOfChangeMultiplier = 0;
|
||||||
|
|
||||||
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
{
|
{
|
||||||
var hitObject = hitObjects[i];
|
var hitObject = hitObjects[i];
|
||||||
|
|
||||||
var currentObjectInfo = new RandomObjectInfo(hitObject);
|
var current = new RandomObjectInfo(hitObject);
|
||||||
|
|
||||||
// rateOfChangeMultiplier only changes every i iterations to prevent shaky-line-shaped streams
|
// rateOfChangeMultiplier only changes every i iterations to prevent shaky-line-shaped streams
|
||||||
if (i % 3 == 0)
|
if (i % 3 == 0)
|
||||||
@ -76,27 +76,27 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
if (hitObject is Spinner)
|
if (hitObject is Spinner)
|
||||||
{
|
{
|
||||||
prevObjectInfo = null;
|
previous = null;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
applyRandomisation(rateOfChangeMultiplier, prevObjectInfo, currentObjectInfo);
|
applyRandomisation(rateOfChangeMultiplier, previous, current);
|
||||||
|
|
||||||
hitObject.Position = currentObjectInfo.PositionRandomised;
|
hitObject.Position = current.PositionRandomised;
|
||||||
|
|
||||||
// update end position as it may have changed as a result of the position update.
|
// update end position as it may have changed as a result of the position update.
|
||||||
currentObjectInfo.EndPositionRandomised = currentObjectInfo.PositionRandomised;
|
current.EndPositionRandomised = current.PositionRandomised;
|
||||||
|
|
||||||
switch (hitObject)
|
switch (hitObject)
|
||||||
{
|
{
|
||||||
case Slider slider:
|
case Slider slider:
|
||||||
shiftNestedObjects(slider, Vector2.Subtract(slider.Position, currentObjectInfo.PositionOriginal));
|
shiftNestedObjects(slider, Vector2.Subtract(slider.Position, current.PositionOriginal));
|
||||||
moveSliderIntoPlayfield(slider, currentObjectInfo);
|
moveSliderIntoPlayfield(slider, current);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
prevObjectInfo = currentObjectInfo;
|
previous = current;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user