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Merge pull request #1581 from peppy/fix-sprite-icon
Fix SpriteIcon potentially not updating texture during a load race condition
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commit
d6ba5685cf
@ -57,19 +57,31 @@ namespace osu.Game.Graphics
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private void load(FontStore store)
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private void load(FontStore store)
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{
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{
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this.store = store;
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this.store = store;
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updateTexture();
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updateTexture();
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateTexture();
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}
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private FontAwesome loadedIcon;
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private void updateTexture()
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private void updateTexture()
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{
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{
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var texture = store?.Get(((char)icon).ToString());
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var loadableIcon = icon;
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if (loadableIcon == loadedIcon) return;
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var texture = store?.Get(((char)loadableIcon).ToString());
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spriteMain.Texture = texture;
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spriteMain.Texture = texture;
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spriteShadow.Texture = texture;
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spriteShadow.Texture = texture;
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if (Size == Vector2.Zero)
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if (Size == Vector2.Zero)
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Size = new Vector2(texture?.DisplayWidth ?? 0, texture?.DisplayHeight ?? 0);
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Size = new Vector2(texture?.DisplayWidth ?? 0, texture?.DisplayHeight ?? 0);
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loadedIcon = loadableIcon;
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}
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}
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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