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add xmldoc for DimAmount
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@ -46,6 +46,9 @@ namespace osu.Game.Graphics.Containers
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protected Bindable<double> UserDimLevel { get; private set; } = null!;
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protected Bindable<double> UserDimLevel { get; private set; } = null!;
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/// <summary>
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/// The amount of dim to be override if <see cref="IgnoreUserSettings"/> is true.
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/// </summary>
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public Bindable<float> DimAmount { get; set; } = new Bindable<float>();
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public Bindable<float> DimAmount { get; set; } = new Bindable<float>();
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protected Bindable<bool> LightenDuringBreaks { get; private set; } = null!;
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protected Bindable<bool> LightenDuringBreaks { get; private set; } = null!;
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@ -43,6 +43,9 @@ namespace osu.Game.Screens.Backgrounds
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/// </summary>
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/// </summary>
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public readonly Bindable<float> BlurAmount = new BindableFloat();
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public readonly Bindable<float> BlurAmount = new BindableFloat();
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/// <summary>
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/// The amount of dim to be override if <see cref="IgnoreUserSettings"/> is true.
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/// </summary>
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public readonly Bindable<float> DimAmount = new Bindable<float>();
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public readonly Bindable<float> DimAmount = new Bindable<float>();
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internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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