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Merge pull request #5753 from EVAST9919/accuracy-bar
Add hit error display Co-authored-by: Dean Herbert <pe@ppy.sh> Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
This commit is contained in:
commit
d68d9c0ba8
119
osu.Game.Tests/Visual/Gameplay/TestSceneBarHitErrorMeter.cs
Normal file
119
osu.Game.Tests/Visual/Gameplay/TestSceneBarHitErrorMeter.cs
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@ -0,0 +1,119 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Framework.MathUtils;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneBarHitErrorMeter : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(HitErrorMeter),
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};
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private HitErrorMeter meter;
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private HitErrorMeter meter2;
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private HitWindows hitWindows;
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public TestSceneBarHitErrorMeter()
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{
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recreateDisplay(new OsuHitWindows(), 5);
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AddRepeatStep("New random judgement", () => newJudgement(), 40);
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AddRepeatStep("New max negative", () => newJudgement(-hitWindows.HalfWindowFor(HitResult.Meh)), 20);
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AddRepeatStep("New max positive", () => newJudgement(hitWindows.HalfWindowFor(HitResult.Meh)), 20);
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AddStep("New fixed judgement (50ms)", () => newJudgement(50));
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}
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[Test]
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public void TestOsu()
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{
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AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
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AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10));
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}
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[Test]
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public void TestTaiko()
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{
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AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1));
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AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10));
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}
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[Test]
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public void TestMania()
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{
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AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1));
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AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10));
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}
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[Test]
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public void TestCatch()
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{
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AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
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AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
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}
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private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
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{
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this.hitWindows = hitWindows;
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hitWindows?.SetDifficulty(overallDifficulty);
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Clear();
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new SpriteText { Text = $@"Great: {hitWindows?.Great}" },
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new SpriteText { Text = $@"Good: {hitWindows?.Good}" },
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new SpriteText { Text = $@"Meh: {hitWindows?.Meh}" },
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}
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});
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Add(meter = new BarHitErrorMeter(hitWindows, true)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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});
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Add(meter2 = new BarHitErrorMeter(hitWindows, false)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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});
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}
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private void newJudgement(double offset = 0)
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{
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var judgement = new JudgementResult(new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = HitResult.Perfect,
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};
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meter.OnNewJudgement(judgement);
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meter2.OnNewJudgement(judgement);
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}
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}
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}
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@ -83,6 +83,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.ShowInterface, true);
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Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
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Set(OsuSetting.KeyOverlay, false);
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Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
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Set(OsuSetting.FloatingComments, false);
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@ -136,6 +137,7 @@ namespace osu.Game.Configuration
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BlurLevel,
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ShowStoryboard,
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KeyOverlay,
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ScoreMeter,
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FloatingComments,
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ShowInterface,
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ShowHealthDisplayWhenCantFail,
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@ -1,12 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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namespace osu.Game.Configuration
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{
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public enum ScoreMeterType
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{
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[Description("None")]
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None,
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Colour,
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Error
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[Description("Hit Error (left)")]
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HitErrorLeft,
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[Description("Hit Error (right)")]
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HitErrorRight,
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[Description("Hit Error (both)")]
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HitErrorBoth,
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}
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}
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@ -44,6 +44,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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LabelText = "Always show key overlay",
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Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
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new SettingsEnumDropdown<ScoreMeterType>
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{
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LabelText = "Score meter type",
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Bindable = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
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},
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new SettingsEnumDropdown<ScoringMode>
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{
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LabelText = "Score display mode",
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@ -65,6 +65,19 @@ namespace osu.Game.Rulesets.Objects
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return HitResult.None;
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}
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/// <summary>
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/// Retrieves a mapping of <see cref="HitResult"/>s to their half window timing for all allowed <see cref="HitResult"/>s.
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/// </summary>
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/// <returns></returns>
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public IEnumerable<(HitResult result, double length)> GetAllAvailableHalfWindows()
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{
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for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
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{
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if (IsHitResultAllowed(result))
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yield return (result, HalfWindowFor(result));
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}
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}
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/// <summary>
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/// Check whether it is possible to achieve the provided <see cref="HitResult"/>.
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/// </summary>
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100
osu.Game/Screens/Play/HUD/HitErrorDisplay.cs
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100
osu.Game/Screens/Play/HUD/HitErrorDisplay.cs
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@ -0,0 +1,100 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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namespace osu.Game.Screens.Play.HUD
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{
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public class HitErrorDisplay : Container<HitErrorMeter>
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{
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private const int fade_duration = 200;
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private const int margin = 10;
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private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
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private readonly HitWindows hitWindows;
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private readonly ScoreProcessor processor;
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public HitErrorDisplay(ScoreProcessor processor, HitWindows hitWindows)
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{
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this.processor = processor;
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this.hitWindows = hitWindows;
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RelativeSizeAxes = Axes.Both;
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processor.NewJudgement += onNewJudgement;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.ScoreMeter, type);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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type.BindValueChanged(typeChanged, true);
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}
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private void onNewJudgement(JudgementResult result)
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{
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foreach (var c in Children)
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c.OnNewJudgement(result);
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}
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private void typeChanged(ValueChangedEvent<ScoreMeterType> type)
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{
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Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint));
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if (hitWindows == null)
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return;
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switch (type.NewValue)
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{
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case ScoreMeterType.HitErrorBoth:
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createBar(false);
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createBar(true);
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break;
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case ScoreMeterType.HitErrorLeft:
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createBar(false);
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break;
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case ScoreMeterType.HitErrorRight:
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createBar(true);
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break;
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}
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}
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private void createBar(bool rightAligned)
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{
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var display = new BarHitErrorMeter(hitWindows, rightAligned)
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{
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Margin = new MarginPadding(margin),
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Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
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Alpha = 0,
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};
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Add(display);
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display.FadeInFromZero(fade_duration, Easing.OutQuint);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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processor.NewJudgement -= onNewJudgement;
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}
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}
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}
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284
osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs
Normal file
284
osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs
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@ -0,0 +1,284 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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public class BarHitErrorMeter : HitErrorMeter
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{
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private readonly Anchor alignment;
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private const int arrow_move_duration = 400;
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private const int judgement_line_width = 6;
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private const int bar_height = 200;
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private const int bar_width = 2;
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private const int spacing = 2;
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private const float chevron_size = 8;
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private SpriteIcon arrow;
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private Container colourBarsEarly;
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private Container colourBarsLate;
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private Container judgementsContainer;
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private double maxHitWindow;
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public BarHitErrorMeter(HitWindows hitWindows, bool rightAligned = false)
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: base(hitWindows)
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{
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alignment = rightAligned ? Anchor.x0 : Anchor.x2;
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.X,
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Height = bar_height,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(spacing, 0),
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Margin = new MarginPadding(2),
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Children = new Drawable[]
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{
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judgementsContainer = new Container
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{
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Anchor = Anchor.y1 | alignment,
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Origin = Anchor.y1 | alignment,
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Width = judgement_line_width,
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RelativeSizeAxes = Axes.Y,
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},
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colourBars = new Container
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{
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Width = bar_width,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.y1 | alignment,
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Origin = Anchor.y1 | alignment,
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Children = new Drawable[]
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{
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colourBarsEarly = new Container
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{
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Anchor = Anchor.y1 | alignment,
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Origin = alignment,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Scale = new Vector2(1, -1),
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},
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colourBarsLate = new Container
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{
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Anchor = Anchor.y1 | alignment,
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Origin = alignment,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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},
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new SpriteIcon
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{
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Y = -10,
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Size = new Vector2(10),
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Icon = FontAwesome.Solid.ShippingFast,
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Anchor = Anchor.TopCentre,
|
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Origin = Anchor.TopCentre,
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},
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new SpriteIcon
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{
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Y = 10,
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Size = new Vector2(10),
|
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Icon = FontAwesome.Solid.Bicycle,
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Anchor = Anchor.BottomCentre,
|
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Origin = Anchor.BottomCentre,
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}
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}
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},
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new Container
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{
|
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Anchor = Anchor.y1 | alignment,
|
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Origin = Anchor.y1 | alignment,
|
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Width = chevron_size,
|
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RelativeSizeAxes = Axes.Y,
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Child = arrow = new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
|
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RelativePositionAxes = Axes.Y,
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Y = 0.5f,
|
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Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
|
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Size = new Vector2(chevron_size),
|
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}
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||||
},
|
||||
}
|
||||
};
|
||||
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createColourBars(colours);
|
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}
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protected override void LoadComplete()
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{
|
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base.LoadComplete();
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||||
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colourBars.Height = 0;
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colourBars.ResizeHeightTo(1, 800, Easing.OutQuint);
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||||
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||||
arrow.Alpha = 0;
|
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arrow.Delay(200).FadeInFromZero(600);
|
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}
|
||||
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private void createColourBars(OsuColour colours)
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{
|
||||
var windows = HitWindows.GetAllAvailableHalfWindows().ToArray();
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||||
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maxHitWindow = windows.First().length;
|
||||
|
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for (var i = 0; i < windows.Length; i++)
|
||||
{
|
||||
var (result, length) = windows[i];
|
||||
|
||||
colourBarsEarly.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
|
||||
colourBarsLate.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
|
||||
}
|
||||
|
||||
// a little nub to mark the centre point.
|
||||
var centre = createColourBar(windows.Last().result, 0.01f);
|
||||
centre.Anchor = centre.Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2);
|
||||
centre.Width = 2.5f;
|
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colourBars.Add(centre);
|
||||
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||||
Color4 getColour(HitResult result)
|
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{
|
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switch (result)
|
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{
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case HitResult.Meh:
|
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return colours.Yellow;
|
||||
|
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case HitResult.Ok:
|
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return colours.Green;
|
||||
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||||
case HitResult.Good:
|
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return colours.GreenLight;
|
||||
|
||||
case HitResult.Great:
|
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return colours.Blue;
|
||||
|
||||
default:
|
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return colours.BlueLight;
|
||||
}
|
||||
}
|
||||
|
||||
Drawable createColourBar(HitResult result, float height, bool first = false)
|
||||
{
|
||||
var colour = getColour(result);
|
||||
|
||||
if (first)
|
||||
{
|
||||
// the first bar needs gradient rendering.
|
||||
const float gradient_start = 0.8f;
|
||||
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = getColour(result),
|
||||
Height = height * gradient_start
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(colour, colour.Opacity(0)),
|
||||
Y = gradient_start,
|
||||
Height = height * (1 - gradient_start)
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
return new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colour,
|
||||
Height = height
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private double floatingAverage;
|
||||
private Container colourBars;
|
||||
|
||||
public override void OnNewJudgement(JudgementResult judgement)
|
||||
{
|
||||
if (!judgement.IsHit)
|
||||
return;
|
||||
|
||||
judgementsContainer.Add(new JudgementLine
|
||||
{
|
||||
Y = getRelativeJudgementPosition(judgement.TimeOffset),
|
||||
Anchor = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2,
|
||||
Origin = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2,
|
||||
});
|
||||
|
||||
arrow.MoveToY(
|
||||
getRelativeJudgementPosition(floatingAverage = floatingAverage * 0.9 + judgement.TimeOffset * 0.1)
|
||||
, arrow_move_duration, Easing.Out);
|
||||
}
|
||||
|
||||
private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
|
||||
|
||||
private class JudgementLine : CompositeDrawable
|
||||
{
|
||||
private const int judgement_fade_duration = 10000;
|
||||
|
||||
public JudgementLine()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Height = 3;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Width = 0;
|
||||
|
||||
this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
|
||||
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
21
osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs
Normal file
21
osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
{
|
||||
public abstract class HitErrorMeter : CompositeDrawable
|
||||
{
|
||||
protected readonly HitWindows HitWindows;
|
||||
|
||||
protected HitErrorMeter(HitWindows hitWindows)
|
||||
{
|
||||
HitWindows = hitWindows;
|
||||
}
|
||||
|
||||
public abstract void OnNewJudgement(JudgementResult judgement);
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -33,6 +34,7 @@ namespace osu.Game.Screens.Play
|
||||
public readonly HealthDisplay HealthDisplay;
|
||||
public readonly SongProgress Progress;
|
||||
public readonly ModDisplay ModDisplay;
|
||||
public readonly HitErrorDisplay HitErrorDisplay;
|
||||
public readonly HoldForMenuButton HoldToQuit;
|
||||
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
|
||||
|
||||
@ -84,6 +86,7 @@ namespace osu.Game.Screens.Play
|
||||
HealthDisplay = CreateHealthDisplay(),
|
||||
Progress = CreateProgress(),
|
||||
ModDisplay = CreateModsContainer(),
|
||||
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
|
||||
}
|
||||
},
|
||||
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
|
||||
@ -256,6 +259,8 @@ namespace osu.Game.Screens.Play
|
||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||
};
|
||||
|
||||
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.Objects.FirstOrDefault()?.HitWindows);
|
||||
|
||||
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
|
||||
|
||||
protected virtual void BindProcessor(ScoreProcessor processor)
|
||||
|
Loading…
Reference in New Issue
Block a user