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Merge pull request #5753 from EVAST9919/accuracy-bar

Add hit error display

Co-authored-by: Dean Herbert <pe@ppy.sh>
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
This commit is contained in:
Dean Herbert 2019-08-30 21:07:08 +09:00 committed by GitHub
commit d68d9c0ba8
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9 changed files with 561 additions and 2 deletions

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@ -0,0 +1,119 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Catch.Objects;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Framework.MathUtils;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneBarHitErrorMeter : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(HitErrorMeter),
};
private HitErrorMeter meter;
private HitErrorMeter meter2;
private HitWindows hitWindows;
public TestSceneBarHitErrorMeter()
{
recreateDisplay(new OsuHitWindows(), 5);
AddRepeatStep("New random judgement", () => newJudgement(), 40);
AddRepeatStep("New max negative", () => newJudgement(-hitWindows.HalfWindowFor(HitResult.Meh)), 20);
AddRepeatStep("New max positive", () => newJudgement(hitWindows.HalfWindowFor(HitResult.Meh)), 20);
AddStep("New fixed judgement (50ms)", () => newJudgement(50));
}
[Test]
public void TestOsu()
{
AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10));
}
[Test]
public void TestTaiko()
{
AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10));
}
[Test]
public void TestMania()
{
AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10));
}
[Test]
public void TestCatch()
{
AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
}
private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
{
this.hitWindows = hitWindows;
hitWindows?.SetDifficulty(overallDifficulty);
Clear();
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
Children = new[]
{
new SpriteText { Text = $@"Great: {hitWindows?.Great}" },
new SpriteText { Text = $@"Good: {hitWindows?.Good}" },
new SpriteText { Text = $@"Meh: {hitWindows?.Meh}" },
}
});
Add(meter = new BarHitErrorMeter(hitWindows, true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
});
Add(meter2 = new BarHitErrorMeter(hitWindows, false)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
});
}
private void newJudgement(double offset = 0)
{
var judgement = new JudgementResult(new Judgement())
{
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
Type = HitResult.Perfect,
};
meter.OnNewJudgement(judgement);
meter2.OnNewJudgement(judgement);
}
}
}

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@ -83,6 +83,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
Set(OsuSetting.FloatingComments, false);
@ -136,6 +137,7 @@ namespace osu.Game.Configuration
BlurLevel,
ShowStoryboard,
KeyOverlay,
ScoreMeter,
FloatingComments,
ShowInterface,
ShowHealthDisplayWhenCantFail,

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@ -1,12 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum ScoreMeterType
{
[Description("None")]
None,
Colour,
Error
[Description("Hit Error (left)")]
HitErrorLeft,
[Description("Hit Error (right)")]
HitErrorRight,
[Description("Hit Error (both)")]
HitErrorBoth,
}
}

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@ -44,6 +44,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsEnumDropdown<ScoreMeterType>
{
LabelText = "Score meter type",
Bindable = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",

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@ -65,6 +65,19 @@ namespace osu.Game.Rulesets.Objects
return HitResult.None;
}
/// <summary>
/// Retrieves a mapping of <see cref="HitResult"/>s to their half window timing for all allowed <see cref="HitResult"/>s.
/// </summary>
/// <returns></returns>
public IEnumerable<(HitResult result, double length)> GetAllAvailableHalfWindows()
{
for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
{
if (IsHitResultAllowed(result))
yield return (result, HalfWindowFor(result));
}
}
/// <summary>
/// Check whether it is possible to achieve the provided <see cref="HitResult"/>.
/// </summary>

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@ -0,0 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Screens.Play.HUD
{
public class HitErrorDisplay : Container<HitErrorMeter>
{
private const int fade_duration = 200;
private const int margin = 10;
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
private readonly HitWindows hitWindows;
private readonly ScoreProcessor processor;
public HitErrorDisplay(ScoreProcessor processor, HitWindows hitWindows)
{
this.processor = processor;
this.hitWindows = hitWindows;
RelativeSizeAxes = Axes.Both;
processor.NewJudgement += onNewJudgement;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.ScoreMeter, type);
}
protected override void LoadComplete()
{
base.LoadComplete();
type.BindValueChanged(typeChanged, true);
}
private void onNewJudgement(JudgementResult result)
{
foreach (var c in Children)
c.OnNewJudgement(result);
}
private void typeChanged(ValueChangedEvent<ScoreMeterType> type)
{
Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint));
if (hitWindows == null)
return;
switch (type.NewValue)
{
case ScoreMeterType.HitErrorBoth:
createBar(false);
createBar(true);
break;
case ScoreMeterType.HitErrorLeft:
createBar(false);
break;
case ScoreMeterType.HitErrorRight:
createBar(true);
break;
}
}
private void createBar(bool rightAligned)
{
var display = new BarHitErrorMeter(hitWindows, rightAligned)
{
Margin = new MarginPadding(margin),
Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
Alpha = 0,
};
Add(display);
display.FadeInFromZero(fade_duration, Easing.OutQuint);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
processor.NewJudgement -= onNewJudgement;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public class BarHitErrorMeter : HitErrorMeter
{
private readonly Anchor alignment;
private const int arrow_move_duration = 400;
private const int judgement_line_width = 6;
private const int bar_height = 200;
private const int bar_width = 2;
private const int spacing = 2;
private const float chevron_size = 8;
private SpriteIcon arrow;
private Container colourBarsEarly;
private Container colourBarsLate;
private Container judgementsContainer;
private double maxHitWindow;
public BarHitErrorMeter(HitWindows hitWindows, bool rightAligned = false)
: base(hitWindows)
{
alignment = rightAligned ? Anchor.x0 : Anchor.x2;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
Height = bar_height,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(spacing, 0),
Margin = new MarginPadding(2),
Children = new Drawable[]
{
judgementsContainer = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Width = judgement_line_width,
RelativeSizeAxes = Axes.Y,
},
colourBars = new Container
{
Width = bar_width,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Children = new Drawable[]
{
colourBarsEarly = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = alignment,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Scale = new Vector2(1, -1),
},
colourBarsLate = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = alignment,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
},
new SpriteIcon
{
Y = -10,
Size = new Vector2(10),
Icon = FontAwesome.Solid.ShippingFast,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new SpriteIcon
{
Y = 10,
Size = new Vector2(10),
Icon = FontAwesome.Solid.Bicycle,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
}
}
},
new Container
{
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Width = chevron_size,
RelativeSizeAxes = Axes.Y,
Child = arrow = new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = 0.5f,
Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
Size = new Vector2(chevron_size),
}
},
}
};
createColourBars(colours);
}
protected override void LoadComplete()
{
base.LoadComplete();
colourBars.Height = 0;
colourBars.ResizeHeightTo(1, 800, Easing.OutQuint);
arrow.Alpha = 0;
arrow.Delay(200).FadeInFromZero(600);
}
private void createColourBars(OsuColour colours)
{
var windows = HitWindows.GetAllAvailableHalfWindows().ToArray();
maxHitWindow = windows.First().length;
for (var i = 0; i < windows.Length; i++)
{
var (result, length) = windows[i];
colourBarsEarly.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
colourBarsLate.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
}
// a little nub to mark the centre point.
var centre = createColourBar(windows.Last().result, 0.01f);
centre.Anchor = centre.Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2);
centre.Width = 2.5f;
colourBars.Add(centre);
Color4 getColour(HitResult result)
{
switch (result)
{
case HitResult.Meh:
return colours.Yellow;
case HitResult.Ok:
return colours.Green;
case HitResult.Good:
return colours.GreenLight;
case HitResult.Great:
return colours.Blue;
default:
return colours.BlueLight;
}
}
Drawable createColourBar(HitResult result, float height, bool first = false)
{
var colour = getColour(result);
if (first)
{
// the first bar needs gradient rendering.
const float gradient_start = 0.8f;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = getColour(result),
Height = height * gradient_start
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colour, colour.Opacity(0)),
Y = gradient_start,
Height = height * (1 - gradient_start)
},
}
};
}
return new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colour,
Height = height
};
}
}
private double floatingAverage;
private Container colourBars;
public override void OnNewJudgement(JudgementResult judgement)
{
if (!judgement.IsHit)
return;
judgementsContainer.Add(new JudgementLine
{
Y = getRelativeJudgementPosition(judgement.TimeOffset),
Anchor = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2,
Origin = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2,
});
arrow.MoveToY(
getRelativeJudgementPosition(floatingAverage = floatingAverage * 0.9 + judgement.TimeOffset * 0.1)
, arrow_move_duration, Easing.Out);
}
private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
private class JudgementLine : CompositeDrawable
{
private const int judgement_fade_duration = 10000;
public JudgementLine()
{
RelativeSizeAxes = Axes.X;
RelativePositionAxes = Axes.Y;
Height = 3;
InternalChild = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Width = 0;
this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
}
}
}
}

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public abstract class HitErrorMeter : CompositeDrawable
{
protected readonly HitWindows HitWindows;
protected HitErrorMeter(HitWindows hitWindows)
{
HitWindows = hitWindows;
}
public abstract void OnNewJudgement(JudgementResult judgement);
}
}

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -33,6 +34,7 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly HitErrorDisplay HitErrorDisplay;
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
@ -84,6 +86,7 @@ namespace osu.Game.Screens.Play
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
}
},
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
@ -256,6 +259,8 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 },
};
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.Objects.FirstOrDefault()?.HitWindows);
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
protected virtual void BindProcessor(ScoreProcessor processor)