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Add other sample functions to SkinnableSound (#5728)
Add other sample functions to SkinnableSound Co-authored-by: Dean Herbert <pe@ppy.sh>
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commit
d688aee258
@ -6,6 +6,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Audio;
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using osu.Game.Audio;
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@ -14,6 +15,9 @@ namespace osu.Game.Skinning
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public class SkinnableSound : SkinReloadableDrawable
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public class SkinnableSound : SkinReloadableDrawable
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{
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{
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private readonly ISampleInfo[] hitSamples;
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private readonly ISampleInfo[] hitSamples;
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private List<(AdjustableProperty property, BindableDouble bindable)> adjustments;
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private SampleChannel[] channels;
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private SampleChannel[] channels;
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private AudioManager audio;
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private AudioManager audio;
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@ -34,8 +38,39 @@ namespace osu.Game.Skinning
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this.audio = audio;
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this.audio = audio;
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}
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}
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private bool looping;
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public bool Looping
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{
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get => looping;
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set
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{
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if (value == looping) return;
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looping = value;
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channels?.ForEach(c => c.Looping = looping);
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}
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}
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public void Play() => channels?.ForEach(c => c.Play());
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public void Play() => channels?.ForEach(c => c.Play());
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public void Stop() => channels?.ForEach(c => c.Stop());
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public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
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{
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if (adjustments == null) adjustments = new List<(AdjustableProperty, BindableDouble)>();
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adjustments.Add((type, adjustBindable));
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channels?.ForEach(c => c.AddAdjustment(type, adjustBindable));
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}
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public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
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{
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adjustments?.Remove((type, adjustBindable));
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channels?.ForEach(c => c.RemoveAdjustment(type, adjustBindable));
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}
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public override bool IsPresent => Scheduler.HasPendingTasks;
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public override bool IsPresent => Scheduler.HasPendingTasks;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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@ -50,8 +85,15 @@ namespace osu.Game.Skinning
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break;
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break;
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if (ch != null)
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if (ch != null)
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{
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ch.Looping = looping;
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ch.Volume.Value = s.Volume / 100.0;
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ch.Volume.Value = s.Volume / 100.0;
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if (adjustments != null)
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foreach (var adjustment in adjustments)
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ch.AddAdjustment(adjustment.property, adjustment.bindable);
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}
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return ch;
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return ch;
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}).Where(c => c != null).ToArray();
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}).Where(c => c != null).ToArray();
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}
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}
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