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Add test scene
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commit
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@ -10,10 +10,13 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -48,6 +51,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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DrawableHitObject lastObject = null;
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DrawableHitObject lastObject = null;
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Vector2 originalPosition = Vector2.Zero;
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Vector2 originalPosition = Vector2.Zero;
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setScrollStep(ScrollingDirection.Up);
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AddStep("seek to last object", () =>
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AddStep("seek to last object", () =>
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{
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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@ -81,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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DrawableHitObject lastObject = null;
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DrawableHitObject lastObject = null;
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Vector2 originalPosition = Vector2.Zero;
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Vector2 originalPosition = Vector2.Zero;
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AddStep("set down scroll", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = ScrollingDirection.Down);
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setScrollStep(ScrollingDirection.Down);
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AddStep("seek to last object", () =>
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AddStep("seek to last object", () =>
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{
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{
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@ -116,6 +121,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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DrawableHitObject lastObject = null;
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DrawableHitObject lastObject = null;
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Vector2 originalPosition = Vector2.Zero;
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Vector2 originalPosition = Vector2.Zero;
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setScrollStep(ScrollingDirection.Down);
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AddStep("seek to last object", () =>
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AddStep("seek to last object", () =>
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{
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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@ -147,6 +154,46 @@ namespace osu.Game.Rulesets.Mania.Tests
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AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
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AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
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}
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}
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[Test]
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public void TestDragHoldNoteSelectionVertically()
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{
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setScrollStep(ScrollingDirection.Down);
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AddStep("setup beatmap", () =>
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{
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composer.EditorBeatmap.Clear();
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composer.EditorBeatmap.Add(new HoldNote
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{
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Column = 1,
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EndTime = 200
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});
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});
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DrawableHoldNote holdNote = null;
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AddStep("grab hold note", () =>
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{
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holdNote = this.ChildrenOfType<DrawableHoldNote>().FirstOrDefault();
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InputManager.MoveMouseTo(holdNote);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("move drag upwards", () =>
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{
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InputManager.MoveMouseTo(holdNote, new Vector2(0, -100));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
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AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
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}
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private void setScrollStep(ScrollingDirection direction)
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=> AddStep($"set scroll direction = {direction}", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = direction);
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private class TestComposer : CompositeDrawable
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private class TestComposer : CompositeDrawable
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{
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{
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(EditorBeatmap))]
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