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Avoid double call to ProcessFrame
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@ -131,7 +131,7 @@ namespace osu.Game.Beatmaps
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// Rather than trying to get around this by fixing the framework clock stack, let's work around it for now.
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// Rather than trying to get around this by fixing the framework clock stack, let's work around it for now.
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Seek(Source.CurrentTime);
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Seek(Source.CurrentTime);
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}
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}
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else
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finalClockSource.ProcessFrame();
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finalClockSource.ProcessFrame();
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}
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}
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