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Properly set starting lifetime for mania hit objects.
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43f73c298f
commit
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@ -6,6 +6,7 @@ using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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@ -32,6 +33,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Y = (float)HitObject.StartTime;
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Y = (float)HitObject.StartTime;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LifetimeStart = HitObject.StartTime - ManiaPlayfield.TIME_SPAN_MAX;
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}
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public override Color4 AccentColour
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public override Color4 AccentColour
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{
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{
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get { return base.AccentColour; }
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get { return base.AccentColour; }
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@ -31,9 +31,9 @@ namespace osu.Game.Rulesets.Mania.UI
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public const float HIT_TARGET_POSITION = 50;
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public const float HIT_TARGET_POSITION = 50;
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private const float time_span_default = 1500;
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private const float time_span_default = 1500;
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private const float time_span_min = 10;
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public const float TIME_SPAN_MIN = 50;
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private const float time_span_max = 50000;
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public const float TIME_SPAN_MAX = 10000;
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private const float time_span_step = 200;
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private const float time_span_step = 50;
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/// <summary>
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/// <summary>
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/// Default column keys, expanding outwards from the middle as more column are added.
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/// Default column keys, expanding outwards from the middle as more column are added.
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@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.UI
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return;
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return;
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timeSpan = value;
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timeSpan = value;
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timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
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timeSpan = MathHelper.Clamp(timeSpan, TIME_SPAN_MIN, TIME_SPAN_MAX);
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barLineContainer.TimeSpan = new Vector2(1, value);
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barLineContainer.TimeSpan = new Vector2(1, value);
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Columns.ForEach(c => c.TimeSpan = value);
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Columns.ForEach(c => c.TimeSpan = value);
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