mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' of https://github.com/ppy/osu
This commit is contained in:
commit
d66b0e3039
@ -1,9 +1,11 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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@ -17,13 +19,30 @@ namespace osu.Game.Rulesets.Catch.Tests
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protected override IBeatmap CreateBeatmap(Ruleset ruleset)
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{
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var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
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var beatmap = new Beatmap
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{
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BeatmapInfo =
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{
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Ruleset = ruleset.RulesetInfo,
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
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}
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};
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// Should produce a hperdash
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beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
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for (int i = 0; i < 512; i++)
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if (i % 5 < 3)
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beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
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beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 });
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return beatmap;
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}
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protected override void AddCheckSteps(Func<Player> player)
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{
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base.AddCheckSteps(player);
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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}
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}
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}
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|
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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CatchHitObject nextObject = objectWithDroplets[i + 1];
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int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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double timeToNext = nextObject.StartTime - currentObject.StartTime;
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double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
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double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
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if (distanceToHyper < 0)
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|
@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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[BackgroundDependencyLoader]
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private void load(RulesetConfigCache configCache)
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{
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var config = (ManiaConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
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config.BindWith(ManiaSetting.ScrollDirection, direction);
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var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
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config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
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}
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}
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}
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|
@ -8,9 +8,9 @@ using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Configuration
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{
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public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
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public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
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{
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public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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: base(settings, ruleset, variant)
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{
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}
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@ -19,17 +19,17 @@ namespace osu.Game.Rulesets.Mania.Configuration
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{
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base.InitialiseDefaults();
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Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
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Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
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Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
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Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
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}
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public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
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{
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new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
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new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
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};
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}
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public enum ManiaSetting
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public enum ManiaRulesetSetting
|
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{
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ScrollTime,
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ScrollDirection
|
@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Mania
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
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public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
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|
@ -22,19 +22,19 @@ namespace osu.Game.Rulesets.Mania
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[BackgroundDependencyLoader]
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private void load()
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{
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var config = (ManiaConfigManager)Config;
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var config = (ManiaRulesetConfigManager)Config;
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Children = new Drawable[]
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{
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new SettingsEnumDropdown<ManiaScrollingDirection>
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{
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LabelText = "Scrolling direction",
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Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
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Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
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},
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new SettingsSlider<double, TimeSlider>
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{
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LabelText = "Scroll speed",
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Bindable = config.GetBindable<double>(ManiaSetting.ScrollTime)
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Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime)
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},
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};
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}
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|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public IEnumerable<BarLine> BarLines;
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protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
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protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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@ -74,10 +74,10 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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BarLines.ForEach(Playfield.Add);
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Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
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Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
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Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
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Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
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}
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/// <summary>
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|
@ -0,0 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
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||||
|
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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namespace osu.Game.Rulesets.Osu.Configuration
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{
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public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
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{
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public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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: base(settings, ruleset, variant)
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{
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}
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||||
protected override void InitialiseDefaults()
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{
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base.InitialiseDefaults();
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Set(OsuRulesetSetting.SnakingInSliders, true);
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Set(OsuRulesetSetting.SnakingOutSliders, true);
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}
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}
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public enum OsuRulesetSetting
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{
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SnakingInSliders,
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SnakingOutSliders
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}
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}
|
@ -10,8 +10,8 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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using osu.Game.Skinning;
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@ -33,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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[Resolved(CanBeNull = true)]
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private OsuRulesetConfigManager config { get; set; }
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public DrawableSlider(Slider s)
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: base(s)
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{
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@ -94,10 +97,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load()
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{
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config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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config?.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale =>
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|
@ -16,8 +16,11 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
|
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Scoring;
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@ -144,12 +147,14 @@ namespace osu.Game.Rulesets.Osu
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public override string ShortName => "osu";
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public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this);
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public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
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|
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public override int? LegacyID => 0;
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|
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
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|
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
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|
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public OsuRuleset(RulesetInfo rulesetInfo = null)
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: base(rulesetInfo)
|
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{
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||||
|
@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
|
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using osu.Game.Input.Handlers;
|
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using osu.Game.Replays;
|
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using osu.Game.Rulesets.Objects.Drawables;
|
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using osu.Game.Rulesets.Osu.Configuration;
|
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using osu.Game.Rulesets.Osu.Objects;
|
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using osu.Game.Rulesets.Osu.Objects.Drawables;
|
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using osu.Game.Rulesets.Osu.Replays;
|
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@ -20,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
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{
|
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public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
|
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{
|
||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||
|
||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
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: base(ruleset, beatmap)
|
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{
|
||||
|
@ -3,34 +3,36 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuSettings : RulesetSettingsSubsection
|
||||
public class OsuSettingsSubsection : RulesetSettingsSubsection
|
||||
{
|
||||
protected override string Header => "osu!";
|
||||
|
||||
public OsuSettings(Ruleset ruleset)
|
||||
public OsuSettingsSubsection(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
private void load()
|
||||
{
|
||||
var config = (OsuRulesetConfigManager)Config;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Snaking in sliders",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.SnakingInSliders)
|
||||
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Snaking out sliders",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.SnakingOutSliders)
|
||||
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
|
||||
},
|
||||
};
|
||||
}
|
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
int fireCount = 0;
|
||||
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
manager.ItemAdded += (_, __, ___) => fireCount++;
|
||||
manager.ItemAdded += (_, __) => fireCount++;
|
||||
manager.ItemRemoved += _ => fireCount++;
|
||||
|
||||
var imported = LoadOszIntoOsu(osu);
|
||||
|
@ -11,7 +11,6 @@ using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
@ -50,11 +49,6 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a beatmap load is requested (into the interactive game UI).
|
||||
/// </summary>
|
||||
public Action<BeatmapSetInfo> PresentBeatmap;
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
@ -151,8 +145,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
var downloadNotification = new DownloadNotification
|
||||
{
|
||||
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
|
||||
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
|
||||
Text = $"Downloading {beatmapSetInfo}",
|
||||
};
|
||||
|
||||
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
|
||||
@ -165,20 +158,10 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
request.Success += filename =>
|
||||
{
|
||||
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
// This gets scheduled back to the update thread, but we want the import to run in the background.
|
||||
var importedBeatmap = Import(filename);
|
||||
|
||||
downloadNotification.CompletionClickAction = () =>
|
||||
{
|
||||
PresentCompletedImport(importedBeatmap.Yield());
|
||||
return true;
|
||||
};
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
|
||||
Import(downloadNotification, filename);
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
};
|
||||
@ -221,12 +204,6 @@ namespace osu.Game.Beatmaps
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
|
||||
{
|
||||
base.PresentCompletedImport(imported);
|
||||
PresentBeatmap?.Invoke(imported.LastOrDefault());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an existing download request if it exists.
|
||||
/// </summary>
|
||||
|
@ -48,11 +48,11 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
var rating = beatmap.StarDifficulty;
|
||||
|
||||
if (rating < 1.5) return DifficultyRating.Easy;
|
||||
if (rating < 2.25) return DifficultyRating.Normal;
|
||||
if (rating < 3.75) return DifficultyRating.Hard;
|
||||
if (rating < 5.25) return DifficultyRating.Insane;
|
||||
if (rating < 6.75) return DifficultyRating.Expert;
|
||||
if (rating < 2.0) return DifficultyRating.Easy;
|
||||
if (rating < 2.7) return DifficultyRating.Normal;
|
||||
if (rating < 4.0) return DifficultyRating.Hard;
|
||||
if (rating < 5.3) return DifficultyRating.Insane;
|
||||
if (rating < 6.5) return DifficultyRating.Expert;
|
||||
|
||||
return DifficultyRating.ExpertPlus;
|
||||
}
|
||||
|
@ -72,9 +72,6 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.MenuParallax, true);
|
||||
|
||||
Set(OsuSetting.SnakingInSliders, true);
|
||||
Set(OsuSetting.SnakingOutSliders, true);
|
||||
|
||||
// Gameplay
|
||||
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
|
||||
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
|
||||
@ -150,8 +147,6 @@ namespace osu.Game.Configuration
|
||||
DisplayStarsMinimum,
|
||||
DisplayStarsMaximum,
|
||||
RandomSelectAlgorithm,
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders,
|
||||
ShowFpsDisplay,
|
||||
ChatDisplayHeight,
|
||||
Version,
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Database
|
||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
|
||||
where TFileModel : INamedFileInfo, new()
|
||||
{
|
||||
public delegate void ItemAddedDelegate(TModel model, bool existing, bool silent);
|
||||
public delegate void ItemAddedDelegate(TModel model, bool existing);
|
||||
|
||||
/// <summary>
|
||||
/// Set an endpoint for notifications to be posted to.
|
||||
@ -113,7 +113,7 @@ namespace osu.Game.Database
|
||||
ContextFactory = contextFactory;
|
||||
|
||||
ModelStore = modelStore;
|
||||
ModelStore.ItemAdded += (item, silent) => handleEvent(() => ItemAdded?.Invoke(item, false, silent));
|
||||
ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
|
||||
ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
|
||||
|
||||
Files = new FileStore(contextFactory, storage);
|
||||
@ -131,14 +131,18 @@ namespace osu.Game.Database
|
||||
/// <param name="paths">One or more archive locations on disk.</param>
|
||||
public void Import(params string[] paths)
|
||||
{
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Text = "Import is initialising...",
|
||||
Progress = 0,
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
Import(notification, paths);
|
||||
}
|
||||
|
||||
protected void Import(ProgressNotification notification, params string[] paths)
|
||||
{
|
||||
notification.Progress = 0;
|
||||
notification.Text = "Import is initialising...";
|
||||
|
||||
var term = $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
|
||||
|
||||
List<TModel> imported = new List<TModel>();
|
||||
|
||||
@ -151,7 +155,18 @@ namespace osu.Game.Database
|
||||
|
||||
try
|
||||
{
|
||||
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
|
||||
var text = "Importing ";
|
||||
|
||||
if (path.Length > 1)
|
||||
text += $"{++current} of {paths.Length} {term}s..";
|
||||
else
|
||||
text += $"{term}..";
|
||||
|
||||
// only show the filename if it isn't a temporary one (as those look ugly).
|
||||
if (!path.Contains(Path.GetTempPath()))
|
||||
text += $"\n{Path.GetFileName(path)}";
|
||||
|
||||
notification.Text = text;
|
||||
|
||||
imported.Add(Import(path));
|
||||
|
||||
@ -171,13 +186,20 @@ namespace osu.Game.Database
|
||||
}
|
||||
else
|
||||
{
|
||||
notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
|
||||
notification.CompletionClickAction += () =>
|
||||
notification.CompletionText = imported.Count == 1
|
||||
? $"Imported {imported.First()}!"
|
||||
: $"Imported {current} {term}s!";
|
||||
|
||||
if (imported.Count > 0 && PresentImport != null)
|
||||
{
|
||||
if (imported.Count > 0)
|
||||
PresentCompletedImport(imported);
|
||||
return true;
|
||||
};
|
||||
notification.CompletionText += " Click to view.";
|
||||
notification.CompletionClickAction = () =>
|
||||
{
|
||||
PresentImport?.Invoke(imported);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
}
|
||||
@ -210,9 +232,10 @@ namespace osu.Game.Database
|
||||
return import;
|
||||
}
|
||||
|
||||
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
|
||||
{
|
||||
}
|
||||
/// <summary>
|
||||
/// Fired when the user requests to view the resulting import.
|
||||
/// </summary>
|
||||
public Action<IEnumerable<TModel>> PresentImport;
|
||||
|
||||
/// <summary>
|
||||
/// Import an item from an <see cref="ArchiveReader"/>.
|
||||
@ -228,7 +251,7 @@ namespace osu.Game.Database
|
||||
|
||||
model.Hash = computeHash(archive);
|
||||
|
||||
return Import(model, false, archive);
|
||||
return Import(model, archive);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -262,9 +285,8 @@ namespace osu.Game.Database
|
||||
/// Import an item from a <see cref="TModel"/>.
|
||||
/// </summary>
|
||||
/// <param name="item">The model to be imported.</param>
|
||||
/// <param name="silent">Whether the user should be notified fo the import.</param>
|
||||
/// <param name="archive">An optional archive to use for model population.</param>
|
||||
public TModel Import(TModel item, bool silent = false, ArchiveReader archive = null)
|
||||
public TModel Import(TModel item, ArchiveReader archive = null)
|
||||
{
|
||||
delayEvents();
|
||||
|
||||
@ -284,7 +306,7 @@ namespace osu.Game.Database
|
||||
{
|
||||
Undelete(existing);
|
||||
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true, silent));
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true));
|
||||
return existing;
|
||||
}
|
||||
|
||||
@ -294,7 +316,7 @@ namespace osu.Game.Database
|
||||
Populate(item, archive);
|
||||
|
||||
// import to store
|
||||
ModelStore.Add(item, silent);
|
||||
ModelStore.Add(item);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -16,9 +16,7 @@ namespace osu.Game.Database
|
||||
public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
|
||||
where T : class, IHasPrimaryKey, ISoftDelete
|
||||
{
|
||||
public delegate void ItemAddedDelegate(T model, bool silent);
|
||||
|
||||
public event ItemAddedDelegate ItemAdded;
|
||||
public event Action<T> ItemAdded;
|
||||
public event Action<T> ItemRemoved;
|
||||
|
||||
protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
|
||||
@ -35,8 +33,7 @@ namespace osu.Game.Database
|
||||
/// Add a <see cref="T"/> to the database.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to add.</param>
|
||||
/// <param name="silent">Whether the user should be notified of the addition.</param>
|
||||
public void Add(T item, bool silent)
|
||||
public void Add(T item)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
@ -44,7 +41,7 @@ namespace osu.Game.Database
|
||||
context.Attach(item);
|
||||
}
|
||||
|
||||
ItemAdded?.Invoke(item, silent);
|
||||
ItemAdded?.Invoke(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -57,7 +54,7 @@ namespace osu.Game.Database
|
||||
usage.Context.Update(item);
|
||||
|
||||
ItemRemoved?.Invoke(item);
|
||||
ItemAdded?.Invoke(item, true);
|
||||
ItemAdded?.Invoke(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -94,7 +91,7 @@ namespace osu.Game.Database
|
||||
item.DeletePending = false;
|
||||
}
|
||||
|
||||
ItemAdded?.Invoke(item, true);
|
||||
ItemAdded?.Invoke(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -59,7 +59,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public abstract void Increment(T amount);
|
||||
|
||||
|
||||
public float TextSize
|
||||
{
|
||||
get => DisplayedCountSpriteText.Font.Size;
|
||||
|
@ -36,11 +36,12 @@ namespace osu.Game.Online.API.Requests
|
||||
|
||||
[Description("Ranked & Approved")]
|
||||
RankedApproved = 0,
|
||||
Approved = 1,
|
||||
Qualified = 3,
|
||||
Loved = 8,
|
||||
Favourites = 2,
|
||||
Qualified = 3,
|
||||
Pending = 4,
|
||||
|
||||
[Description("Pending & WIP")]
|
||||
PendingWIP = 4,
|
||||
Graveyard = 5,
|
||||
|
||||
[Description("My Maps")]
|
||||
|
@ -167,8 +167,6 @@ namespace osu.Game
|
||||
{
|
||||
this.frameworkConfig = frameworkConfig;
|
||||
|
||||
ScoreManager.ItemAdded += (score, _, silent) => Schedule(() => LoadScore(score, silent));
|
||||
|
||||
if (!Host.IsPrimaryInstance)
|
||||
{
|
||||
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
|
||||
@ -217,63 +215,12 @@ namespace osu.Game
|
||||
externalLinkOpener.OpenUrlExternally(url);
|
||||
}
|
||||
|
||||
private ScheduledDelegate scoreLoad;
|
||||
|
||||
/// <summary>
|
||||
/// Show a beatmap set as an overlay.
|
||||
/// </summary>
|
||||
/// <param name="setId">The set to display.</param>
|
||||
public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
|
||||
|
||||
/// <summary>
|
||||
/// Present a beatmap at song select.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentBeatmap(BeatmapSetInfo beatmap)
|
||||
{
|
||||
if (menuScreen == null)
|
||||
{
|
||||
Schedule(() => PresentBeatmap(beatmap));
|
||||
return;
|
||||
}
|
||||
|
||||
CloseAllOverlays(false);
|
||||
|
||||
void setBeatmap()
|
||||
{
|
||||
if (Beatmap.Disabled)
|
||||
{
|
||||
Schedule(setBeatmap);
|
||||
return;
|
||||
}
|
||||
|
||||
var databasedSet = beatmap.OnlineBeatmapSetID != null ? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID) : BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
||||
|
||||
if (databasedSet != null)
|
||||
{
|
||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
|
||||
|
||||
ruleset.Value = first.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||
}
|
||||
}
|
||||
|
||||
switch (screenStack.CurrentScreen)
|
||||
{
|
||||
case SongSelect _:
|
||||
break;
|
||||
default:
|
||||
// navigate to song select if we are not already there.
|
||||
|
||||
menuScreen.MakeCurrent();
|
||||
menuScreen.LoadToSolo();
|
||||
break;
|
||||
}
|
||||
|
||||
setBeatmap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show a user's profile as an overlay.
|
||||
/// </summary>
|
||||
@ -286,19 +233,44 @@ namespace osu.Game
|
||||
/// <param name="beatmapId">The beatmap to show.</param>
|
||||
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
|
||||
|
||||
protected void LoadScore(ScoreInfo score, bool silent)
|
||||
/// <summary>
|
||||
/// Present a beatmap at song select immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentBeatmap(BeatmapSetInfo beatmap)
|
||||
{
|
||||
if (silent)
|
||||
return;
|
||||
var databasedSet = beatmap.OnlineBeatmapSetID != null
|
||||
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
|
||||
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
||||
|
||||
scoreLoad?.Cancel();
|
||||
|
||||
if (menuScreen == null)
|
||||
if (databasedSet == null)
|
||||
{
|
||||
scoreLoad = Schedule(() => LoadScore(score, false));
|
||||
Logger.Log("The requested beatmap could not be loaded.", LoggingTarget.Information);
|
||||
return;
|
||||
}
|
||||
|
||||
performFromMainMenu(() =>
|
||||
{
|
||||
// we might already be at song select, so a check is required before performing the load to solo.
|
||||
if (menuScreen.IsCurrentScreen())
|
||||
menuScreen.LoadToSolo();
|
||||
|
||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
|
||||
|
||||
ruleset.Value = first.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||
}, $"load {beatmap}", bypassScreenAllowChecks: true, targetScreen: typeof(PlaySongSelect));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Present a score's replay immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentScore(ScoreInfo score)
|
||||
{
|
||||
var databasedScore = ScoreManager.GetScore(score);
|
||||
var databasedScoreInfo = databasedScore.ScoreInfo;
|
||||
if (databasedScore.Replay == null)
|
||||
@ -314,14 +286,40 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
performFromMainMenu(() =>
|
||||
{
|
||||
ruleset.Value = databasedScoreInfo.Ruleset;
|
||||
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
|
||||
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
|
||||
|
||||
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
|
||||
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
|
||||
}
|
||||
|
||||
private ScheduledDelegate performFromMainMenuTask;
|
||||
|
||||
/// <summary>
|
||||
/// Perform an action only after returning to the main menu.
|
||||
/// Eagerly tries to exit the current screen until it succeeds.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to perform once we are in the correct state.</param>
|
||||
/// <param name="taskName">The task name to display in a notification (if we can't immediately reach the main menu state).</param>
|
||||
/// <param name="targetScreen">An optional target screen type. If this screen is already current we can immediately perform the action without returning to the menu.</param>
|
||||
/// <param name="bypassScreenAllowChecks">Whether checking <see cref="IOsuScreen.AllowExternalScreenChange"/> should be bypassed.</param>
|
||||
private void performFromMainMenu(Action action, string taskName, Type targetScreen = null, bool bypassScreenAllowChecks = false)
|
||||
{
|
||||
performFromMainMenuTask?.Cancel();
|
||||
|
||||
// if the current screen does not allow screen changing, give the user an option to try again later.
|
||||
if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
{
|
||||
notifications.Post(new SimpleNotification
|
||||
{
|
||||
Text = $"Click here to watch {databasedScoreInfo.User.Username} on {databasedScoreInfo.Beatmap}",
|
||||
Text = $"Click here to {taskName}",
|
||||
Activated = () =>
|
||||
{
|
||||
loadScore();
|
||||
performFromMainMenu(action, taskName, targetScreen, true);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
@ -329,24 +327,26 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
loadScore();
|
||||
CloseAllOverlays(false);
|
||||
|
||||
void loadScore()
|
||||
// we may already be at the target screen type.
|
||||
if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
|
||||
{
|
||||
if (!menuScreen.IsCurrentScreen() || Beatmap.Disabled)
|
||||
{
|
||||
menuScreen.MakeCurrent();
|
||||
this.Delay(500).Schedule(loadScore, out scoreLoad);
|
||||
return;
|
||||
}
|
||||
|
||||
ruleset.Value = databasedScoreInfo.Ruleset;
|
||||
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
|
||||
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
|
||||
|
||||
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
|
||||
action();
|
||||
return;
|
||||
}
|
||||
|
||||
// all conditions have been met to continue with the action.
|
||||
if (menuScreen?.IsCurrentScreen() == true && !Beatmap.Disabled)
|
||||
{
|
||||
action();
|
||||
return;
|
||||
}
|
||||
|
||||
// menuScreen may not be initialised yet (null check required).
|
||||
menuScreen?.MakeCurrent();
|
||||
|
||||
performFromMainMenuTask = Schedule(() => performFromMainMenu(action, taskName));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -370,8 +370,10 @@ namespace osu.Game
|
||||
|
||||
BeatmapManager.PostNotification = n => notifications?.Post(n);
|
||||
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
|
||||
BeatmapManager.PresentImport = items => PresentBeatmap(items.First());
|
||||
|
||||
BeatmapManager.PresentBeatmap = PresentBeatmap;
|
||||
ScoreManager.PostNotification = n => notifications?.Post(n);
|
||||
ScoreManager.PresentImport = items => PresentScore(items.First());
|
||||
|
||||
Container logoContainer;
|
||||
|
||||
|
@ -118,7 +118,7 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
|
||||
|
||||
private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
|
||||
private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
|
||||
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false, false));
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
|
||||
beatmaps.ItemAdded += addBeatmapSet;
|
||||
beatmaps.ItemRemoved += removeBeatmapSet;
|
||||
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Overlays.Music
|
||||
beatmapBacking.ValueChanged += _ => updateSelectedSet();
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo obj, bool existing, bool silent) => Schedule(() =>
|
||||
private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -212,7 +212,7 @@ namespace osu.Game.Overlays
|
||||
beatmapSets.Insert(index, beatmapSetInfo);
|
||||
}
|
||||
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing, bool silent)
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
|
||||
|
||||
private void itemAdded(SkinInfo s, bool existing, bool silent)
|
||||
private void itemAdded(SkinInfo s, bool existing)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -178,5 +178,7 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
public string Acronym { get; set; }
|
||||
}
|
||||
|
||||
public override string ToString() => $"{User} playing {Beatmap}";
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Screens
|
||||
|
||||
/// <summary>
|
||||
/// Whether a top-level component should be allowed to exit the current screen to, for example,
|
||||
/// complete an import.
|
||||
/// complete an import. Note that this can be overridden by a user if they specifically request.
|
||||
/// </summary>
|
||||
bool AllowExternalScreenChange { get; }
|
||||
|
||||
|
@ -5,14 +5,17 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
@ -33,13 +36,15 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private const float icon_y = -85;
|
||||
|
||||
private readonly Bindable<User> currentUser = new Bindable<User>();
|
||||
|
||||
public Disclaimer()
|
||||
{
|
||||
ValidForResume = false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OsuColour colours, APIAccess api)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@ -96,6 +101,13 @@ namespace osu.Game.Screens.Menu
|
||||
}).First());
|
||||
|
||||
iconColour = colours.Yellow;
|
||||
|
||||
currentUser.BindTo(api.LocalUser);
|
||||
currentUser.BindValueChanged(e =>
|
||||
{
|
||||
if (e.NewValue.IsSupporter)
|
||||
supporterDrawables.ForEach(d => d.FadeOut(500, Easing.OutQuint).Expire());
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
|
||||
}
|
||||
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent)
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing)
|
||||
{
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
|
@ -202,7 +202,7 @@ namespace osu.Game.Screens.Multi.Match
|
||||
/// <summary>
|
||||
/// Handle the case where a beatmap is imported (and can be used by this match).
|
||||
/// </summary>
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() =>
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
|
||||
{
|
||||
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
|
||||
return;
|
||||
|
@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
var score = CreateScore();
|
||||
if (RulesetContainer.ReplayScore == null)
|
||||
scoreManager.Import(score, true);
|
||||
scoreManager.Import(score);
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
|
||||
|
@ -242,7 +242,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// Reverse drawableRows so when iterating through them they start at the bottom
|
||||
drawableRows.Reverse();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
fillActive();
|
||||
}
|
||||
|
||||
|
@ -582,7 +582,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing, bool silent) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
|
||||
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
|
@ -230,6 +230,8 @@
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_LIST/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_CODE/@EntryValue">1</s:Int64>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_DECLARATIONS/@EntryValue">1</s:Int64>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user