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mirror of https://github.com/ppy/osu.git synced 2024-12-15 04:13:00 +08:00
This commit is contained in:
LeNitrous 2019-03-05 17:01:04 +08:00
commit d66b0e3039
34 changed files with 265 additions and 190 deletions

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
@ -17,13 +19,30 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override IBeatmap CreateBeatmap(Ruleset ruleset) protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{ {
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } }; var beatmap = new Beatmap
{
BeatmapInfo =
{
Ruleset = ruleset.RulesetInfo,
BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
}
};
// Should produce a hperdash
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
for (int i = 0; i < 512; i++) for (int i = 0; i < 512; i++)
if (i % 5 < 3) if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 }); beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 });
return beatmap; return beatmap;
} }
protected override void AddCheckSteps(Func<Player> player)
{
base.AddCheckSteps(player);
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
} }
} }

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@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
CatchHitObject nextObject = objectWithDroplets[i + 1]; CatchHitObject nextObject = objectWithDroplets[i + 1];
int thisDirection = nextObject.X > currentObject.X ? 1 : -1; int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - currentObject.StartTime; double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth); double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext); float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
if (distanceToHyper < 0) if (distanceToHyper < 0)

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@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache) private void load(RulesetConfigCache configCache)
{ {
var config = (ManiaConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance()); var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaSetting.ScrollDirection, direction); config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
} }
} }
} }

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@ -8,9 +8,9 @@ using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Configuration namespace osu.Game.Rulesets.Mania.Configuration
{ {
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting> public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
{ {
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null) public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant) : base(settings, ruleset, variant)
{ {
} }
@ -19,17 +19,17 @@ namespace osu.Game.Rulesets.Mania.Configuration
{ {
base.InitialiseDefaults(); base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0); Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down); Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
} }
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{ {
new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms")) new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
}; };
} }
public enum ManiaSetting public enum ManiaRulesetSetting
{ {
ScrollTime, ScrollTime,
ScrollDirection ScrollDirection

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@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Mania
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame(); public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo); public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this); public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);

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@ -22,19 +22,19 @@ namespace osu.Game.Rulesets.Mania
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
var config = (ManiaConfigManager)Config; var config = (ManiaRulesetConfigManager)Config;
Children = new Drawable[] Children = new Drawable[]
{ {
new SettingsEnumDropdown<ManiaScrollingDirection> new SettingsEnumDropdown<ManiaScrollingDirection>
{ {
LabelText = "Scrolling direction", LabelText = "Scrolling direction",
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection) Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
}, },
new SettingsSlider<double, TimeSlider> new SettingsSlider<double, TimeSlider>
{ {
LabelText = "Scroll speed", LabelText = "Scroll speed",
Bindable = config.GetBindable<double>(ManiaSetting.ScrollTime) Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime)
}, },
}; };
} }

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<BarLine> BarLines; public IEnumerable<BarLine> BarLines;
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config; protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>(); private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
@ -74,10 +74,10 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
BarLines.ForEach(Playfield.Add); BarLines.ForEach(Playfield.Add);
Config.BindWith(ManiaSetting.ScrollDirection, configDirection); Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true); configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
Config.BindWith(ManiaSetting.ScrollTime, TimeRange); Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
} }
/// <summary> /// <summary>

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets.Osu.Configuration
{
public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
{
public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
Set(OsuRulesetSetting.SnakingInSliders, true);
Set(OsuRulesetSetting.SnakingOutSliders, true);
}
}
public enum OsuRulesetSetting
{
SnakingInSliders,
SnakingOutSliders
}
}

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@ -10,8 +10,8 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -33,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<float> scaleBindable = new Bindable<float>(); private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>(); private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
public DrawableSlider(Slider s) public DrawableSlider(Slider s)
: base(s) : base(s)
{ {
@ -94,10 +97,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load()
{ {
config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn); config?.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut); config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale => scaleBindable.BindValueChanged(scale =>

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@ -16,8 +16,11 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Difficulty; using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Scoring; using osu.Game.Scoring;
@ -144,12 +147,14 @@ namespace osu.Game.Rulesets.Osu
public override string ShortName => "osu"; public override string ShortName => "osu";
public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this); public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
public override int? LegacyID => 0; public override int? LegacyID => 0;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame(); public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
public OsuRuleset(RulesetInfo rulesetInfo = null) public OsuRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo) : base(rulesetInfo)
{ {

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@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.Replays;
@ -20,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject> public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
{ {
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {

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@ -3,34 +3,36 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu.Configuration;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {
public class OsuSettings : RulesetSettingsSubsection public class OsuSettingsSubsection : RulesetSettingsSubsection
{ {
protected override string Header => "osu!"; protected override string Header => "osu!";
public OsuSettings(Ruleset ruleset) public OsuSettingsSubsection(Ruleset ruleset)
: base(ruleset) : base(ruleset)
{ {
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load()
{ {
var config = (OsuRulesetConfigManager)Config;
Children = new Drawable[] Children = new Drawable[]
{ {
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Snaking in sliders", LabelText = "Snaking in sliders",
Bindable = config.GetBindable<bool>(OsuSetting.SnakingInSliders) Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
}, },
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Snaking out sliders", LabelText = "Snaking out sliders",
Bindable = config.GetBindable<bool>(OsuSetting.SnakingOutSliders) Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
}, },
}; };
} }

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@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.IO
int fireCount = 0; int fireCount = 0;
// ReSharper disable once AccessToModifiedClosure // ReSharper disable once AccessToModifiedClosure
manager.ItemAdded += (_, __, ___) => fireCount++; manager.ItemAdded += (_, __) => fireCount++;
manager.ItemRemoved += _ => fireCount++; manager.ItemRemoved += _ => fireCount++;
var imported = LoadOszIntoOsu(osu); var imported = LoadOszIntoOsu(osu);

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@ -11,7 +11,6 @@ using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Platform; using osu.Framework.Platform;
@ -50,11 +49,6 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed; public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
/// <summary>
/// Fired when a beatmap load is requested (into the interactive game UI).
/// </summary>
public Action<BeatmapSetInfo> PresentBeatmap;
/// <summary> /// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available. /// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary> /// </summary>
@ -151,8 +145,7 @@ namespace osu.Game.Beatmaps
var downloadNotification = new DownloadNotification var downloadNotification = new DownloadNotification
{ {
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!", Text = $"Downloading {beatmapSetInfo}",
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
}; };
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo); var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
@ -165,20 +158,10 @@ namespace osu.Game.Beatmaps
request.Success += filename => request.Success += filename =>
{ {
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
Task.Factory.StartNew(() => Task.Factory.StartNew(() =>
{ {
// This gets scheduled back to the update thread, but we want the import to run in the background. // This gets scheduled back to the update thread, but we want the import to run in the background.
var importedBeatmap = Import(filename); Import(downloadNotification, filename);
downloadNotification.CompletionClickAction = () =>
{
PresentCompletedImport(importedBeatmap.Yield());
return true;
};
downloadNotification.State = ProgressNotificationState.Completed;
currentDownloads.Remove(request); currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning); }, TaskCreationOptions.LongRunning);
}; };
@ -221,12 +204,6 @@ namespace osu.Game.Beatmaps
return true; return true;
} }
protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
{
base.PresentCompletedImport(imported);
PresentBeatmap?.Invoke(imported.LastOrDefault());
}
/// <summary> /// <summary>
/// Get an existing download request if it exists. /// Get an existing download request if it exists.
/// </summary> /// </summary>

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@ -48,11 +48,11 @@ namespace osu.Game.Beatmaps.Drawables
var rating = beatmap.StarDifficulty; var rating = beatmap.StarDifficulty;
if (rating < 1.5) return DifficultyRating.Easy; if (rating < 2.0) return DifficultyRating.Easy;
if (rating < 2.25) return DifficultyRating.Normal; if (rating < 2.7) return DifficultyRating.Normal;
if (rating < 3.75) return DifficultyRating.Hard; if (rating < 4.0) return DifficultyRating.Hard;
if (rating < 5.25) return DifficultyRating.Insane; if (rating < 5.3) return DifficultyRating.Insane;
if (rating < 6.75) return DifficultyRating.Expert; if (rating < 6.5) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus; return DifficultyRating.ExpertPlus;
} }

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@ -72,9 +72,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.MenuParallax, true); Set(OsuSetting.MenuParallax, true);
Set(OsuSetting.SnakingInSliders, true);
Set(OsuSetting.SnakingOutSliders, true);
// Gameplay // Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01); Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01); Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
@ -150,8 +147,6 @@ namespace osu.Game.Configuration
DisplayStarsMinimum, DisplayStarsMinimum,
DisplayStarsMaximum, DisplayStarsMaximum,
RandomSelectAlgorithm, RandomSelectAlgorithm,
SnakingInSliders,
SnakingOutSliders,
ShowFpsDisplay, ShowFpsDisplay,
ChatDisplayHeight, ChatDisplayHeight,
Version, Version,

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@ -33,7 +33,7 @@ namespace osu.Game.Database
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
where TFileModel : INamedFileInfo, new() where TFileModel : INamedFileInfo, new()
{ {
public delegate void ItemAddedDelegate(TModel model, bool existing, bool silent); public delegate void ItemAddedDelegate(TModel model, bool existing);
/// <summary> /// <summary>
/// Set an endpoint for notifications to be posted to. /// Set an endpoint for notifications to be posted to.
@ -113,7 +113,7 @@ namespace osu.Game.Database
ContextFactory = contextFactory; ContextFactory = contextFactory;
ModelStore = modelStore; ModelStore = modelStore;
ModelStore.ItemAdded += (item, silent) => handleEvent(() => ItemAdded?.Invoke(item, false, silent)); ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s)); ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
Files = new FileStore(contextFactory, storage); Files = new FileStore(contextFactory, storage);
@ -131,14 +131,18 @@ namespace osu.Game.Database
/// <param name="paths">One or more archive locations on disk.</param> /// <param name="paths">One or more archive locations on disk.</param>
public void Import(params string[] paths) public void Import(params string[] paths)
{ {
var notification = new ProgressNotification var notification = new ProgressNotification { State = ProgressNotificationState.Active };
{
Text = "Import is initialising...",
Progress = 0,
State = ProgressNotificationState.Active,
};
PostNotification?.Invoke(notification); PostNotification?.Invoke(notification);
Import(notification, paths);
}
protected void Import(ProgressNotification notification, params string[] paths)
{
notification.Progress = 0;
notification.Text = "Import is initialising...";
var term = $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
List<TModel> imported = new List<TModel>(); List<TModel> imported = new List<TModel>();
@ -151,7 +155,18 @@ namespace osu.Game.Database
try try
{ {
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}"; var text = "Importing ";
if (path.Length > 1)
text += $"{++current} of {paths.Length} {term}s..";
else
text += $"{term}..";
// only show the filename if it isn't a temporary one (as those look ugly).
if (!path.Contains(Path.GetTempPath()))
text += $"\n{Path.GetFileName(path)}";
notification.Text = text;
imported.Add(Import(path)); imported.Add(Import(path));
@ -171,13 +186,20 @@ namespace osu.Game.Database
} }
else else
{ {
notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!"; notification.CompletionText = imported.Count == 1
notification.CompletionClickAction += () => ? $"Imported {imported.First()}!"
: $"Imported {current} {term}s!";
if (imported.Count > 0 && PresentImport != null)
{ {
if (imported.Count > 0) notification.CompletionText += " Click to view.";
PresentCompletedImport(imported); notification.CompletionClickAction = () =>
return true; {
}; PresentImport?.Invoke(imported);
return true;
};
}
notification.State = ProgressNotificationState.Completed; notification.State = ProgressNotificationState.Completed;
} }
} }
@ -210,9 +232,10 @@ namespace osu.Game.Database
return import; return import;
} }
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported) /// <summary>
{ /// Fired when the user requests to view the resulting import.
} /// </summary>
public Action<IEnumerable<TModel>> PresentImport;
/// <summary> /// <summary>
/// Import an item from an <see cref="ArchiveReader"/>. /// Import an item from an <see cref="ArchiveReader"/>.
@ -228,7 +251,7 @@ namespace osu.Game.Database
model.Hash = computeHash(archive); model.Hash = computeHash(archive);
return Import(model, false, archive); return Import(model, archive);
} }
catch (Exception e) catch (Exception e)
{ {
@ -262,9 +285,8 @@ namespace osu.Game.Database
/// Import an item from a <see cref="TModel"/>. /// Import an item from a <see cref="TModel"/>.
/// </summary> /// </summary>
/// <param name="item">The model to be imported.</param> /// <param name="item">The model to be imported.</param>
/// <param name="silent">Whether the user should be notified fo the import.</param>
/// <param name="archive">An optional archive to use for model population.</param> /// <param name="archive">An optional archive to use for model population.</param>
public TModel Import(TModel item, bool silent = false, ArchiveReader archive = null) public TModel Import(TModel item, ArchiveReader archive = null)
{ {
delayEvents(); delayEvents();
@ -284,7 +306,7 @@ namespace osu.Game.Database
{ {
Undelete(existing); Undelete(existing);
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database); Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
handleEvent(() => ItemAdded?.Invoke(existing, true, silent)); handleEvent(() => ItemAdded?.Invoke(existing, true));
return existing; return existing;
} }
@ -294,7 +316,7 @@ namespace osu.Game.Database
Populate(item, archive); Populate(item, archive);
// import to store // import to store
ModelStore.Add(item, silent); ModelStore.Add(item);
} }
catch (Exception e) catch (Exception e)
{ {

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@ -16,9 +16,7 @@ namespace osu.Game.Database
public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
where T : class, IHasPrimaryKey, ISoftDelete where T : class, IHasPrimaryKey, ISoftDelete
{ {
public delegate void ItemAddedDelegate(T model, bool silent); public event Action<T> ItemAdded;
public event ItemAddedDelegate ItemAdded;
public event Action<T> ItemRemoved; public event Action<T> ItemRemoved;
protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null) protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
@ -35,8 +33,7 @@ namespace osu.Game.Database
/// Add a <see cref="T"/> to the database. /// Add a <see cref="T"/> to the database.
/// </summary> /// </summary>
/// <param name="item">The item to add.</param> /// <param name="item">The item to add.</param>
/// <param name="silent">Whether the user should be notified of the addition.</param> public void Add(T item)
public void Add(T item, bool silent)
{ {
using (var usage = ContextFactory.GetForWrite()) using (var usage = ContextFactory.GetForWrite())
{ {
@ -44,7 +41,7 @@ namespace osu.Game.Database
context.Attach(item); context.Attach(item);
} }
ItemAdded?.Invoke(item, silent); ItemAdded?.Invoke(item);
} }
/// <summary> /// <summary>
@ -57,7 +54,7 @@ namespace osu.Game.Database
usage.Context.Update(item); usage.Context.Update(item);
ItemRemoved?.Invoke(item); ItemRemoved?.Invoke(item);
ItemAdded?.Invoke(item, true); ItemAdded?.Invoke(item);
} }
/// <summary> /// <summary>
@ -94,7 +91,7 @@ namespace osu.Game.Database
item.DeletePending = false; item.DeletePending = false;
} }
ItemAdded?.Invoke(item, true); ItemAdded?.Invoke(item);
return true; return true;
} }

View File

@ -59,7 +59,6 @@ namespace osu.Game.Graphics.UserInterface
public abstract void Increment(T amount); public abstract void Increment(T amount);
public float TextSize public float TextSize
{ {
get => DisplayedCountSpriteText.Font.Size; get => DisplayedCountSpriteText.Font.Size;

View File

@ -36,11 +36,12 @@ namespace osu.Game.Online.API.Requests
[Description("Ranked & Approved")] [Description("Ranked & Approved")]
RankedApproved = 0, RankedApproved = 0,
Approved = 1, Qualified = 3,
Loved = 8, Loved = 8,
Favourites = 2, Favourites = 2,
Qualified = 3,
Pending = 4, [Description("Pending & WIP")]
PendingWIP = 4,
Graveyard = 5, Graveyard = 5,
[Description("My Maps")] [Description("My Maps")]

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@ -167,8 +167,6 @@ namespace osu.Game
{ {
this.frameworkConfig = frameworkConfig; this.frameworkConfig = frameworkConfig;
ScoreManager.ItemAdded += (score, _, silent) => Schedule(() => LoadScore(score, silent));
if (!Host.IsPrimaryInstance) if (!Host.IsPrimaryInstance)
{ {
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
@ -217,63 +215,12 @@ namespace osu.Game
externalLinkOpener.OpenUrlExternally(url); externalLinkOpener.OpenUrlExternally(url);
} }
private ScheduledDelegate scoreLoad;
/// <summary> /// <summary>
/// Show a beatmap set as an overlay. /// Show a beatmap set as an overlay.
/// </summary> /// </summary>
/// <param name="setId">The set to display.</param> /// <param name="setId">The set to display.</param>
public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId); public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
/// <summary>
/// Present a beatmap at song select.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
public void PresentBeatmap(BeatmapSetInfo beatmap)
{
if (menuScreen == null)
{
Schedule(() => PresentBeatmap(beatmap));
return;
}
CloseAllOverlays(false);
void setBeatmap()
{
if (Beatmap.Disabled)
{
Schedule(setBeatmap);
return;
}
var databasedSet = beatmap.OnlineBeatmapSetID != null ? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID) : BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
if (databasedSet != null)
{
// Use first beatmap available for current ruleset, else switch ruleset.
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
ruleset.Value = first.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
}
}
switch (screenStack.CurrentScreen)
{
case SongSelect _:
break;
default:
// navigate to song select if we are not already there.
menuScreen.MakeCurrent();
menuScreen.LoadToSolo();
break;
}
setBeatmap();
}
/// <summary> /// <summary>
/// Show a user's profile as an overlay. /// Show a user's profile as an overlay.
/// </summary> /// </summary>
@ -286,19 +233,44 @@ namespace osu.Game
/// <param name="beatmapId">The beatmap to show.</param> /// <param name="beatmapId">The beatmap to show.</param>
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId); public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
protected void LoadScore(ScoreInfo score, bool silent) /// <summary>
/// Present a beatmap at song select immediately.
/// The user should have already requested this interactively.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
public void PresentBeatmap(BeatmapSetInfo beatmap)
{ {
if (silent) var databasedSet = beatmap.OnlineBeatmapSetID != null
return; ? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
scoreLoad?.Cancel(); if (databasedSet == null)
if (menuScreen == null)
{ {
scoreLoad = Schedule(() => LoadScore(score, false)); Logger.Log("The requested beatmap could not be loaded.", LoggingTarget.Information);
return; return;
} }
performFromMainMenu(() =>
{
// we might already be at song select, so a check is required before performing the load to solo.
if (menuScreen.IsCurrentScreen())
menuScreen.LoadToSolo();
// Use first beatmap available for current ruleset, else switch ruleset.
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
ruleset.Value = first.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
}, $"load {beatmap}", bypassScreenAllowChecks: true, targetScreen: typeof(PlaySongSelect));
}
/// <summary>
/// Present a score's replay immediately.
/// The user should have already requested this interactively.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
public void PresentScore(ScoreInfo score)
{
var databasedScore = ScoreManager.GetScore(score); var databasedScore = ScoreManager.GetScore(score);
var databasedScoreInfo = databasedScore.ScoreInfo; var databasedScoreInfo = databasedScore.ScoreInfo;
if (databasedScore.Replay == null) if (databasedScore.Replay == null)
@ -314,14 +286,40 @@ namespace osu.Game
return; return;
} }
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false) performFromMainMenu(() =>
{
ruleset.Value = databasedScoreInfo.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
}
private ScheduledDelegate performFromMainMenuTask;
/// <summary>
/// Perform an action only after returning to the main menu.
/// Eagerly tries to exit the current screen until it succeeds.
/// </summary>
/// <param name="action">The action to perform once we are in the correct state.</param>
/// <param name="taskName">The task name to display in a notification (if we can't immediately reach the main menu state).</param>
/// <param name="targetScreen">An optional target screen type. If this screen is already current we can immediately perform the action without returning to the menu.</param>
/// <param name="bypassScreenAllowChecks">Whether checking <see cref="IOsuScreen.AllowExternalScreenChange"/> should be bypassed.</param>
private void performFromMainMenu(Action action, string taskName, Type targetScreen = null, bool bypassScreenAllowChecks = false)
{
performFromMainMenuTask?.Cancel();
// if the current screen does not allow screen changing, give the user an option to try again later.
if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
{ {
notifications.Post(new SimpleNotification notifications.Post(new SimpleNotification
{ {
Text = $"Click here to watch {databasedScoreInfo.User.Username} on {databasedScoreInfo.Beatmap}", Text = $"Click here to {taskName}",
Activated = () => Activated = () =>
{ {
loadScore(); performFromMainMenu(action, taskName, targetScreen, true);
return true; return true;
} }
}); });
@ -329,24 +327,26 @@ namespace osu.Game
return; return;
} }
loadScore(); CloseAllOverlays(false);
void loadScore() // we may already be at the target screen type.
if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
{ {
if (!menuScreen.IsCurrentScreen() || Beatmap.Disabled) action();
{ return;
menuScreen.MakeCurrent();
this.Delay(500).Schedule(loadScore, out scoreLoad);
return;
}
ruleset.Value = databasedScoreInfo.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
} }
// all conditions have been met to continue with the action.
if (menuScreen?.IsCurrentScreen() == true && !Beatmap.Disabled)
{
action();
return;
}
// menuScreen may not be initialised yet (null check required).
menuScreen?.MakeCurrent();
performFromMainMenuTask = Schedule(() => performFromMainMenu(action, taskName));
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
@ -370,8 +370,10 @@ namespace osu.Game
BeatmapManager.PostNotification = n => notifications?.Post(n); BeatmapManager.PostNotification = n => notifications?.Post(n);
BeatmapManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.GetStableStorage = GetStorageForStableInstall;
BeatmapManager.PresentImport = items => PresentBeatmap(items.First());
BeatmapManager.PresentBeatmap = PresentBeatmap; ScoreManager.PostNotification = n => notifications?.Post(n);
ScoreManager.PresentImport = items => PresentScore(items.First());
Container logoContainer; Container logoContainer;

View File

@ -118,7 +118,7 @@ namespace osu.Game.Overlays.Direct
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null)); private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable); private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded); private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);

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@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap) private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
{ {
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false, false)); beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
beatmaps.ItemAdded += addBeatmapSet; beatmaps.ItemAdded += addBeatmapSet;
beatmaps.ItemRemoved += removeBeatmapSet; beatmaps.ItemRemoved += removeBeatmapSet;
@ -83,7 +83,7 @@ namespace osu.Game.Overlays.Music
beatmapBacking.ValueChanged += _ => updateSelectedSet(); beatmapBacking.ValueChanged += _ => updateSelectedSet();
} }
private void addBeatmapSet(BeatmapSetInfo obj, bool existing, bool silent) => Schedule(() => private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
{ {
if (existing) if (existing)
return; return;

View File

@ -212,7 +212,7 @@ namespace osu.Game.Overlays
beatmapSets.Insert(index, beatmapSetInfo); beatmapSets.Insert(index, beatmapSetInfo);
} }
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing, bool silent) private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
{ {
if (existing) if (existing)
return; return;

View File

@ -82,7 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray()); private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
private void itemAdded(SkinInfo s, bool existing, bool silent) private void itemAdded(SkinInfo s, bool existing)
{ {
if (existing) if (existing)
return; return;

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@ -178,5 +178,7 @@ namespace osu.Game.Scoring
{ {
public string Acronym { get; set; } public string Acronym { get; set; }
} }
public override string ToString() => $"{User} playing {Beatmap}";
} }
} }

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@ -19,7 +19,7 @@ namespace osu.Game.Screens
/// <summary> /// <summary>
/// Whether a top-level component should be allowed to exit the current screen to, for example, /// Whether a top-level component should be allowed to exit the current screen to, for example,
/// complete an import. /// complete an import. Note that this can be overridden by a user if they specifically request.
/// </summary> /// </summary>
bool AllowExternalScreenChange { get; } bool AllowExternalScreenChange { get; }

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@ -5,14 +5,17 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Users;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
{ {
@ -33,13 +36,15 @@ namespace osu.Game.Screens.Menu
private const float icon_y = -85; private const float icon_y = -85;
private readonly Bindable<User> currentUser = new Bindable<User>();
public Disclaimer() public Disclaimer()
{ {
ValidForResume = false; ValidForResume = false;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours, APIAccess api)
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
@ -96,6 +101,13 @@ namespace osu.Game.Screens.Menu
}).First()); }).First());
iconColour = colours.Yellow; iconColour = colours.Yellow;
currentUser.BindTo(api.LocalUser);
currentUser.BindValueChanged(e =>
{
if (e.NewValue.IsSupporter)
supporterDrawables.ForEach(d => d.FadeOut(500, Easing.OutQuint).Expire());
}, true);
} }
protected override void LoadComplete() protected override void LoadComplete()

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@ -54,7 +54,7 @@ namespace osu.Game.Screens.Multi.Match.Components
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null; hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
} }
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) private void beatmapAdded(BeatmapSetInfo model, bool existing)
{ {
if (Beatmap.Value == null) if (Beatmap.Value == null)
return; return;

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@ -202,7 +202,7 @@ namespace osu.Game.Screens.Multi.Match
/// <summary> /// <summary>
/// Handle the case where a beatmap is imported (and can be used by this match). /// Handle the case where a beatmap is imported (and can be used by this match).
/// </summary> /// </summary>
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() => private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
{ {
if (Beatmap.Value != beatmapManager.DefaultBeatmap) if (Beatmap.Value != beatmapManager.DefaultBeatmap)
return; return;

View File

@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play
var score = CreateScore(); var score = CreateScore();
if (RulesetContainer.ReplayScore == null) if (RulesetContainer.ReplayScore == null)
scoreManager.Import(score, true); scoreManager.Import(score);
this.Push(CreateResults(score)); this.Push(CreateResults(score));

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@ -242,7 +242,11 @@ namespace osu.Game.Screens.Play
// Reverse drawableRows so when iterating through them they start at the bottom // Reverse drawableRows so when iterating through them they start at the bottom
drawableRows.Reverse(); drawableRows.Reverse();
}
protected override void LoadComplete()
{
base.LoadComplete();
fillActive(); fillActive();
} }

View File

@ -582,7 +582,7 @@ namespace osu.Game.Screens.Select
} }
} }
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing, bool silent) => Carousel.UpdateBeatmapSet(s); private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s); private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID)); private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID)); private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));

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@ -230,6 +230,8 @@
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_LIST/@EntryValue">True</s:Boolean> <s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_LIST/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String>
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_CODE/@EntryValue">1</s:Int64>
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_DECLARATIONS/@EntryValue">1</s:Int64>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean> <s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>