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Ensure there's no chance of a press being ignored during rewind flow
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@ -17,6 +17,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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@ -269,6 +270,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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ProxyContent();
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ProxyContent();
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else
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else
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UnproxyContent();
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UnproxyContent();
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if ((Clock as IGameplayClock)?.IsRewinding == true)
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lastPressHandleTime = null;
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}
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}
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private bool? lastWasCentre;
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private bool? lastWasCentre;
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