mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 12:02:54 +08:00
Add fallback texture of beatmap when getting null;
This commit is contained in:
parent
0c6825bb20
commit
d63e3b6724
@ -26,6 +26,7 @@ namespace osu.Game.Overlays
|
||||
private DragBar progress;
|
||||
private TextAwesome playButton, listButton;
|
||||
private SpriteText title, artist;
|
||||
private Texture fallbackTexture;
|
||||
|
||||
private TrackManager trackManager;
|
||||
private List<BeatmapSetInfo> playList;
|
||||
@ -182,7 +183,7 @@ namespace osu.Game.Overlays
|
||||
beatmapSource.ValueChanged += workingChanged;
|
||||
playList = database.GetAllWithChildren<BeatmapSetInfo>();
|
||||
|
||||
backgroundSprite = getScaledSprite(game.Textures.Get(@"Backgrounds/bg4"));
|
||||
backgroundSprite = getScaledSprite(fallbackTexture = game.Textures.Get(@"Backgrounds/bg4"));
|
||||
AddInternal(backgroundSprite);
|
||||
}
|
||||
|
||||
@ -263,7 +264,7 @@ namespace osu.Game.Overlays
|
||||
title.Text = metadata.TitleUnicode ?? metadata.Title;
|
||||
artist.Text = metadata.ArtistUnicode ?? metadata.Artist;
|
||||
|
||||
Sprite newBackground = getScaledSprite(beatmap.Background);
|
||||
Sprite newBackground = getScaledSprite(beatmap.Background ?? fallbackTexture);
|
||||
|
||||
Add(newBackground);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user