mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 15:12:57 +08:00
Add fallback texture of beatmap when getting null;
This commit is contained in:
parent
0c6825bb20
commit
d63e3b6724
@ -26,6 +26,7 @@ namespace osu.Game.Overlays
|
|||||||
private DragBar progress;
|
private DragBar progress;
|
||||||
private TextAwesome playButton, listButton;
|
private TextAwesome playButton, listButton;
|
||||||
private SpriteText title, artist;
|
private SpriteText title, artist;
|
||||||
|
private Texture fallbackTexture;
|
||||||
|
|
||||||
private TrackManager trackManager;
|
private TrackManager trackManager;
|
||||||
private List<BeatmapSetInfo> playList;
|
private List<BeatmapSetInfo> playList;
|
||||||
@ -182,7 +183,7 @@ namespace osu.Game.Overlays
|
|||||||
beatmapSource.ValueChanged += workingChanged;
|
beatmapSource.ValueChanged += workingChanged;
|
||||||
playList = database.GetAllWithChildren<BeatmapSetInfo>();
|
playList = database.GetAllWithChildren<BeatmapSetInfo>();
|
||||||
|
|
||||||
backgroundSprite = getScaledSprite(game.Textures.Get(@"Backgrounds/bg4"));
|
backgroundSprite = getScaledSprite(fallbackTexture = game.Textures.Get(@"Backgrounds/bg4"));
|
||||||
AddInternal(backgroundSprite);
|
AddInternal(backgroundSprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -263,7 +264,7 @@ namespace osu.Game.Overlays
|
|||||||
title.Text = metadata.TitleUnicode ?? metadata.Title;
|
title.Text = metadata.TitleUnicode ?? metadata.Title;
|
||||||
artist.Text = metadata.ArtistUnicode ?? metadata.Artist;
|
artist.Text = metadata.ArtistUnicode ?? metadata.Artist;
|
||||||
|
|
||||||
Sprite newBackground = getScaledSprite(beatmap.Background);
|
Sprite newBackground = getScaledSprite(beatmap.Background ?? fallbackTexture);
|
||||||
|
|
||||||
Add(newBackground);
|
Add(newBackground);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user