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Merge branch 'master' into fix-incorrect-mods
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commit
d63611a9b3
@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Osu
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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{
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new KeyBinding(InputKey.Z, OsuAction.LeftButton),
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new KeyBinding(InputKey.X, OsuAction.RightButton),
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new KeyBinding(InputKey.A, OsuAction.LeftButton),
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new KeyBinding(InputKey.S, OsuAction.RightButton),
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new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
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new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
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};
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@ -92,7 +92,7 @@ namespace osu.Game.Beatmaps
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// by setting the model here, we can update the noline set id below.
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b.BeatmapSet = model;
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fetchAndPopulateOnlineIDs(b);
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fetchAndPopulateOnlineIDs(b, model.Beatmaps);
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}
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// check if a set already exists with the same online id, delete if it does.
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@ -396,9 +396,10 @@ namespace osu.Game.Beatmaps
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/// Query the API to populate mising OnlineBeatmapID / OnlineBeatmapSetID properties.
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/// </summary>
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/// <param name="beatmap">The beatmap to populate.</param>
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/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
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/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
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/// <returns>True if population was successful.</returns>
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private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, bool force = false)
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private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
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{
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if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
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return true;
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@ -418,6 +419,12 @@ namespace osu.Game.Beatmaps
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Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
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if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
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{
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Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
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return false;
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}
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beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
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beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
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return true;
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@ -9,14 +9,14 @@ using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class DifficultyColouredContainer : Container, IHasAccentColour
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public abstract class DifficultyColouredContainer : Container, IHasAccentColour
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{
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public Color4 AccentColour { get; set; }
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private readonly BeatmapInfo beatmap;
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private OsuColour palette;
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public DifficultyColouredContainer(BeatmapInfo beatmap)
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protected DifficultyColouredContainer(BeatmapInfo beatmap)
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{
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this.beatmap = beatmap;
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}
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@ -3,10 +3,14 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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@ -14,7 +18,8 @@ namespace osu.Game.Beatmaps.Drawables
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{
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private readonly BeatmapInfo beatmap;
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public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
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public DifficultyIcon(BeatmapInfo beatmap)
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: base(beatmap)
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{
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if (beatmap == null)
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throw new ArgumentNullException(nameof(beatmap));
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@ -28,16 +33,29 @@ namespace osu.Game.Beatmaps.Drawables
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{
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Children = new Drawable[]
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{
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new SpriteIcon
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.84f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = AccentColour,
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Icon = FontAwesome.fa_circle
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.08f),
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = AccentColour,
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},
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},
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new ConstrainedIconContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
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Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }
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@ -22,8 +22,11 @@ namespace osu.Game.Graphics.Containers
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protected virtual bool PlaySamplesOnStateChange => true;
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protected override bool BlockPassThroughKeyboard => true;
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private PreviewTrackManager previewTrackManager;
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -69,10 +72,13 @@ namespace osu.Game.Graphics.Containers
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public virtual bool OnPressed(GlobalAction action)
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{
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if (action == GlobalAction.Back)
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switch (action)
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{
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State = Visibility.Hidden;
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return true;
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case GlobalAction.Back:
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State = Visibility.Hidden;
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return true;
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case GlobalAction.Select:
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return true;
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}
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return false;
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@ -8,7 +8,6 @@ namespace osu.Game.Migrations
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.Sql("DELETE FROM KeyBinding WHERE RulesetID = 1");
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Logger.Log("osu!taiko bindings have been reset due to new defaults", LoggingTarget.Runtime, LogLevel.Important);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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@ -19,6 +19,7 @@ using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Audio;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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@ -322,24 +323,6 @@ namespace osu.Game
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dependencies.Cache(notifications);
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dependencies.Cache(dialogOverlay);
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// ensure only one of these overlays are open at once.
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var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
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overlays.AddRange(singleDisplayOverlays);
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foreach (var overlay in singleDisplayOverlays)
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{
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overlay.StateChanged += state =>
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{
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if (state == Visibility.Hidden) return;
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foreach (var c in singleDisplayOverlays)
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{
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if (c == overlay) continue;
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c.State = Visibility.Hidden;
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}
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};
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}
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var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
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overlays.AddRange(singleDisplaySideOverlays);
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@ -348,12 +331,7 @@ namespace osu.Game
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overlay.StateChanged += state =>
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{
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if (state == Visibility.Hidden) return;
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foreach (var c in singleDisplaySideOverlays)
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{
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if (c == overlay) continue;
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c.State = Visibility.Hidden;
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}
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singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
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};
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}
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@ -366,12 +344,24 @@ namespace osu.Game
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overlay.StateChanged += state =>
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{
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if (state == Visibility.Hidden) return;
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informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
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};
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}
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foreach (var c in informationalOverlays)
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{
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if (c == overlay) continue;
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c.State = Visibility.Hidden;
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}
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// ensure only one of these overlays are open at once.
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var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
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overlays.AddRange(singleDisplayOverlays);
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foreach (var overlay in singleDisplayOverlays)
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{
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overlay.StateChanged += state =>
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{
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// informational overlays should be dismissed on a show or hide of a full overlay.
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informationalOverlays.ForEach(o => o.Hide());
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if (state == Visibility.Hidden) return;
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singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
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};
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}
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@ -158,6 +158,13 @@ namespace osu.Game.Overlays.Profile
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}
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}
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},
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new Box // this is a temporary workaround for incorrect masking behaviour of FillMode.Fill used in UserCoverBackground (see https://github.com/ppy/osu-framework/issues/1675)
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{
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RelativeSizeAxes = Axes.X,
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Height = 1,
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Y = cover_height,
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Colour = OsuColour.Gray(34),
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},
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infoTextLeft = new LinkFlowContainer(t => t.TextSize = 14)
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{
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X = UserProfileOverlay.CONTENT_X_MARGIN,
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69
osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs
Normal file
69
osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs
Normal file
@ -0,0 +1,69 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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namespace osu.Game.Storyboards.Drawables
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{
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public class DrawableStoryboardSample : Component
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{
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/// <summary>
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/// The amount of time allowable beyond the start time of the sample, for the sample to start.
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/// </summary>
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private const double allowable_late_start = 100;
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private readonly StoryboardSample sample;
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private SampleChannel channel;
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public override bool RemoveWhenNotAlive => false;
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public DrawableStoryboardSample(StoryboardSample sample)
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{
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this.sample = sample;
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LifetimeStart = sample.Time;
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}
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap)
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{
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// Try first with the full name, then attempt with no path
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channel = beatmap.Value.Skin.GetSample(sample.Path) ?? beatmap.Value.Skin.GetSample(Path.ChangeExtension(sample.Path, null));
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if (channel != null)
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channel.Volume.Value = sample.Volume / 100;
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}
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protected override void Update()
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{
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base.Update();
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// TODO: this logic will need to be consolidated with other game samples like hitsounds.
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if (Time.Current < sample.Time)
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{
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// We've rewound before the start time of the sample
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channel?.Stop();
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// In the case that the user fast-forwards to a point far beyond the start time of the sample,
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// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
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LifetimeStart = sample.Time;
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LifetimeEnd = double.MaxValue;
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}
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else if (Time.Current - Time.Elapsed < sample.Time)
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{
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// We've passed the start time of the sample. We only play the sample if we're within an allowable range
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// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
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if (Time.Current - sample.Time < allowable_late_start)
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channel?.Play();
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// In the case that the user rewinds to a point far behind the start time of the sample,
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// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
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LifetimeStart = double.MinValue;
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LifetimeEnd = sample.Time;
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}
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}
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}
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}
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@ -2,14 +2,14 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using System;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Storyboards
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{
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public class StoryboardSample : IStoryboardElement
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{
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public string Path { get; set; }
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public bool IsDrawable => false;
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public bool IsDrawable => true;
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public double Time;
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public float Volume;
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@ -21,9 +21,6 @@ namespace osu.Game.Storyboards
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Volume = volume;
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}
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public Drawable CreateDrawable()
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{
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throw new InvalidOperationException();
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}
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public Drawable CreateDrawable() => new DrawableStoryboardSample(this);
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}
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}
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