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https://github.com/ppy/osu.git
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Merge pull request #7724 from EVAST9919/beatmap-overlay-recolour
Update BeatmapSetOverlay to match web design
This commit is contained in:
commit
d627d2f74e
@ -3,11 +3,13 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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@ -27,6 +29,9 @@ namespace osu.Game.Tests.Visual.Online
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typeof(ScoreTableRowBackground),
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};
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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public TestSceneScoresContainer()
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{
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TestScoresContainer scoresContainer;
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@ -24,6 +24,7 @@ namespace osu.Game.Overlays.BeatmapSet
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private const float spacing = 20;
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private readonly Box successRateBackground;
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private readonly Box background;
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private readonly SuccessRate successRate;
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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@ -50,10 +51,9 @@ namespace osu.Game.Overlays.BeatmapSet
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Children = new Drawable[]
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{
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new Box
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both
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},
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new Container
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{
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@ -126,14 +126,14 @@ namespace osu.Game.Overlays.BeatmapSet
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider colourProvider)
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{
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successRateBackground.Colour = colours.GrayE;
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successRateBackground.Colour = colourProvider.Background4;
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background.Colour = colourProvider.Background5;
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}
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private class MetadataSection : FillFlowContainer
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{
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private readonly OsuSpriteText header;
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private readonly TextFlowContainer textFlow;
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public string Text
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@ -148,7 +148,7 @@ namespace osu.Game.Overlays.BeatmapSet
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this.FadeIn(transition_duration);
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textFlow.Clear();
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textFlow.AddText(value, s => s.Font = s.Font.With(size: 14));
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textFlow.AddText(value, s => s.Font = s.Font.With(size: 12));
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}
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}
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@ -160,11 +160,10 @@ namespace osu.Game.Overlays.BeatmapSet
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InternalChildren = new Drawable[]
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{
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header = new OsuSpriteText
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new OsuSpriteText
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{
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Text = title,
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
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Shadow = false,
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Black),
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Margin = new MarginPadding { Top = 20 },
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},
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textFlow = new OsuTextFlowContainer
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@ -174,12 +173,6 @@ namespace osu.Game.Overlays.BeatmapSet
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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header.Colour = textFlow.Colour = colours.Gray5;
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}
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}
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}
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}
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@ -7,8 +7,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Scoring;
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using osuTK;
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using osuTK.Graphics;
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@ -17,11 +15,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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public class DrawableTopScore : CompositeDrawable
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{
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private const float fade_duration = 100;
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private Color4 backgroundIdleColour;
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private Color4 backgroundHoveredColour;
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private readonly Box background;
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public DrawableTopScore(ScoreInfo score, int position = 1)
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@ -30,7 +23,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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AutoSizeAxes = Axes.Y;
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Masking = true;
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CornerRadius = 10;
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CornerRadius = 5;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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@ -84,24 +77,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider colourProvider)
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{
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backgroundIdleColour = colours.Gray3;
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backgroundHoveredColour = colours.Gray4;
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background.Colour = backgroundIdleColour;
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}
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protected override bool OnHover(HoverEvent e)
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{
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background.FadeColour(backgroundHoveredColour, fade_duration, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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background.FadeColour(backgroundIdleColour, fade_duration, Easing.OutQuint);
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base.OnHoverLost(e);
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background.Colour = colourProvider.Background4;
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}
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private class AutoSizingGrid : GridContainer
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@ -23,7 +23,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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private const float horizontal_inset = 20;
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private const float row_height = 25;
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private const int text_size = 14;
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private const int text_size = 12;
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private readonly FillFlowContainer backgroundFlow;
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@ -190,7 +190,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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public HeaderText(string text)
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{
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Text = text.ToUpper();
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Black);
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Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold);
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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Colour = colourProvider.Foreground1;
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}
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}
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}
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@ -48,18 +48,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IAPIProvider api)
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private void load(OsuColour colours, OverlayColourProvider colourProvider, IAPIProvider api)
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{
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var isOwnScore = api.LocalUser.Value.Id == score.UserID;
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if (isOwnScore)
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background.Colour = colours.GreenDarker;
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else if (index % 2 == 0)
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background.Colour = colours.Gray3;
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background.Colour = colourProvider.Background4;
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else
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background.Alpha = 0;
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hoveredBackground.Colour = isOwnScore ? colours.GreenDark : colours.Gray4;
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hoveredBackground.Colour = isOwnScore ? colours.GreenDark : colourProvider.Background3;
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}
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protected override bool OnHover(HoverEvent e)
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using System.Linq;
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@ -179,9 +178,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider colourProvider)
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{
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background.Colour = colours.Gray2;
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background.Colour = colourProvider.Background5;
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user.BindTo(api.LocalUser);
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}
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@ -24,8 +24,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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private const float margin = 10;
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private readonly FontUsage smallFont = OsuFont.GetFont(size: 20);
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private readonly FontUsage largeFont = OsuFont.GetFont(size: 25);
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private readonly FontUsage smallFont = OsuFont.GetFont(size: 16);
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private readonly FontUsage largeFont = OsuFont.GetFont(size: 22);
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private readonly TextColumn totalScoreColumn;
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private readonly TextColumn accuracyColumn;
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@ -109,6 +109,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private class InfoColumn : CompositeDrawable
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{
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private readonly Box separator;
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private readonly OsuSpriteText text;
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public InfoColumn(string title, Drawable content)
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{
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@ -121,15 +122,15 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Spacing = new Vector2(0, 2),
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Children = new[]
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{
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new OsuSpriteText
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text = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Black),
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Font = OsuFont.GetFont(size: 10, weight: FontWeight.Black),
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Text = title.ToUpper()
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},
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separator = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 2
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Height = 1
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},
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content
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}
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@ -137,9 +138,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider colourProvider)
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{
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separator.Colour = colours.Gray5;
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separator.Colour = text.Colour = colourProvider.Foreground1;
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}
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}
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@ -189,15 +190,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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set
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{
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modsContainer.Clear();
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foreach (Mod mod in value)
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modsContainer.Children = value.Select(mod => new ModIcon(mod)
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{
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modsContainer.Add(new ModIcon(mod)
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{
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AutoSizeAxes = Axes.Both,
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Scale = new Vector2(0.3f),
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});
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}
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AutoSizeAxes = Axes.Both,
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Scale = new Vector2(0.25f),
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}).ToList();
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -51,13 +50,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 24, weight: FontWeight.Bold, italics: true)
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Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold)
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},
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rank = new UpdateableRank(ScoreRank.D)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(40),
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Size = new Vector2(28),
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FillMode = FillMode.Fit,
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},
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}
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@ -66,7 +65,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(80),
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Size = new Vector2(70),
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Masking = true,
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CornerRadius = 5,
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EdgeEffect = new EdgeEffectParameters
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@ -87,7 +86,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Spacing = new Vector2(0, 3),
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Children = new Drawable[]
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{
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usernameText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold, italics: true))
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usernameText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true))
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -97,13 +96,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold)
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Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold)
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},
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flag = new UpdateableFlag
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(20, 13),
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Size = new Vector2(19, 13),
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ShowPlaceholderOnNull = false,
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},
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}
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@ -112,12 +111,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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rankText.Colour = colours.Yellow;
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}
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public int ScorePosition
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{
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set => rankText.Text = $"#{value}";
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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.BeatmapSet
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protected readonly FailRetryGraph Graph;
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private readonly FillFlowContainer header;
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private readonly OsuSpriteText successRateLabel, successPercent, graphLabel;
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private readonly OsuSpriteText successPercent;
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private readonly Bar successRate;
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private readonly Container percentContainer;
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@ -60,7 +60,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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successRateLabel = new OsuSpriteText
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -85,7 +85,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Font = OsuFont.GetFont(size: 13),
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},
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},
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graphLabel = new OsuSpriteText
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -107,7 +107,6 @@ namespace osu.Game.Overlays.BeatmapSet
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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successRateLabel.Colour = successPercent.Colour = graphLabel.Colour = colours.Gray5;
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successRate.AccentColour = colours.Green;
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successRate.BackgroundColour = colours.GrayD;
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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.BeatmapSet;
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@ -33,6 +32,8 @@ namespace osu.Game.Overlays
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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private readonly Box background;
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public BeatmapSetOverlay()
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: base(OverlayColourScheme.Blue)
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{
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@ -41,10 +42,9 @@ namespace osu.Game.Overlays
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Children = new Drawable[]
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{
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new Box
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.2f)
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RelativeSizeAxes = Axes.Both
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},
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scroll = new OsuScrollContainer
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{
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@ -55,10 +55,20 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Children = new Drawable[]
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{
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Header = new Header(),
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info = new Info(),
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new ReverseChildIDFillFlowContainer<Drawable>
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Header = new Header(),
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info = new Info()
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}
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},
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new ScoresContainer
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{
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Beatmap = { BindTarget = Header.Picker.Beatmap }
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@ -83,6 +93,8 @@ namespace osu.Game.Overlays
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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background.Colour = ColourProvider.Background6;
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}
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protected override void PopOutComplete()
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|
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