From 02e69626e3eb8ffe01c0037421710dbbd2a6e37a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Nov 2021 13:06:26 +0900 Subject: [PATCH] Reduce fail animation tint slightly --- osu.Game/Screens/Play/FailAnimation.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/FailAnimation.cs b/osu.Game/Screens/Play/FailAnimation.cs index edfb8186bb..f3676baf80 100644 --- a/osu.Game/Screens/Play/FailAnimation.cs +++ b/osu.Game/Screens/Play/FailAnimation.cs @@ -10,6 +10,7 @@ using ManagedBass.Fx; using osu.Framework.Allocation; using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -83,7 +84,7 @@ namespace osu.Game.Screens.Play Content, redFlashLayer = new Box { - Colour = Color4.Red, + Colour = Color4.Red.Opacity(0.6f), RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Depth = float.MinValue,