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make each test bind the handler only once, depending on its need
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@ -69,19 +69,9 @@ namespace osu.Game.Tests.Visual.Playlists
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});
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}
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public void SetUpRequestHandler(bool noScores = false)
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{
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AddStep("set up request handler", () =>
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{
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bindHandler(noScores: noScores);
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});
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}
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[Test]
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public void TestShowWithUserScore()
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{
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SetUpRequestHandler();
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AddStep("bind user score info handler", () => bindHandler(userScore: userScore));
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createResults(() => userScore);
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@ -95,7 +85,7 @@ namespace osu.Game.Tests.Visual.Playlists
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[Test]
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public void TestShowNullUserScore()
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{
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SetUpRequestHandler();
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AddStep("bind user score info handler", () => bindHandler());
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createResults();
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waitForDisplay();
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@ -106,8 +96,6 @@ namespace osu.Game.Tests.Visual.Playlists
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[Test]
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public void TestShowUserScoreWithDelay()
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{
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SetUpRequestHandler();
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AddStep("bind user score info handler", () => bindHandler(true, userScore));
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createResults(() => userScore);
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@ -120,8 +108,6 @@ namespace osu.Game.Tests.Visual.Playlists
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[Test]
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public void TestShowNullUserScoreWithDelay()
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{
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SetUpRequestHandler();
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AddStep("bind delayed handler", () => bindHandler(true));
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createResults();
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@ -133,13 +119,11 @@ namespace osu.Game.Tests.Visual.Playlists
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[Test]
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public void TestFetchWhenScrolledToTheRight()
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{
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SetUpRequestHandler();
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AddStep("bind delayed handler", () => bindHandler(true));
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createResults();
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waitForDisplay();
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AddStep("bind delayed handler", () => bindHandler(true));
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for (int i = 0; i < 2; i++)
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{
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int beforePanelCount = 0;
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@ -158,8 +142,6 @@ namespace osu.Game.Tests.Visual.Playlists
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[Test]
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public void TestFetchWhenScrolledToTheLeft()
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{
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SetUpRequestHandler();
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AddStep("bind user score info handler", () => bindHandler(userScore: userScore));
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createResults(() => userScore);
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@ -185,7 +167,7 @@ namespace osu.Game.Tests.Visual.Playlists
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[Test]
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public void TestShowWithNoScores()
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{
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SetUpRequestHandler(true);
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AddStep("bind user score info handler", () => bindHandler(noScores: true));
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createResults();
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AddAssert("no scores visible", () => resultsScreen.ScorePanelList.GetScorePanels().Count() == 0);
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}
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