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mirror of https://github.com/ppy/osu.git synced 2024-11-11 16:27:26 +08:00

Rename CancellationToken variable

This commit is contained in:
Tollii 2021-11-07 13:38:00 +01:00
parent cf0b757b16
commit d5f5d74a89
3 changed files with 6 additions and 6 deletions

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@ -58,10 +58,10 @@ namespace osu.Game.Beatmaps
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <param name="timeout">The maximum length in milliseconds to wait for load to complete. Defaults to 10,000ms.</param>
/// <param name="timeoutToken">Cancellation token that cancels the beatmap loading process.</param>
/// <param name="token">Cancellation token that cancels the beatmap loading process.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null, CancellationToken timeoutToken = default);
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null, CancellationToken token = default);
/// <summary>
/// Load a new audio track instance for this beatmap. This should be called once before accessing <see cref="Track"/>.

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@ -81,10 +81,10 @@ namespace osu.Game.Beatmaps
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
public virtual IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null, CancellationToken timeoutToken = default)
public virtual IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null, CancellationToken token = default)
{
using (var timeoutSource = createTimeoutTokenSource(timeout))
using (var linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutToken, timeoutSource.Token))
using (var linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(token, timeoutSource.Token))
{
mods ??= Array.Empty<Mod>();

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@ -123,12 +123,12 @@ namespace osu.Game.Rulesets.Difficulty
/// Performs required tasks before every calculation.
/// </summary>
/// <param name="mods">The original list of <see cref="Mod"/>s.</param>
/// <param name="cancellationToken">The cancellation timeoutToken.</param>
/// <param name="cancellationToken">The cancellation token.</param>
private void preProcess(IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
{
playableMods = mods.Select(m => m.DeepClone()).ToArray();
Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, playableMods, timeoutToken: cancellationToken);
Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, playableMods, token: cancellationToken);
var track = new TrackVirtual(10000);
playableMods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));