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Merge pull request #12670 from peppy/skin-components-bind-outwards
This commit is contained in:
commit
d5efab0648
@ -4,9 +4,11 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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@ -17,31 +19,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[SetUpSteps]
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[SetUpSteps]
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public void SetUpSteps()
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public void SetUpSteps()
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{
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{
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AddStep("Create combo counters", () => SetContents(() =>
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AddStep("Create combo counters", () => SetContents(() => new SkinnableComboCounter()));
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{
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var comboCounter = new SkinnableComboCounter();
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comboCounter.Current.Value = 1;
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return comboCounter;
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}));
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}
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}
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[Test]
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[Test]
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public void TestComboCounterIncrementing()
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public void TestComboCounterIncrementing()
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{
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{
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AddRepeatStep("increase combo", () =>
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AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
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{
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foreach (var counter in comboCounters)
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counter.Current.Value++;
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}, 10);
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AddStep("reset combo", () =>
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AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
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{
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foreach (var counter in comboCounters)
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counter.Current.Value = 0;
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});
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}
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}
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}
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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using osuTK.Input;
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@ -19,6 +20,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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private HUDOverlay hudOverlay;
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private HUDOverlay hudOverlay;
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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// best way to check without exposing.
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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@ -31,9 +35,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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createNew();
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createNew();
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AddRepeatStep("increase combo", () => { hudOverlay.ComboCounter.Current.Value++; }, 10);
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AddRepeatStep("increase combo", () => { scoreProcessor.Combo.Value++; }, 10);
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AddStep("reset combo", () => { hudOverlay.ComboCounter.Current.Value = 0; });
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AddStep("reset combo", () => { scoreProcessor.Combo.Value = 0; });
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}
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}
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[Test]
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[Test]
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@ -139,12 +143,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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AddStep("create overlay", () =>
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AddStep("create overlay", () =>
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{
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{
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hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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hudOverlay = new HUDOverlay(scoreProcessor, null, null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.ComboCounter.Current.Value = 1;
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scoreProcessor.Combo.Value = 1;
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action?.Invoke(hudOverlay);
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action?.Invoke(hudOverlay);
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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@ -17,6 +18,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
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public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
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{
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{
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[Cached]
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private readonly ScoreProcessor scoreProcessor = new ScoreProcessor();
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[SetUpSteps]
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[SetUpSteps]
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public void SetUpSteps()
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public void SetUpSteps()
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{
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{
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@ -28,8 +32,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
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var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
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var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
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var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
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ScoreProcessor scoreProcessor = new ScoreProcessor();
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
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var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>())
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var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>())
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@ -40,7 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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// Add any key just to display the key counter visually.
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.ComboCounter.Current.Value = 1;
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scoreProcessor.Combo.Value = 1;
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return new Container
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return new Container
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{
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{
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@ -14,6 +14,7 @@ using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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using osuTK.Input;
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@ -23,6 +24,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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private HUDOverlay hudOverlay;
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private HUDOverlay hudOverlay;
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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// best way to check without exposing.
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// best way to check without exposing.
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@ -37,17 +41,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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createNew();
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createNew();
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AddRepeatStep("increase combo", () =>
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AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
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{
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foreach (var hud in hudOverlays)
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hud.ComboCounter.Current.Value++;
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}, 10);
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AddStep("reset combo", () =>
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AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
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{
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foreach (var hud in hudOverlays)
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hud.ComboCounter.Current.Value = 0;
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});
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}
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}
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[Test]
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[Test]
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@ -80,13 +76,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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SetContents(() =>
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SetContents(() =>
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{
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{
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hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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hudOverlay = new HUDOverlay(scoreProcessor, null, null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.ComboCounter.Current.Value = 1;
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action?.Invoke(hudOverlay);
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action?.Invoke(hudOverlay);
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return hudOverlay;
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return hudOverlay;
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@ -7,11 +7,12 @@ using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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{
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{
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public class DefaultComboCounter : RollingCounter<int>, IComboCounter, ISkinnableComponent
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public class DefaultComboCounter : RollingCounter<int>, ISkinnableComponent
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{
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{
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private readonly Vector2 offset = new Vector2(20, 5);
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private readonly Vector2 offset = new Vector2(20, 5);
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@ -24,7 +25,11 @@ namespace osu.Game.Screens.Play.HUD
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => Colour = colours.BlueLighter;
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private void load(OsuColour colours, ScoreProcessor scoreProcessor)
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|
{
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Colour = colours.BlueLighter;
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|
Current.BindTo(scoreProcessor.Combo);
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|
}
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protected override void Update()
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protected override void Update()
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{
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{
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@ -1,19 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
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// See the LICENCE file in the repository root for full licence text.
|
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|
|
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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|
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namespace osu.Game.Screens.Play.HUD
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{
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/// <summary>
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|
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/// An interface providing a set of methods to update a combo counter.
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/// </summary>
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public interface IComboCounter : IDrawable
|
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{
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|
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/// <summary>
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/// The current combo to be displayed.
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/// </summary>
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Bindable<int> Current { get; }
|
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}
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}
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|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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|
using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
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using osuTK;
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using osuTK;
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|
|
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@ -14,7 +15,7 @@ namespace osu.Game.Screens.Play.HUD
|
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/// <summary>
|
/// <summary>
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/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
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/// </summary>
|
/// </summary>
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public class LegacyComboCounter : CompositeDrawable, IComboCounter, ISkinnableComponent
|
public class LegacyComboCounter : CompositeDrawable, ISkinnableComponent
|
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{
|
{
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public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
|
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
|
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|
|
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@ -79,7 +80,7 @@ namespace osu.Game.Screens.Play.HUD
|
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}
|
}
|
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|
|
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[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load(ScoreProcessor scoreProcessor)
|
||||||
{
|
{
|
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InternalChildren = new[]
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
@ -95,7 +96,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
},
|
},
|
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};
|
};
|
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|
|
||||||
Current.ValueChanged += combo => updateCount(combo.NewValue == 0);
|
Current.BindTo(scoreProcessor.Combo);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -109,7 +110,7 @@ namespace osu.Game.Screens.Play.HUD
|
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popOutCount.Origin = Origin;
|
popOutCount.Origin = Origin;
|
||||||
popOutCount.Anchor = Anchor;
|
popOutCount.Anchor = Anchor;
|
||||||
|
|
||||||
updateCount(false);
|
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateCount(bool rolling)
|
private void updateCount(bool rolling)
|
||||||
|
@ -1,29 +1,16 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.HUD
|
namespace osu.Game.Screens.Play.HUD
|
||||||
{
|
{
|
||||||
public class SkinnableComboCounter : SkinnableDrawable, IComboCounter
|
public class SkinnableComboCounter : SkinnableDrawable
|
||||||
{
|
{
|
||||||
public Bindable<int> Current { get; } = new Bindable<int>();
|
|
||||||
|
|
||||||
public SkinnableComboCounter()
|
public SkinnableComboCounter()
|
||||||
: base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), skinComponent => new DefaultComboCounter())
|
: base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), skinComponent => new DefaultComboCounter())
|
||||||
{
|
{
|
||||||
CentreComponent = false;
|
CentreComponent = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IComboCounter skinnedCounter;
|
|
||||||
|
|
||||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
|
||||||
{
|
|
||||||
base.SkinChanged(skin, allowFallback);
|
|
||||||
|
|
||||||
skinnedCounter = Drawable as IComboCounter;
|
|
||||||
skinnedCounter?.Current.BindTo(Current);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,7 +34,6 @@ namespace osu.Game.Screens.Play
|
|||||||
public float TopScoringElementsHeight { get; private set; }
|
public float TopScoringElementsHeight { get; private set; }
|
||||||
|
|
||||||
public readonly KeyCounterDisplay KeyCounter;
|
public readonly KeyCounterDisplay KeyCounter;
|
||||||
public readonly SkinnableComboCounter ComboCounter;
|
|
||||||
public readonly SkinnableScoreCounter ScoreCounter;
|
public readonly SkinnableScoreCounter ScoreCounter;
|
||||||
public readonly SkinnableAccuracyCounter AccuracyCounter;
|
public readonly SkinnableAccuracyCounter AccuracyCounter;
|
||||||
public readonly SkinnableHealthDisplay HealthDisplay;
|
public readonly SkinnableHealthDisplay HealthDisplay;
|
||||||
@ -106,7 +105,7 @@ namespace osu.Game.Screens.Play
|
|||||||
HealthDisplay = CreateHealthDisplay(),
|
HealthDisplay = CreateHealthDisplay(),
|
||||||
AccuracyCounter = CreateAccuracyCounter(),
|
AccuracyCounter = CreateAccuracyCounter(),
|
||||||
ScoreCounter = CreateScoreCounter(),
|
ScoreCounter = CreateScoreCounter(),
|
||||||
ComboCounter = CreateComboCounter(),
|
CreateComboCounter(),
|
||||||
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
|
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -276,13 +275,13 @@ namespace osu.Game.Screens.Play
|
|||||||
Progress.BindDrawableRuleset(drawableRuleset);
|
Progress.BindDrawableRuleset(drawableRuleset);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual SkinnableAccuracyCounter CreateAccuracyCounter() => new SkinnableAccuracyCounter();
|
protected SkinnableAccuracyCounter CreateAccuracyCounter() => new SkinnableAccuracyCounter();
|
||||||
|
|
||||||
protected virtual SkinnableScoreCounter CreateScoreCounter() => new SkinnableScoreCounter();
|
protected SkinnableScoreCounter CreateScoreCounter() => new SkinnableScoreCounter();
|
||||||
|
|
||||||
protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
|
protected SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
|
||||||
|
|
||||||
protected virtual SkinnableHealthDisplay CreateHealthDisplay() => new SkinnableHealthDisplay();
|
protected SkinnableHealthDisplay CreateHealthDisplay() => new SkinnableHealthDisplay();
|
||||||
|
|
||||||
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer
|
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer
|
||||||
{
|
{
|
||||||
@ -323,7 +322,6 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
ScoreCounter?.Current.BindTo(processor.TotalScore);
|
ScoreCounter?.Current.BindTo(processor.TotalScore);
|
||||||
AccuracyCounter?.Current.BindTo(processor.Accuracy);
|
AccuracyCounter?.Current.BindTo(processor.Accuracy);
|
||||||
ComboCounter?.Current.BindTo(processor.Combo);
|
|
||||||
|
|
||||||
if (HealthDisplay is IHealthDisplay shd)
|
if (HealthDisplay is IHealthDisplay shd)
|
||||||
{
|
{
|
||||||
|
@ -203,6 +203,8 @@ namespace osu.Game.Screens.Play
|
|||||||
ScoreProcessor.ApplyBeatmap(playableBeatmap);
|
ScoreProcessor.ApplyBeatmap(playableBeatmap);
|
||||||
ScoreProcessor.Mods.BindTo(Mods);
|
ScoreProcessor.Mods.BindTo(Mods);
|
||||||
|
|
||||||
|
dependencies.CacheAs(ScoreProcessor);
|
||||||
|
|
||||||
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
|
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
|
||||||
HealthProcessor.ApplyBeatmap(playableBeatmap);
|
HealthProcessor.ApplyBeatmap(playableBeatmap);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user