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Testing build
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commit
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@ -9,20 +9,20 @@ using osu.Game.Overlays.Dialog;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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{
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public class TestCaseDialogOverlay : TestCase
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class TestCaseDialogOverlay : TestCase
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{
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{
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public override string Name => @"Dialog Overlay";
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public override string Name => @"Dialog Overlay";
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public override string Description => @"Display dialogs";
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public override string Description => @"Display dialogs";
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DialogOverlay overlay;
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public override void Reset()
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public override void Reset()
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{
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{
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base.Reset();
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base.Reset();
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var manager = new DialogOverlay();
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Add(overlay = new DialogOverlay());
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Add(manager);
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AddButton("dialog #1", () => manager.Push(new PopupDialog
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AddButton("dialog #1", () => overlay.Push(new PopupDialog
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{
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{
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Icon = FontAwesome.fa_trash_o,
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Icon = FontAwesome.fa_trash_o,
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HeaderText = @"Confirm deletion of",
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HeaderText = @"Confirm deletion of",
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@ -42,7 +42,7 @@ namespace osu.Desktop.VisualTests.Tests
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},
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},
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}));
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}));
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AddButton("dialog #2", () => manager.Push(new PopupDialog
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AddButton("dialog #2", () => overlay.Push(new PopupDialog
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{
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{
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Icon = FontAwesome.fa_gear,
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Icon = FontAwesome.fa_gear,
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HeaderText = @"What do you want to do with",
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HeaderText = @"What do you want to do with",
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@ -59,8 +59,8 @@ namespace osu.Game.Screens.Select
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FilterControl filter;
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FilterControl filter;
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[BackgroundDependencyLoader(permitNulls: true)]
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapDatabase beatmaps, AudioManager audio, Framework.Game game,
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private void load(BeatmapDatabase beatmaps, AudioManager audio, /*DialogOverlay dialog,*/ Framework.Game game,
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OsuGame osuGame, DialogOverlay dialog, OsuColour colours)
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OsuGame osuGame, OsuColour colours)
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{
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{
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const float carousel_width = 640;
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const float carousel_width = 640;
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const float filter_height = 100;
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const float filter_height = 100;
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@ -144,7 +144,7 @@ namespace osu.Game.Screens.Select
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database.BeatmapSetRemoved += onBeatmapSetRemoved;
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database.BeatmapSetRemoved += onBeatmapSetRemoved;
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trackManager = audio.Track;
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trackManager = audio.Track;
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dialogOverlay = dialog;
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//dialogOverlay = dialog;
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sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
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sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
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sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
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sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
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@ -388,7 +388,7 @@ namespace osu.Game.Screens.Select
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if (state.Keyboard.ShiftPressed)
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if (state.Keyboard.ShiftPressed)
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{
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{
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if (Beatmap != null)
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if (Beatmap != null)
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dialogOverlay.Push(new BeatmapDeleteDialog(Beatmap));
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dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
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return true;
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return true;
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}
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}
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