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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00

Revert some test scene changes to use Beatmap.Track where relevant

This commit is contained in:
Dean Herbert 2020-08-21 17:21:08 +09:00
parent a47b8222b5
commit d5cbb589c2
6 changed files with 24 additions and 22 deletions

View File

@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
base.SetUpSteps();
// Ensure track has actually running before attempting to seek
AddUntilStep("wait for track to start running", () => MusicController.IsPlaying);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
}
[Test]
@ -70,13 +70,13 @@ namespace osu.Game.Tests.Visual.Gameplay
private void complete()
{
AddStep("seek to completion", () => MusicController.SeekTo(5000));
AddStep("seek to completion", () => Beatmap.Value.Track.Seek(5000));
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
}
private void cancel()
{
AddStep("rewind to cancel", () => MusicController.SeekTo(4000));
AddStep("rewind to cancel", () => Beatmap.Value.Track.Seek(4000));
AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value);
}

View File

@ -8,7 +8,6 @@ using osu.Framework.Audio;
using osu.Framework.Utils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Storyboards;
@ -21,16 +20,13 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private AudioManager audioManager { get; set; }
[Resolved]
private MusicController musicController { get; set; }
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[Test]
public void TestNoJudgementsOnRewind()
{
AddUntilStep("wait for track to start running", () => MusicController.IsPlaying);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addSeekStep(3000);
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
@ -43,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => MusicController.SeekTo(time));
AddStep($"seek to {time}", () => Beatmap.Value.Track.Seek(time));
// Allow a few frames of lenience
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));

View File

@ -19,8 +19,8 @@ namespace osu.Game.Tests.Visual.Gameplay
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
MusicController.CurrentTrack.Start();
MusicController.CurrentTrack.Seek(Beatmap.Value.Beatmap.HitObjects.First().StartTime - 1000);
Beatmap.Value.Track.Start();
Beatmap.Value.Track.Seek(Beatmap.Value.Beatmap.HitObjects.First().StartTime - 1000);
Add(new ModNightcore<HitObject>.NightcoreBeatContainer());

View File

@ -288,7 +288,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void confirmNoTrackAdjustments()
{
AddAssert("track has no adjustments", () => MusicController.CurrentTrack.AggregateFrequency.Value == 1);
AddAssert("track has no adjustments", () => Beatmap.Value.Track.AggregateFrequency.Value == 1);
}
private void restart() => AddStep("restart", () => Player.Restart());

View File

@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(MusicController.CurrentTrack);
mod.ApplyToTrack(Beatmap.Value.Track);
InputManager.Child = container;
}
@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for not current", () => !loader.IsCurrentScreen());
AddAssert("player did not load", () => player == null);
AddUntilStep("player disposed", () => loader.DisposalTask == null);
AddAssert("mod rate still applied", () => MusicController.CurrentTrack.Rate != 1);
AddAssert("mod rate still applied", () => Beatmap.Value.Track.Rate != 1);
}
/// <summary>
@ -88,13 +88,13 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() }));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddAssert("mod rate applied", () => MusicController.CurrentTrack.Rate != 1);
AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1);
AddUntilStep("wait for non-null player", () => player != null);
AddStep("exit loader", () => loader.Exit());
AddUntilStep("wait for not current", () => !loader.IsCurrentScreen());
AddAssert("player did not load", () => !player.IsLoaded);
AddUntilStep("player disposed", () => loader.DisposalTask?.IsCompleted == true);
AddAssert("mod rate still applied", () => MusicController.CurrentTrack.Rate != 1);
AddAssert("mod rate still applied", () => Beatmap.Value.Track.Rate != 1);
}
[Test]

View File

@ -25,12 +25,16 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
[Cached]
private MusicController musicController = new MusicController();
public TestSceneStoryboard()
{
Clock = new FramedClock();
AddRange(new Drawable[]
{
musicController,
new Container
{
RelativeSizeAxes = Axes.Both,
@ -83,9 +87,11 @@ namespace osu.Game.Tests.Visual.Gameplay
private void restart()
{
MusicController.CurrentTrack.Reset();
var track = Beatmap.Value.Track;
track.Reset();
loadStoryboard(Beatmap.Value);
MusicController.CurrentTrack.Start();
track.Start();
}
private void loadStoryboard(WorkingBeatmap working)
@ -100,7 +106,7 @@ namespace osu.Game.Tests.Visual.Gameplay
storyboard.Passing = false;
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(MusicController.CurrentTrack);
decoupledClock.ChangeSource(working.Track);
}
private void loadStoryboardNoVideo()
@ -123,7 +129,7 @@ namespace osu.Game.Tests.Visual.Gameplay
storyboard = sb.CreateDrawable(Beatmap.Value);
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(MusicController.CurrentTrack);
decoupledClock.ChangeSource(Beatmap.Value.Track);
}
}
}