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Merge pull request #1085 from smoogipooo/spriteicon-invalidation-fix
Fix SpriteIcon invalidation causing game breakness.
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commit
d5c6693990
@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.IO.Stores;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Caching;
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namespace osu.Game.Graphics
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{
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@ -17,6 +18,7 @@ namespace osu.Game.Graphics
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private readonly Sprite spriteShadow;
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private readonly Sprite spriteMain;
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private Cached layout = new Cached();
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private readonly Container shadowVisibility;
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public SpriteIcon()
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@ -71,16 +73,23 @@ namespace osu.Game.Graphics
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if ((invalidation & Invalidation.Colour) > 0)
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if ((invalidation & Invalidation.Colour) > 0 && Shadow)
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layout.Invalidate();
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return base.Invalidate(invalidation, source, shallPropagate);
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}
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protected override void Update()
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{
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if (!layout.IsValid)
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{
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//adjust shadow alpha based on highest component intensity to avoid muddy display of darker text.
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//squared result for quadratic fall-off seems to give the best result.
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var avgColour = (Color4)DrawInfo.Colour.AverageColour;
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spriteShadow.Alpha = (float)Math.Pow(Math.Max(Math.Max(avgColour.R, avgColour.G), avgColour.B), 2);
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}
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return base.Invalidate(invalidation, source, shallPropagate);
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layout.Validate();
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}
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}
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public bool Shadow
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