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Merge branch 'master' into make_pause_menu_translatable
# Conflicts: # osu.Game/Screens/Play/FailOverlay.cs # osu.Game/Screens/Play/GameplayMenuOverlay.cs # osu.Game/Screens/Play/PauseOverlay.cs
This commit is contained in:
commit
d5bfbe2b89
@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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if (snapType.HasFlagFast(SnapType.Grids))
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if (snapType.HasFlagFast(SnapType.RelativeGrids))
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{
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{
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
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Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
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@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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if (slider is null) return;
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if (slider is null) return;
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sample = new HitSampleInfo("hitwhistle", "soft", volume: 70);
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sample = new HitSampleInfo("hitwhistle", HitSampleInfo.BANK_SOFT, volume: 70);
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slider.Samples.Add(sample.With());
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slider.Samples.Add(sample.With());
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});
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});
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@ -309,7 +309,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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}
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}
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else
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else
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{
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{
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var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition));
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var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
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Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
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Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
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@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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}
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// Update the cursor position.
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// Update the cursor position.
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var result = snapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
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var result = snapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
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cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
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cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
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}
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}
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else if (cursor != null)
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else if (cursor != null)
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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
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// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
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// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
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// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
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// the time value if the proposed positions are roughly the same.
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// the time value if the proposed positions are roughly the same.
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if (snapType.HasFlagFast(SnapType.Grids) && DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
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if (snapType.HasFlagFast(SnapType.RelativeGrids) && DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
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{
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{
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(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
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(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
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if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
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if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
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@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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SnapResult result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
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SnapResult result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
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if (snapType.HasFlagFast(SnapType.Grids))
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if (snapType.HasFlagFast(SnapType.RelativeGrids))
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{
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{
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if (DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
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if (DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
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{
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{
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@ -164,7 +164,10 @@ namespace osu.Game.Rulesets.Osu.Edit
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result.ScreenSpacePosition = distanceSnapGrid.ToScreenSpace(pos);
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result.ScreenSpacePosition = distanceSnapGrid.ToScreenSpace(pos);
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result.Time = time;
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result.Time = time;
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}
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}
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}
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if (snapType.HasFlagFast(SnapType.GlobalGrids))
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{
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if (rectangularGridSnapToggle.Value == TernaryState.True)
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if (rectangularGridSnapToggle.Value == TernaryState.True)
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{
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{
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Vector2 pos = rectangularPositionSnapGrid.GetSnappedPosition(rectangularPositionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
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Vector2 pos = rectangularPositionSnapGrid.GetSnappedPosition(rectangularPositionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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@ -13,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osuTK;
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using osuTK;
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@ -36,8 +35,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
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private const float rotation = 45;
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private const float rotation = 45;
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private BufferedContainer bufferedGrid;
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private BufferedContainer bufferedGrid = null!;
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private GridContainer pointGrid;
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private GridContainer pointGrid = null!;
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private readonly ScoreInfo score;
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private readonly ScoreInfo score;
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private readonly IBeatmap playableBeatmap;
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private readonly IBeatmap playableBeatmap;
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@ -58,6 +57,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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const float line_extension = 0.2f;
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InternalChild = new Container
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InternalChild = new Container
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -66,76 +67,99 @@ namespace osu.Game.Rulesets.Osu.Statistics
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FillMode = FillMode.Fit,
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FillMode = FillMode.Fit,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(inner_portion),
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Masking = true,
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BorderThickness = line_thickness,
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BorderColour = Color4.White,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#202624")
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}
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},
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(inner_portion),
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Masking = true,
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BorderThickness = line_thickness,
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BorderColour = Color4.White,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#202624")
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}
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},
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(1),
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Padding = new MarginPadding(1),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Rotation = rotation,
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Child = new Container
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Child = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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new Circle
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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EdgeSmoothness = new Vector2(1),
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
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Width = line_thickness,
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Width = line_thickness / 2,
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Height = inner_portion + line_extension,
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Rotation = -rotation,
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Rotation = -rotation * 2,
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Alpha = 0.3f,
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Alpha = 0.6f,
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},
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},
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new Box
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new Circle
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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EdgeSmoothness = new Vector2(1),
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
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Width = line_thickness,
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Width = line_thickness / 2, // adjust for edgesmoothness
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Height = inner_portion + line_extension,
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Rotation = rotation
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},
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},
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new OsuSpriteText
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{
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Text = "Overshoot",
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
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Y = -(inner_portion + line_extension) / 2,
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},
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new OsuSpriteText
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|
{
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|
Text = "Undershoot",
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|
Anchor = Anchor.Centre,
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|
Origin = Anchor.TopCentre,
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|
Padding = new MarginPadding(3),
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|
RelativePositionAxes = Axes.Both,
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|
Y = (inner_portion + line_extension) / 2,
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|
},
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|
new Circle
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|
{
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|
Anchor = Anchor.Centre,
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|
Origin = Anchor.TopCentre,
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|
RelativePositionAxes = Axes.Both,
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|
Y = -(inner_portion + line_extension) / 2,
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Margin = new MarginPadding(-line_thickness / 2),
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|
Width = line_thickness,
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|
Height = 10,
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|
Rotation = 45,
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|
},
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|
new Circle
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|
{
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|
Anchor = Anchor.Centre,
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|
Origin = Anchor.TopCentre,
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|
RelativePositionAxes = Axes.Both,
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|
Y = -(inner_portion + line_extension) / 2,
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|
Margin = new MarginPadding(-line_thickness / 2),
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|
Width = line_thickness,
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|
Height = 10,
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|
Rotation = -45,
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||||||
|
}
|
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}
|
}
|
||||||
},
|
},
|
||||||
},
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},
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new Box
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|
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{
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|
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Anchor = Anchor.TopRight,
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|
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Origin = Anchor.TopRight,
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|
||||||
Width = 10,
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|
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EdgeSmoothness = new Vector2(1),
|
|
||||||
Height = line_thickness / 2, // adjust for edgesmoothness
|
|
||||||
},
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|
||||||
new Box
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopRight,
|
|
||||||
Origin = Anchor.TopRight,
|
|
||||||
EdgeSmoothness = new Vector2(1),
|
|
||||||
Width = line_thickness / 2, // adjust for edgesmoothness
|
|
||||||
Height = 10,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
bufferedGrid = new BufferedContainer(cachedFrameBuffer: true)
|
bufferedGrid = new BufferedContainer(cachedFrameBuffer: true)
|
||||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
StartTime = 100,
|
StartTime = 100,
|
||||||
Samples = new List<HitSampleInfo>
|
Samples = new List<HitSampleInfo>
|
||||||
{
|
{
|
||||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft")
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
@ -100,13 +100,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
|
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
|
||||||
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
|
||||||
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
|
||||||
|
|
||||||
AddStep("seek past hit", () => manualClock.CurrentTime = 200);
|
AddStep("seek past hit", () => manualClock.CurrentTime = 200);
|
||||||
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
|
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
|
||||||
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
|
||||||
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
EndTime = 1100,
|
EndTime = 1100,
|
||||||
Samples = new List<HitSampleInfo>
|
Samples = new List<HitSampleInfo>
|
||||||
{
|
{
|
||||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft")
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
@ -192,18 +192,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
|
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
|
||||||
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
|
||||||
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
|
||||||
|
|
||||||
AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600);
|
AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600);
|
||||||
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
|
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
|
||||||
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
|
||||||
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
|
||||||
|
|
||||||
AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200);
|
AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200);
|
||||||
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
|
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
|
||||||
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
|
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
|
||||||
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
|
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -253,17 +253,17 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
|
|
||||||
var soundPoint = controlPoints.SamplePointAt(0);
|
var soundPoint = controlPoints.SamplePointAt(0);
|
||||||
Assert.AreEqual(956, soundPoint.Time);
|
Assert.AreEqual(956, soundPoint.Time);
|
||||||
Assert.AreEqual("soft", soundPoint.SampleBank);
|
Assert.AreEqual(HitSampleInfo.BANK_SOFT, soundPoint.SampleBank);
|
||||||
Assert.AreEqual(60, soundPoint.SampleVolume);
|
Assert.AreEqual(60, soundPoint.SampleVolume);
|
||||||
|
|
||||||
soundPoint = controlPoints.SamplePointAt(53373);
|
soundPoint = controlPoints.SamplePointAt(53373);
|
||||||
Assert.AreEqual(53373, soundPoint.Time);
|
Assert.AreEqual(53373, soundPoint.Time);
|
||||||
Assert.AreEqual("soft", soundPoint.SampleBank);
|
Assert.AreEqual(HitSampleInfo.BANK_SOFT, soundPoint.SampleBank);
|
||||||
Assert.AreEqual(60, soundPoint.SampleVolume);
|
Assert.AreEqual(60, soundPoint.SampleVolume);
|
||||||
|
|
||||||
soundPoint = controlPoints.SamplePointAt(119637);
|
soundPoint = controlPoints.SamplePointAt(119637);
|
||||||
Assert.AreEqual(119637, soundPoint.Time);
|
Assert.AreEqual(119637, soundPoint.Time);
|
||||||
Assert.AreEqual("soft", soundPoint.SampleBank);
|
Assert.AreEqual(HitSampleInfo.BANK_SOFT, soundPoint.SampleBank);
|
||||||
Assert.AreEqual(80, soundPoint.SampleVolume);
|
Assert.AreEqual(80, soundPoint.SampleVolume);
|
||||||
|
|
||||||
var effectPoint = controlPoints.EffectPointAt(0);
|
var effectPoint = controlPoints.EffectPointAt(0);
|
||||||
@ -305,10 +305,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.That(controlPoints.EffectPointAt(2500).KiaiMode, Is.False);
|
Assert.That(controlPoints.EffectPointAt(2500).KiaiMode, Is.False);
|
||||||
Assert.That(controlPoints.EffectPointAt(3500).KiaiMode, Is.True);
|
Assert.That(controlPoints.EffectPointAt(3500).KiaiMode, Is.True);
|
||||||
|
|
||||||
Assert.That(controlPoints.SamplePointAt(500).SampleBank, Is.EqualTo("drum"));
|
Assert.That(controlPoints.SamplePointAt(500).SampleBank, Is.EqualTo(HitSampleInfo.BANK_DRUM));
|
||||||
Assert.That(controlPoints.SamplePointAt(1500).SampleBank, Is.EqualTo("drum"));
|
Assert.That(controlPoints.SamplePointAt(1500).SampleBank, Is.EqualTo(HitSampleInfo.BANK_DRUM));
|
||||||
Assert.That(controlPoints.SamplePointAt(2500).SampleBank, Is.EqualTo("normal"));
|
Assert.That(controlPoints.SamplePointAt(2500).SampleBank, Is.EqualTo(HitSampleInfo.BANK_NORMAL));
|
||||||
Assert.That(controlPoints.SamplePointAt(3500).SampleBank, Is.EqualTo("drum"));
|
Assert.That(controlPoints.SamplePointAt(3500).SampleBank, Is.EqualTo(HitSampleInfo.BANK_DRUM));
|
||||||
|
|
||||||
Assert.That(controlPoints.TimingPointAt(500).BeatLength, Is.EqualTo(500).Within(0.1));
|
Assert.That(controlPoints.TimingPointAt(500).BeatLength, Is.EqualTo(500).Within(0.1));
|
||||||
Assert.That(controlPoints.TimingPointAt(1500).BeatLength, Is.EqualTo(500).Within(0.1));
|
Assert.That(controlPoints.TimingPointAt(1500).BeatLength, Is.EqualTo(500).Within(0.1));
|
||||||
|
@ -42,7 +42,8 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Size = new Vector2(90, 90)
|
Size = new Vector2(90, 90),
|
||||||
|
Scale = new Vector2(3),
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
@ -64,17 +65,24 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre);
|
InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre);
|
||||||
InputManager.PressButton(MouseButton.Left);
|
InputManager.PressButton(MouseButton.Left);
|
||||||
});
|
});
|
||||||
AddStep("move to 8 and release", () =>
|
AddStep("move to 1", () => InputManager.MoveMouseTo(getPositionForDivisor(1)));
|
||||||
|
AddStep("move to 16 and release", () =>
|
||||||
{
|
{
|
||||||
InputManager.MoveMouseTo(tickSliderBar.ScreenSpaceDrawQuad.Centre);
|
InputManager.MoveMouseTo(getPositionForDivisor(16));
|
||||||
InputManager.ReleaseButton(MouseButton.Left);
|
InputManager.ReleaseButton(MouseButton.Left);
|
||||||
});
|
});
|
||||||
AddAssert("divisor is 8", () => bindableBeatDivisor.Value == 8);
|
AddAssert("divisor is 16", () => bindableBeatDivisor.Value == 16);
|
||||||
AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left));
|
AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left));
|
||||||
AddStep("move to 16", () => InputManager.MoveMouseTo(getPositionForDivisor(16)));
|
AddStep("move to ~6 and release", () =>
|
||||||
AddStep("move to ~10 and release", () =>
|
{
|
||||||
|
InputManager.MoveMouseTo(getPositionForDivisor(6));
|
||||||
|
InputManager.ReleaseButton(MouseButton.Left);
|
||||||
|
});
|
||||||
|
AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
|
||||||
|
AddStep("move to ~10 and click", () =>
|
||||||
{
|
{
|
||||||
InputManager.MoveMouseTo(getPositionForDivisor(10));
|
InputManager.MoveMouseTo(getPositionForDivisor(10));
|
||||||
|
InputManager.PressButton(MouseButton.Left);
|
||||||
InputManager.ReleaseButton(MouseButton.Left);
|
InputManager.ReleaseButton(MouseButton.Left);
|
||||||
});
|
});
|
||||||
AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
|
AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
|
||||||
@ -82,12 +90,11 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
private Vector2 getPositionForDivisor(int divisor)
|
private Vector2 getPositionForDivisor(int divisor)
|
||||||
{
|
{
|
||||||
float relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
|
float localX = (1 - 1 / (float)divisor) * tickSliderBar.UsableWidth + tickSliderBar.RangePadding;
|
||||||
var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad;
|
return tickSliderBar.ToScreenSpace(new Vector2(
|
||||||
return new Vector2(
|
localX,
|
||||||
sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition,
|
tickSliderBar.DrawHeight / 2
|
||||||
sliderDrawQuad.Centre.Y
|
));
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -187,7 +187,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
private class SnapProvider : IDistanceSnapProvider
|
private class SnapProvider : IDistanceSnapProvider
|
||||||
{
|
{
|
||||||
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.Grids) => new SnapResult(screenSpacePosition, 0);
|
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.AllGrids) => new SnapResult(screenSpacePosition, 0);
|
||||||
|
|
||||||
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
|
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
|
||||||
|
|
||||||
|
@ -1,57 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using System.Linq;
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Framework.Extensions;
|
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
||||||
using osu.Framework.Extensions.ObjectExtensions;
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Database;
|
|
||||||
using osu.Game.Rulesets.Mania;
|
|
||||||
using osu.Game.Rulesets.Osu;
|
|
||||||
using osu.Game.Screens.Edit;
|
|
||||||
using osu.Game.Screens.Edit.GameplayTest;
|
|
||||||
using osu.Game.Screens.Select;
|
|
||||||
using osu.Game.Tests.Resources;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Editing
|
|
||||||
{
|
|
||||||
public partial class TestSceneEditorNavigation : OsuGameTestScene
|
|
||||||
{
|
|
||||||
[Test]
|
|
||||||
public void TestEditorGameplayTestAlwaysUsesOriginalRuleset()
|
|
||||||
{
|
|
||||||
BeatmapSetInfo beatmapSet = null!;
|
|
||||||
|
|
||||||
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
|
|
||||||
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
|
|
||||||
|
|
||||||
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
|
|
||||||
AddUntilStep("wait for song select",
|
|
||||||
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
|
|
||||||
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
|
|
||||||
&& songSelect.IsLoaded);
|
|
||||||
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
|
||||||
|
|
||||||
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
|
||||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
|
||||||
AddStep("test gameplay", () => ((Editor)Game.ScreenStack.CurrentScreen).TestGameplay());
|
|
||||||
|
|
||||||
AddUntilStep("wait for player", () =>
|
|
||||||
{
|
|
||||||
// notifications may fire at almost any inopportune time and cause annoying test failures.
|
|
||||||
// relentlessly attempt to dismiss any and all interfering overlays, which includes notifications.
|
|
||||||
// this is theoretically not foolproof, but it's the best that can be done here.
|
|
||||||
Game.CloseAllOverlays();
|
|
||||||
return Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded;
|
|
||||||
});
|
|
||||||
|
|
||||||
AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
|
|
||||||
|
|
||||||
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
|
|
||||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
|
||||||
AddAssert("previous ruleset restored", () => Game.Ruleset.Value.Equals(new ManiaRuleset().RulesetInfo));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Graphics.UserInterfaceV2;
|
using osu.Game.Graphics.UserInterfaceV2;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
@ -52,7 +53,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
Position = (OsuPlayfield.BASE_SIZE + new Vector2(100, 0)) / 2,
|
Position = (OsuPlayfield.BASE_SIZE + new Vector2(100, 0)) / 2,
|
||||||
Samples = new List<HitSampleInfo>
|
Samples = new List<HitSampleInfo>
|
||||||
{
|
{
|
||||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft", volume: 60)
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT, volume: 60)
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@ -67,14 +68,14 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
hitObjectHasSampleBank(0, "normal");
|
hitObjectHasSampleBank(0, "normal");
|
||||||
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
|
||||||
hitObjectHasSampleBank(1, "soft");
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
||||||
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
|
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
|
||||||
|
|
||||||
AddStep("remove clap addition", () => InputManager.Key(Key.R));
|
AddStep("remove clap addition", () => InputManager.Key(Key.R));
|
||||||
|
|
||||||
hitObjectHasSampleBank(0, "normal");
|
hitObjectHasSampleBank(0, "normal");
|
||||||
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
|
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
|
||||||
hitObjectHasSampleBank(1, "soft");
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
||||||
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
|
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -89,7 +90,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
public void TestSingleSelection()
|
public void TestSingleSelection()
|
||||||
{
|
{
|
||||||
clickSamplePiece(0);
|
clickSamplePiece(0);
|
||||||
samplePopoverHasSingleBank("normal");
|
samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
|
||||||
samplePopoverHasSingleVolume(80);
|
samplePopoverHasSingleVolume(80);
|
||||||
|
|
||||||
dismissPopover();
|
dismissPopover();
|
||||||
@ -99,21 +100,21 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.First()));
|
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.First()));
|
||||||
|
|
||||||
clickSamplePiece(1);
|
clickSamplePiece(1);
|
||||||
samplePopoverHasSingleBank("soft");
|
samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
|
||||||
samplePopoverHasSingleVolume(60);
|
samplePopoverHasSingleVolume(60);
|
||||||
|
|
||||||
setVolumeViaPopover(90);
|
setVolumeViaPopover(90);
|
||||||
hitObjectHasSampleVolume(1, 90);
|
hitObjectHasSampleVolume(1, 90);
|
||||||
|
|
||||||
setBankViaPopover("drum");
|
setBankViaPopover(HitSampleInfo.BANK_DRUM);
|
||||||
hitObjectHasSampleBank(1, "drum");
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestUndo()
|
public void TestUndo()
|
||||||
{
|
{
|
||||||
clickSamplePiece(1);
|
clickSamplePiece(1);
|
||||||
samplePopoverHasSingleBank("soft");
|
samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
|
||||||
samplePopoverHasSingleVolume(60);
|
samplePopoverHasSingleVolume(60);
|
||||||
|
|
||||||
setVolumeViaPopover(90);
|
setVolumeViaPopover(90);
|
||||||
@ -170,7 +171,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestMultipleSelectionWithSameSampleBank()
|
public void TestPopoverMultipleSelectionWithSameSampleBank()
|
||||||
{
|
{
|
||||||
AddStep("unify sample bank", () =>
|
AddStep("unify sample bank", () =>
|
||||||
{
|
{
|
||||||
@ -178,33 +179,33 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < h.Samples.Count; i++)
|
for (int i = 0; i < h.Samples.Count; i++)
|
||||||
{
|
{
|
||||||
h.Samples[i] = h.Samples[i].With(newBank: "soft");
|
h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||||
clickSamplePiece(0);
|
clickSamplePiece(0);
|
||||||
samplePopoverHasSingleBank("soft");
|
samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
|
||||||
|
|
||||||
dismissPopover();
|
dismissPopover();
|
||||||
|
|
||||||
clickSamplePiece(1);
|
clickSamplePiece(1);
|
||||||
samplePopoverHasSingleBank("soft");
|
samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
|
||||||
|
|
||||||
setBankViaPopover(string.Empty);
|
setBankViaPopover(string.Empty);
|
||||||
hitObjectHasSampleBank(0, "soft");
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
|
||||||
hitObjectHasSampleBank(1, "soft");
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
||||||
samplePopoverHasSingleBank("soft");
|
samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
|
||||||
|
|
||||||
setBankViaPopover("drum");
|
setBankViaPopover(HitSampleInfo.BANK_DRUM);
|
||||||
hitObjectHasSampleBank(0, "drum");
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
|
||||||
hitObjectHasSampleBank(1, "drum");
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
|
||||||
samplePopoverHasSingleBank("drum");
|
samplePopoverHasSingleBank(HitSampleInfo.BANK_DRUM);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestMultipleSelectionWithDifferentSampleBank()
|
public void TestPopoverMultipleSelectionWithDifferentSampleBank()
|
||||||
{
|
{
|
||||||
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||||
clickSamplePiece(0);
|
clickSamplePiece(0);
|
||||||
@ -216,14 +217,109 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
samplePopoverHasIndeterminateBank();
|
samplePopoverHasIndeterminateBank();
|
||||||
|
|
||||||
setBankViaPopover(string.Empty);
|
setBankViaPopover(string.Empty);
|
||||||
hitObjectHasSampleBank(0, "normal");
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
|
||||||
hitObjectHasSampleBank(1, "soft");
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
||||||
samplePopoverHasIndeterminateBank();
|
samplePopoverHasIndeterminateBank();
|
||||||
|
|
||||||
setBankViaPopover("normal");
|
setBankViaPopover(HitSampleInfo.BANK_NORMAL);
|
||||||
hitObjectHasSampleBank(0, "normal");
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
|
||||||
hitObjectHasSampleBank(1, "normal");
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_NORMAL);
|
||||||
samplePopoverHasSingleBank("normal");
|
samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHotkeysMultipleSelectionWithSameSampleBank()
|
||||||
|
{
|
||||||
|
AddStep("unify sample bank", () =>
|
||||||
|
{
|
||||||
|
foreach (var h in EditorBeatmap.HitObjects)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < h.Samples.Count; i++)
|
||||||
|
{
|
||||||
|
h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||||
|
|
||||||
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
|
||||||
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
|
||||||
|
|
||||||
|
AddStep("Press normal bank shortcut", () =>
|
||||||
|
{
|
||||||
|
InputManager.PressKey(Key.ShiftLeft);
|
||||||
|
InputManager.Key(Key.W);
|
||||||
|
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||||
|
});
|
||||||
|
|
||||||
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL);
|
||||||
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_NORMAL);
|
||||||
|
|
||||||
|
AddStep("Press drum bank shortcut", () =>
|
||||||
|
{
|
||||||
|
InputManager.PressKey(Key.ShiftLeft);
|
||||||
|
InputManager.Key(Key.R);
|
||||||
|
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||||
|
});
|
||||||
|
|
||||||
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
|
||||||
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
|
||||||
|
|
||||||
|
AddStep("Press auto bank shortcut", () =>
|
||||||
|
{
|
||||||
|
InputManager.PressKey(Key.ShiftLeft);
|
||||||
|
InputManager.Key(Key.Q);
|
||||||
|
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Should be a noop.
|
||||||
|
hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM);
|
||||||
|
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHotkeysDuringPlacement()
|
||||||
|
{
|
||||||
|
AddStep("Enter placement mode", () => InputManager.Key(Key.Number2));
|
||||||
|
AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<HitObjectComposer>().First().ScreenSpaceDrawQuad.Centre));
|
||||||
|
|
||||||
|
AddStep("Move between two objects", () => EditorClock.Seek(250));
|
||||||
|
|
||||||
|
AddStep("Press normal bank shortcut", () =>
|
||||||
|
{
|
||||||
|
InputManager.PressKey(Key.ShiftLeft);
|
||||||
|
InputManager.Key(Key.W);
|
||||||
|
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||||
|
});
|
||||||
|
|
||||||
|
checkPlacementSample(HitSampleInfo.BANK_NORMAL);
|
||||||
|
|
||||||
|
AddStep("Press drum bank shortcut", () =>
|
||||||
|
{
|
||||||
|
InputManager.PressKey(Key.ShiftLeft);
|
||||||
|
InputManager.Key(Key.R);
|
||||||
|
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||||
|
});
|
||||||
|
|
||||||
|
checkPlacementSample(HitSampleInfo.BANK_DRUM);
|
||||||
|
|
||||||
|
AddStep("Press auto bank shortcut", () =>
|
||||||
|
{
|
||||||
|
InputManager.PressKey(Key.ShiftLeft);
|
||||||
|
InputManager.Key(Key.Q);
|
||||||
|
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||||
|
});
|
||||||
|
|
||||||
|
checkPlacementSample(HitSampleInfo.BANK_NORMAL);
|
||||||
|
|
||||||
|
AddStep("Move after second object", () => EditorClock.Seek(750));
|
||||||
|
checkPlacementSample(HitSampleInfo.BANK_SOFT);
|
||||||
|
|
||||||
|
AddStep("Move to first object", () => EditorClock.Seek(0));
|
||||||
|
checkPlacementSample(HitSampleInfo.BANK_NORMAL);
|
||||||
|
|
||||||
|
void checkPlacementSample(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First().Bank, () => Is.EqualTo(expected));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void clickSamplePiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} sample piece", () =>
|
private void clickSamplePiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} sample piece", () =>
|
||||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
new HitCircle
|
new HitCircle
|
||||||
{
|
{
|
||||||
StartTime = t += spacing,
|
StartTime = t += spacing,
|
||||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft") },
|
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT) },
|
||||||
},
|
},
|
||||||
new HitCircle
|
new HitCircle
|
||||||
{
|
{
|
||||||
@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
StartTime = t += spacing,
|
StartTime = t += spacing,
|
||||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
|
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
|
||||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, "soft") },
|
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, HitSampleInfo.BANK_SOFT) },
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -3,15 +3,61 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Rulesets.Mania;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
|
using osu.Game.Screens.Edit.GameplayTest;
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
|
using osu.Game.Screens.Select;
|
||||||
|
using osu.Game.Tests.Resources;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Navigation
|
namespace osu.Game.Tests.Visual.Navigation
|
||||||
{
|
{
|
||||||
public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene
|
public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene
|
||||||
{
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestEditorGameplayTestAlwaysUsesOriginalRuleset()
|
||||||
|
{
|
||||||
|
BeatmapSetInfo beatmapSet = null!;
|
||||||
|
|
||||||
|
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
|
||||||
|
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
|
||||||
|
|
||||||
|
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
|
||||||
|
AddUntilStep("wait for song select",
|
||||||
|
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
|
||||||
|
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
|
||||||
|
&& songSelect.IsLoaded);
|
||||||
|
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||||
|
|
||||||
|
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||||
|
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||||
|
AddStep("test gameplay", () => ((Editor)Game.ScreenStack.CurrentScreen).TestGameplay());
|
||||||
|
|
||||||
|
AddUntilStep("wait for player", () =>
|
||||||
|
{
|
||||||
|
// notifications may fire at almost any inopportune time and cause annoying test failures.
|
||||||
|
// relentlessly attempt to dismiss any and all interfering overlays, which includes notifications.
|
||||||
|
// this is theoretically not foolproof, but it's the best that can be done here.
|
||||||
|
Game.CloseAllOverlays();
|
||||||
|
return Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
|
||||||
|
|
||||||
|
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
|
||||||
|
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
||||||
|
AddAssert("previous ruleset restored", () => Game.Ruleset.Value.Equals(new ManiaRuleset().RulesetInfo));
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// When entering the editor, a new beatmap is created as part of the asynchronous load process.
|
/// When entering the editor, a new beatmap is created as part of the asynchronous load process.
|
||||||
/// This test ensures that in the case of an early exit from the editor (ie. while it's still loading)
|
/// This test ensures that in the case of an early exit from the editor (ie. while it's still loading)
|
||||||
@ -38,5 +84,63 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
|
|
||||||
BeatmapSetInfo[] allBeatmapSets() => Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray());
|
BeatmapSetInfo[] allBeatmapSets() => Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitEditorWithoutSelection()
|
||||||
|
{
|
||||||
|
BeatmapSetInfo beatmapSet = null!;
|
||||||
|
|
||||||
|
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
|
||||||
|
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
|
||||||
|
|
||||||
|
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
|
||||||
|
AddUntilStep("wait for song select",
|
||||||
|
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
|
||||||
|
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
|
||||||
|
&& songSelect.IsLoaded);
|
||||||
|
|
||||||
|
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||||
|
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||||
|
|
||||||
|
AddStep("escape once", () => InputManager.Key(Key.Escape));
|
||||||
|
|
||||||
|
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitEditorWithSelection()
|
||||||
|
{
|
||||||
|
BeatmapSetInfo beatmapSet = null!;
|
||||||
|
|
||||||
|
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
|
||||||
|
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
|
||||||
|
|
||||||
|
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
|
||||||
|
AddUntilStep("wait for song select",
|
||||||
|
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
|
||||||
|
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
|
||||||
|
&& songSelect.IsLoaded);
|
||||||
|
|
||||||
|
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||||
|
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||||
|
|
||||||
|
AddStep("make selection", () =>
|
||||||
|
{
|
||||||
|
var beatmap = getEditorBeatmap();
|
||||||
|
beatmap.SelectedHitObjects.AddRange(beatmap.HitObjects.Take(5));
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("selection exists", () => getEditorBeatmap().SelectedHitObjects, () => Has.Count.GreaterThan(0));
|
||||||
|
|
||||||
|
AddStep("escape once", () => InputManager.Key(Key.Escape));
|
||||||
|
|
||||||
|
AddAssert("selection empty", () => getEditorBeatmap().SelectedHitObjects, () => Has.Count.Zero);
|
||||||
|
|
||||||
|
AddStep("escape again", () => InputManager.Key(Key.Escape));
|
||||||
|
|
||||||
|
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
|
||||||
|
}
|
||||||
|
|
||||||
|
private EditorBeatmap getEditorBeatmap() => ((Editor)Game.ScreenStack.CurrentScreen).ChildrenOfType<EditorBeatmap>().Single();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ using System.Diagnostics;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
@ -137,8 +138,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
if (!objects.Any())
|
if (!objects.Any())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
double firstHit = objects.First().StartTime;
|
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
|
||||||
double lastHit = objects.Max(o => o.GetEndTime());
|
|
||||||
|
|
||||||
if (lastHit == 0)
|
if (lastHit == 0)
|
||||||
lastHit = objects.Last().StartTime;
|
lastHit = objects.Last().StartTime;
|
||||||
|
@ -20,11 +20,20 @@ namespace osu.Game.Audio
|
|||||||
public const string HIT_FINISH = @"hitfinish";
|
public const string HIT_FINISH = @"hitfinish";
|
||||||
public const string HIT_CLAP = @"hitclap";
|
public const string HIT_CLAP = @"hitclap";
|
||||||
|
|
||||||
|
public const string BANK_NORMAL = @"normal";
|
||||||
|
public const string BANK_SOFT = @"soft";
|
||||||
|
public const string BANK_DRUM = @"drum";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// All valid sample addition constants.
|
/// All valid sample addition constants.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_FINISH, HIT_CLAP };
|
public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_FINISH, HIT_CLAP };
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// All valid bank constants.
|
||||||
|
/// </summary>
|
||||||
|
public static IEnumerable<string> AllBanks => new[] { BANK_NORMAL, BANK_SOFT, BANK_DRUM };
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The name of the sample to load.
|
/// The name of the sample to load.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using osu.Framework.Extensions.ObjectExtensions;
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
@ -11,7 +10,6 @@ using osu.Framework.Platform;
|
|||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
namespace osu.Game.Beatmaps
|
||||||
{
|
{
|
||||||
@ -74,7 +72,7 @@ namespace osu.Game.Beatmaps
|
|||||||
var calculator = ruleset.CreateDifficultyCalculator(working);
|
var calculator = ruleset.CreateDifficultyCalculator(working);
|
||||||
|
|
||||||
beatmap.StarRating = calculator.Calculate().StarRating;
|
beatmap.StarRating = calculator.Calculate().StarRating;
|
||||||
beatmap.Length = calculateLength(working.Beatmap);
|
beatmap.Length = working.Beatmap.CalculatePlayableLength();
|
||||||
beatmap.BPM = 60000 / working.Beatmap.GetMostCommonBeatLength();
|
beatmap.BPM = 60000 / working.Beatmap.GetMostCommonBeatLength();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -82,20 +80,6 @@ namespace osu.Game.Beatmaps
|
|||||||
workingBeatmapCache.Invalidate(beatmapSet);
|
workingBeatmapCache.Invalidate(beatmapSet);
|
||||||
});
|
});
|
||||||
|
|
||||||
private double calculateLength(IBeatmap b)
|
|
||||||
{
|
|
||||||
if (!b.HitObjects.Any())
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
var lastObject = b.HitObjects.Last();
|
|
||||||
|
|
||||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
|
||||||
double endTime = lastObject.GetEndTime();
|
|
||||||
double startTime = b.HitObjects.First().StartTime;
|
|
||||||
|
|
||||||
return endTime - startTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Implementation of IDisposable
|
#region Implementation of IDisposable
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
/// </remarks>
|
/// </remarks>
|
||||||
public class SampleControlPoint : ControlPoint, IEquatable<SampleControlPoint>
|
public class SampleControlPoint : ControlPoint, IEquatable<SampleControlPoint>
|
||||||
{
|
{
|
||||||
public const string DEFAULT_BANK = "normal";
|
public const string DEFAULT_BANK = HitSampleInfo.BANK_NORMAL;
|
||||||
|
|
||||||
public static readonly SampleControlPoint DEFAULT = new SampleControlPoint
|
public static readonly SampleControlPoint DEFAULT = new SampleControlPoint
|
||||||
{
|
{
|
||||||
|
@ -12,6 +12,7 @@ using System.Linq;
|
|||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.Extensions.EnumExtensions;
|
using osu.Framework.Extensions.EnumExtensions;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Beatmaps.Legacy;
|
using osu.Game.Beatmaps.Legacy;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
@ -480,7 +481,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
string stringSampleSet = sampleSet.ToString().ToLowerInvariant();
|
string stringSampleSet = sampleSet.ToString().ToLowerInvariant();
|
||||||
if (stringSampleSet == @"none")
|
if (stringSampleSet == @"none")
|
||||||
stringSampleSet = @"normal";
|
stringSampleSet = HitSampleInfo.BANK_NORMAL;
|
||||||
|
|
||||||
if (timingChange)
|
if (timingChange)
|
||||||
{
|
{
|
||||||
|
@ -589,13 +589,13 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
{
|
{
|
||||||
switch (sampleBank?.ToLowerInvariant())
|
switch (sampleBank?.ToLowerInvariant())
|
||||||
{
|
{
|
||||||
case "normal":
|
case HitSampleInfo.BANK_NORMAL:
|
||||||
return LegacySampleBank.Normal;
|
return LegacySampleBank.Normal;
|
||||||
|
|
||||||
case "soft":
|
case HitSampleInfo.BANK_SOFT:
|
||||||
return LegacySampleBank.Soft;
|
return LegacySampleBank.Soft;
|
||||||
|
|
||||||
case "drum":
|
case HitSampleInfo.BANK_DRUM:
|
||||||
return LegacySampleBank.Drum;
|
return LegacySampleBank.Drum;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -104,6 +104,19 @@ namespace osu.Game.Beatmaps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Find the total milliseconds between the first and last hittable objects.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is cached to <see cref="BeatmapInfo.Length"/>, so using that is preferable when available.
|
||||||
|
/// </remarks>
|
||||||
|
public static double CalculatePlayableLength(this IBeatmap beatmap) => CalculatePlayableLength(beatmap.HitObjects);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Find the timestamps in milliseconds of the start and end of the playable region.
|
||||||
|
/// </summary>
|
||||||
|
public static (double start, double end) CalculatePlayableBounds(this IBeatmap beatmap) => CalculatePlayableBounds(beatmap.HitObjects);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Find the absolute end time of the latest <see cref="HitObject"/> in a beatmap. Will throw if beatmap contains no objects.
|
/// Find the absolute end time of the latest <see cref="HitObject"/> in a beatmap. Will throw if beatmap contains no objects.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -114,5 +127,36 @@ namespace osu.Game.Beatmaps
|
|||||||
/// It's not super efficient so calls should be kept to a minimum.
|
/// It's not super efficient so calls should be kept to a minimum.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime());
|
public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime());
|
||||||
|
|
||||||
|
#region Helper methods
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Find the total milliseconds between the first and last hittable objects.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is cached to <see cref="BeatmapInfo.Length"/>, so using that is preferable when available.
|
||||||
|
/// </remarks>
|
||||||
|
public static double CalculatePlayableLength(IEnumerable<HitObject> objects)
|
||||||
|
{
|
||||||
|
(double start, double end) = CalculatePlayableBounds(objects);
|
||||||
|
|
||||||
|
return end - start;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Find the timestamps in milliseconds of the start and end of the playable region.
|
||||||
|
/// </summary>
|
||||||
|
public static (double start, double end) CalculatePlayableBounds(IEnumerable<HitObject> objects)
|
||||||
|
{
|
||||||
|
if (!objects.Any())
|
||||||
|
return (0, 0);
|
||||||
|
|
||||||
|
double lastObjectTime = objects.Max(o => o.GetEndTime());
|
||||||
|
double firstObjectTime = objects.First().StartTime;
|
||||||
|
|
||||||
|
return (firstObjectTime, lastObjectTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
{
|
{
|
||||||
public const float APPEAR_DURATION = 800;
|
public const float APPEAR_DURATION = 800;
|
||||||
public const float DISAPPEAR_DURATION = 500;
|
public const float DISAPPEAR_DURATION = 500;
|
||||||
|
public const float SHADOW_OPACITY = 0.2f;
|
||||||
|
|
||||||
private const Easing easing_show = Easing.OutSine;
|
private const Easing easing_show = Easing.OutSine;
|
||||||
private const Easing easing_hide = Easing.InSine;
|
private const Easing easing_hide = Easing.InSine;
|
||||||
|
@ -56,6 +56,7 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
Colour = Color4.Black.Opacity(0),
|
Colour = Color4.Black.Opacity(0),
|
||||||
Type = EdgeEffectType.Shadow,
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Hollow = true,
|
||||||
Radius = 10
|
Radius = 10
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -101,7 +102,7 @@ namespace osu.Game.Overlays
|
|||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
base.PopIn();
|
base.PopIn();
|
||||||
FadeEdgeEffectTo(0.4f, WaveContainer.APPEAR_DURATION, Easing.Out);
|
FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
|
@ -5,9 +5,11 @@ using System.Linq;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
@ -16,6 +18,7 @@ using osu.Game.Graphics.Containers;
|
|||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
using osu.Game.Resources.Localisation.Web;
|
using osu.Game.Resources.Localisation.Web;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
|
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
@ -72,6 +75,14 @@ namespace osu.Game.Overlays
|
|||||||
mainContent = new Container
|
mainContent = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Colour = Color4.Black.Opacity(0),
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Radius = 10,
|
||||||
|
Hollow = true,
|
||||||
|
},
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
@ -199,6 +210,7 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
mainContent.FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
|
||||||
|
|
||||||
toastTray.FlushAllToasts();
|
toastTray.FlushAllToasts();
|
||||||
}
|
}
|
||||||
@ -211,6 +223,7 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
mainContent.FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void notificationClosed() => Schedule(() =>
|
private void notificationClosed() => Schedule(() =>
|
||||||
|
@ -10,15 +10,18 @@ using System.Threading.Tasks;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Overlays.Settings;
|
using osu.Game.Overlays.Settings;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
@ -105,6 +108,14 @@ namespace osu.Game.Overlays
|
|||||||
Add(SectionsContainer = new SettingsSectionsContainer
|
Add(SectionsContainer = new SettingsSectionsContainer
|
||||||
{
|
{
|
||||||
Masking = true,
|
Masking = true,
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Colour = Color4.Black.Opacity(0),
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Hollow = true,
|
||||||
|
Radius = 10
|
||||||
|
},
|
||||||
|
MaskingSmoothness = 0,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
ExpandableHeader = CreateHeader(),
|
ExpandableHeader = CreateHeader(),
|
||||||
SelectedSection = { BindTarget = CurrentSection },
|
SelectedSection = { BindTarget = CurrentSection },
|
||||||
@ -156,6 +167,8 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
ContentContainer.MoveToX(ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
|
ContentContainer.MoveToX(ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
|
||||||
|
SectionsContainer.FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
|
||||||
|
|
||||||
// delay load enough to ensure it doesn't overlap with the initial animation.
|
// delay load enough to ensure it doesn't overlap with the initial animation.
|
||||||
// this is done as there is still a brief stutter during load completion which is more visible if the transition is in progress.
|
// this is done as there is still a brief stutter during load completion which is more visible if the transition is in progress.
|
||||||
// the eventual goal would be to remove the need for this by splitting up load into smaller work pieces, or fixing the remaining
|
// the eventual goal would be to remove the need for this by splitting up load into smaller work pieces, or fixing the remaining
|
||||||
@ -175,6 +188,7 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
base.PopOut();
|
base.PopOut();
|
||||||
|
|
||||||
|
SectionsContainer.FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In);
|
||||||
ContentContainer.MoveToX(-WIDTH + ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
|
ContentContainer.MoveToX(-WIDTH + ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
|
||||||
Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint);
|
Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
@ -77,6 +77,8 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
private FillFlowContainer togglesCollection;
|
private FillFlowContainer togglesCollection;
|
||||||
|
|
||||||
|
private FillFlowContainer sampleBankTogglesCollection;
|
||||||
|
|
||||||
private IBindable<bool> hasTiming;
|
private IBindable<bool> hasTiming;
|
||||||
private Bindable<bool> autoSeekOnPlacement;
|
private Bindable<bool> autoSeekOnPlacement;
|
||||||
|
|
||||||
@ -160,6 +162,16 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Spacing = new Vector2(0, 5),
|
Spacing = new Vector2(0, 5),
|
||||||
},
|
},
|
||||||
|
},
|
||||||
|
new EditorToolboxGroup("bank (Shift-Q~R)")
|
||||||
|
{
|
||||||
|
Child = sampleBankTogglesCollection = new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Spacing = new Vector2(0, 5),
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -197,6 +209,8 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
TernaryStates = CreateTernaryButtons().ToArray();
|
TernaryStates = CreateTernaryButtons().ToArray();
|
||||||
togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
|
togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
|
||||||
|
|
||||||
|
sampleBankTogglesCollection.AddRange(BlueprintContainer.SampleBankTernaryStates.Select(b => new DrawableTernaryButton(b)));
|
||||||
|
|
||||||
setSelectTool();
|
setSelectTool();
|
||||||
|
|
||||||
EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
|
EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
|
||||||
@ -249,7 +263,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create all ternary states required to be displayed to the user.
|
/// Create all ternary states required to be displayed to the user.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual IEnumerable<TernaryButton> CreateTernaryButtons() => BlueprintContainer.TernaryStates;
|
protected virtual IEnumerable<TernaryButton> CreateTernaryButtons() => BlueprintContainer.MainTernaryStates;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
|
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
|
||||||
@ -274,7 +288,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
protected override bool OnKeyDown(KeyDownEvent e)
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
{
|
{
|
||||||
if (e.ControlPressed || e.AltPressed || e.SuperPressed || e.ShiftPressed)
|
if (e.ControlPressed || e.AltPressed || e.SuperPressed)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (checkLeftToggleFromKey(e.Key, out int leftIndex))
|
if (checkLeftToggleFromKey(e.Key, out int leftIndex))
|
||||||
@ -291,7 +305,9 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
if (checkRightToggleFromKey(e.Key, out int rightIndex))
|
if (checkRightToggleFromKey(e.Key, out int rightIndex))
|
||||||
{
|
{
|
||||||
var item = togglesCollection.ElementAtOrDefault(rightIndex);
|
var item = e.ShiftPressed
|
||||||
|
? sampleBankTogglesCollection.ElementAtOrDefault(rightIndex)
|
||||||
|
: togglesCollection.ElementAtOrDefault(rightIndex);
|
||||||
|
|
||||||
if (item is DrawableTernaryButton button)
|
if (item is DrawableTernaryButton button)
|
||||||
{
|
{
|
||||||
@ -428,7 +444,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
||||||
double? targetTime = null;
|
double? targetTime = null;
|
||||||
|
|
||||||
if (snapType.HasFlagFast(SnapType.Grids))
|
if (snapType.HasFlagFast(SnapType.GlobalGrids))
|
||||||
{
|
{
|
||||||
if (playfield is ScrollingPlayfield scrollingPlayfield)
|
if (playfield is ScrollingPlayfield scrollingPlayfield)
|
||||||
{
|
{
|
||||||
|
@ -32,6 +32,11 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public PlacementState PlacementActive { get; private set; }
|
public PlacementState PlacementActive { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the sample bank should be taken from the previous hit object.
|
||||||
|
/// </summary>
|
||||||
|
public bool AutomaticBankAssignment { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The <see cref="HitObject"/> that is being placed.
|
/// The <see cref="HitObject"/> that is being placed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -86,11 +91,6 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
|
/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
|
||||||
protected void BeginPlacement(bool commitStart = false)
|
protected void BeginPlacement(bool commitStart = false)
|
||||||
{
|
{
|
||||||
// Take the hitnormal sample of the last hit object
|
|
||||||
var lastHitNormal = getPreviousHitObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
|
|
||||||
if (lastHitNormal != null)
|
|
||||||
HitObject.Samples[0] = lastHitNormal;
|
|
||||||
|
|
||||||
placementHandler.BeginPlacement(HitObject);
|
placementHandler.BeginPlacement(HitObject);
|
||||||
if (commitStart)
|
if (commitStart)
|
||||||
PlacementActive = PlacementState.Active;
|
PlacementActive = PlacementState.Active;
|
||||||
@ -155,6 +155,14 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
if (HitObject is IHasComboInformation comboInformation)
|
if (HitObject is IHasComboInformation comboInformation)
|
||||||
comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
|
comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (AutomaticBankAssignment)
|
||||||
|
{
|
||||||
|
// Take the hitnormal sample of the last hit object
|
||||||
|
var lastHitNormal = getPreviousHitObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
|
||||||
|
if (lastHitNormal != null)
|
||||||
|
HitObject.Samples[0] = lastHitNormal;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -11,8 +11,24 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
public enum SnapType
|
public enum SnapType
|
||||||
{
|
{
|
||||||
None = 0,
|
None = 0,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Snapping to visible nearby objects.
|
||||||
|
/// </summary>
|
||||||
NearbyObjects = 1 << 0,
|
NearbyObjects = 1 << 0,
|
||||||
Grids = 1 << 1,
|
|
||||||
All = NearbyObjects | Grids,
|
/// <summary>
|
||||||
|
/// Grids which are global to the playfield.
|
||||||
|
/// </summary>
|
||||||
|
GlobalGrids = 1 << 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Grids which are relative to other nearby hit objects.
|
||||||
|
/// </summary>
|
||||||
|
RelativeGrids = 1 << 2,
|
||||||
|
|
||||||
|
AllGrids = RelativeGrids | GlobalGrids,
|
||||||
|
|
||||||
|
All = NearbyObjects | GlobalGrids | RelativeGrids,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -154,12 +154,15 @@ namespace osu.Game.Screens.Edit
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="index">The 0-based beat index.</param>
|
/// <param name="index">The 0-based beat index.</param>
|
||||||
/// <param name="beatDivisor">The beat divisor.</param>
|
/// <param name="beatDivisor">The beat divisor.</param>
|
||||||
|
/// <param name="validDivisors">The list of valid divisors which can be chosen from. Assumes ordered from low to high. Defaults to <see cref="PREDEFINED_DIVISORS"/> if omitted.</param>
|
||||||
/// <returns>The applicable divisor.</returns>
|
/// <returns>The applicable divisor.</returns>
|
||||||
public static int GetDivisorForBeatIndex(int index, int beatDivisor)
|
public static int GetDivisorForBeatIndex(int index, int beatDivisor, int[] validDivisors = null)
|
||||||
{
|
{
|
||||||
|
validDivisors ??= PREDEFINED_DIVISORS;
|
||||||
|
|
||||||
int beat = index % beatDivisor;
|
int beat = index % beatDivisor;
|
||||||
|
|
||||||
foreach (int divisor in PREDEFINED_DIVISORS)
|
foreach (int divisor in validDivisors)
|
||||||
{
|
{
|
||||||
if ((beat * divisor) % beatDivisor == 0)
|
if ((beat * divisor) % beatDivisor == 0)
|
||||||
return divisor;
|
return divisor;
|
||||||
|
@ -383,7 +383,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
|
CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
|
||||||
|
|
||||||
Padding = new MarginPadding { Horizontal = 5 };
|
RangePadding = 5;
|
||||||
|
Padding = new MarginPadding { Horizontal = RangePadding };
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -398,15 +399,20 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
ClearInternal();
|
ClearInternal();
|
||||||
CurrentNumber.ValueChanged -= moveMarker;
|
CurrentNumber.ValueChanged -= moveMarker;
|
||||||
|
|
||||||
foreach (int divisor in beatDivisor.ValidDivisors.Value.Presets)
|
int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Last();
|
||||||
|
|
||||||
|
for (int tickIndex = 0; tickIndex <= largestDivisor; tickIndex++)
|
||||||
{
|
{
|
||||||
AddInternal(new Tick(divisor)
|
int divisor = BindableBeatDivisor.GetDivisorForBeatIndex(tickIndex, largestDivisor, (int[])beatDivisor.ValidDivisors.Value.Presets);
|
||||||
|
bool isSolidTick = divisor * (largestDivisor - tickIndex) == largestDivisor;
|
||||||
|
|
||||||
|
AddInternal(new Tick(divisor, isSolidTick)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativePositionAxes = Axes.Both,
|
RelativePositionAxes = Axes.Both,
|
||||||
Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
|
Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
|
||||||
X = getMappedPosition(divisor),
|
X = tickIndex / (float)largestDivisor,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -418,6 +424,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
private void moveMarker(ValueChangedEvent<int> divisor)
|
private void moveMarker(ValueChangedEvent<int> divisor)
|
||||||
{
|
{
|
||||||
marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
|
marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
|
||||||
|
|
||||||
|
foreach (Tick tick in InternalChildren.OfType<Tick>().Where(t => !t.AlwaysDisplayed))
|
||||||
|
{
|
||||||
|
tick.FadeTo(divisor.NewValue % tick.Divisor == 0 ? 0.2f : 0f, 100, Easing.OutQuint);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateValue(float value)
|
protected override void UpdateValue(float value)
|
||||||
@ -483,13 +494,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
OnUserChange(Current.Value);
|
OnUserChange(Current.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
|
private float getMappedPosition(float divisor) => 1 - 1 / divisor;
|
||||||
|
|
||||||
private partial class Tick : Circle
|
private partial class Tick : Circle
|
||||||
{
|
{
|
||||||
public Tick(int divisor)
|
public readonly bool AlwaysDisplayed;
|
||||||
|
|
||||||
|
public readonly int Divisor;
|
||||||
|
|
||||||
|
public Tick(int divisor, bool alwaysDisplayed)
|
||||||
{
|
{
|
||||||
|
AlwaysDisplayed = alwaysDisplayed;
|
||||||
|
Divisor = divisor;
|
||||||
|
|
||||||
Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
|
Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
|
||||||
|
Alpha = alwaysDisplayed ? 1 : 0;
|
||||||
|
|
||||||
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
|
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,7 @@ using osu.Framework.Input;
|
|||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// A container which provides a "blueprint" display of items.
|
/// A container which provides a "blueprint" display of items.
|
||||||
/// Includes selection and manipulation support via a <see cref="Components.SelectionHandler{T}"/>.
|
/// Includes selection and manipulation support via a <see cref="Components.SelectionHandler{T}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract partial class BlueprintContainer<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
public abstract partial class BlueprintContainer<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IKeyBindingHandler<GlobalAction>
|
||||||
where T : class
|
where T : class
|
||||||
{
|
{
|
||||||
protected DragBox DragBox { get; private set; }
|
protected DragBox DragBox { get; private set; }
|
||||||
@ -91,7 +92,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
};
|
};
|
||||||
|
|
||||||
SelectionHandler = CreateSelectionHandler();
|
SelectionHandler = CreateSelectionHandler();
|
||||||
SelectionHandler.DeselectAll = DeselectAll;
|
|
||||||
SelectionHandler.SelectedItems.BindTo(SelectedItems);
|
SelectionHandler.SelectedItems.BindTo(SelectedItems);
|
||||||
|
|
||||||
AddRangeInternal(new[]
|
AddRangeInternal(new[]
|
||||||
@ -279,6 +279,30 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||||
|
{
|
||||||
|
if (e.Repeat)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
switch (e.Action)
|
||||||
|
{
|
||||||
|
case GlobalAction.Back:
|
||||||
|
if (SelectedItems.Count > 0)
|
||||||
|
{
|
||||||
|
DeselectAll();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
#region Blueprint Addition/Removal
|
#region Blueprint Addition/Removal
|
||||||
|
|
||||||
protected virtual void AddBlueprintFor(T item)
|
protected virtual void AddBlueprintFor(T item)
|
||||||
|
@ -14,6 +14,8 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Edit.Tools;
|
using osu.Game.Rulesets.Edit.Tools;
|
||||||
@ -56,7 +58,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
TernaryStates = CreateTernaryButtons().ToArray();
|
MainTernaryStates = CreateTernaryButtons().ToArray();
|
||||||
|
SampleBankTernaryStates = createSampleBankTernaryButtons().ToArray();
|
||||||
|
|
||||||
AddInternal(new DrawableRulesetDependenciesProvidingContainer(Composer.Ruleset)
|
AddInternal(new DrawableRulesetDependenciesProvidingContainer(Composer.Ruleset)
|
||||||
{
|
{
|
||||||
@ -78,9 +81,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
// we own SelectionHandler so don't need to worry about making bindable copies (for simplicity)
|
// we own SelectionHandler so don't need to worry about making bindable copies (for simplicity)
|
||||||
foreach (var kvp in SelectionHandler.SelectionSampleStates)
|
foreach (var kvp in SelectionHandler.SelectionSampleStates)
|
||||||
{
|
|
||||||
kvp.Value.BindValueChanged(_ => updatePlacementSamples());
|
kvp.Value.BindValueChanged(_ => updatePlacementSamples());
|
||||||
}
|
|
||||||
|
foreach (var kvp in SelectionHandler.SelectionBankStates)
|
||||||
|
kvp.Value.BindValueChanged(_ => updatePlacementSamples());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
|
protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
|
||||||
@ -166,6 +170,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
foreach (var kvp in SelectionHandler.SelectionSampleStates)
|
foreach (var kvp in SelectionHandler.SelectionSampleStates)
|
||||||
sampleChanged(kvp.Key, kvp.Value.Value);
|
sampleChanged(kvp.Key, kvp.Value.Value);
|
||||||
|
|
||||||
|
foreach (var kvp in SelectionHandler.SelectionBankStates)
|
||||||
|
bankChanged(kvp.Key, kvp.Value.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void sampleChanged(string sampleName, TernaryState state)
|
private void sampleChanged(string sampleName, TernaryState state)
|
||||||
@ -190,12 +197,24 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void bankChanged(string bankName, TernaryState state)
|
||||||
|
{
|
||||||
|
if (CurrentPlacement == null) return;
|
||||||
|
|
||||||
|
if (bankName == EditorSelectionHandler.HIT_BANK_AUTO)
|
||||||
|
CurrentPlacement.AutomaticBankAssignment = state == TernaryState.True;
|
||||||
|
else if (state == TernaryState.True)
|
||||||
|
CurrentPlacement.HitObject.Samples = CurrentPlacement.HitObject.Samples.Select(s => s.With(newBank: bankName)).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
public readonly Bindable<TernaryState> NewCombo = new Bindable<TernaryState> { Description = "New Combo" };
|
public readonly Bindable<TernaryState> NewCombo = new Bindable<TernaryState> { Description = "New Combo" };
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A collection of states which will be displayed to the user in the toolbox.
|
/// A collection of states which will be displayed to the user in the toolbox.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public TernaryButton[] TernaryStates { get; private set; }
|
public TernaryButton[] MainTernaryStates { get; private set; }
|
||||||
|
|
||||||
|
public TernaryButton[] SampleBankTernaryStates { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create all ternary states required to be displayed to the user.
|
/// Create all ternary states required to be displayed to the user.
|
||||||
@ -209,6 +228,39 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key));
|
yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IEnumerable<TernaryButton> createSampleBankTernaryButtons()
|
||||||
|
{
|
||||||
|
foreach (var kvp in SelectionHandler.SelectionBankStates)
|
||||||
|
yield return new TernaryButton(kvp.Value, kvp.Key.Titleize(), () => getIconForBank(kvp.Key));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable getIconForBank(string sampleName)
|
||||||
|
{
|
||||||
|
return new Container
|
||||||
|
{
|
||||||
|
Size = new Vector2(30, 20),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new SpriteIcon
|
||||||
|
{
|
||||||
|
Size = new Vector2(8),
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Icon = FontAwesome.Solid.VolumeOff
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
X = 10,
|
||||||
|
Y = -1,
|
||||||
|
Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 20),
|
||||||
|
Text = $"{char.ToUpperInvariant(sampleName.First())}"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
private Drawable getIconForSample(string sampleName)
|
private Drawable getIconForSample(string sampleName)
|
||||||
{
|
{
|
||||||
switch (sampleName)
|
switch (sampleName)
|
||||||
|
@ -11,6 +11,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
@ -20,6 +21,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
public partial class EditorSelectionHandler : SelectionHandler<HitObject>
|
public partial class EditorSelectionHandler : SelectionHandler<HitObject>
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A special bank name that is only used in the editor UI.
|
||||||
|
/// When selected and in placement mode, the bank of the last hit object will always be used.
|
||||||
|
/// </summary>
|
||||||
|
public const string HIT_BANK_AUTO = "auto";
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||||
|
|
||||||
@ -48,11 +55,83 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly Dictionary<string, Bindable<TernaryState>> SelectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
|
public readonly Dictionary<string, Bindable<TernaryState>> SelectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The state of each sample bank type for all selected hitobjects.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Dictionary<string, Bindable<TernaryState>> SelectionBankStates = new Dictionary<string, Bindable<TernaryState>>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
|
/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void createStateBindables()
|
private void createStateBindables()
|
||||||
{
|
{
|
||||||
|
foreach (string bankName in HitSampleInfo.AllBanks.Prepend(HIT_BANK_AUTO))
|
||||||
|
{
|
||||||
|
var bindable = new Bindable<TernaryState>
|
||||||
|
{
|
||||||
|
Description = bankName.Titleize()
|
||||||
|
};
|
||||||
|
|
||||||
|
bindable.ValueChanged += state =>
|
||||||
|
{
|
||||||
|
switch (state.NewValue)
|
||||||
|
{
|
||||||
|
case TernaryState.False:
|
||||||
|
if (SelectedItems.Count == 0)
|
||||||
|
{
|
||||||
|
// Ensure that if this is the last selected bank, it should remain selected.
|
||||||
|
if (SelectionBankStates.Values.All(b => b.Value == TernaryState.False))
|
||||||
|
bindable.Value = TernaryState.True;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Auto should never apply when there is a selection made.
|
||||||
|
// This is also required to stop a bindable feedback loop when a HitObject has zero samples (and LINQ `All` below becomes true).
|
||||||
|
if (bankName == HIT_BANK_AUTO)
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Never remove a sample bank.
|
||||||
|
// These are basically radio buttons, not toggles.
|
||||||
|
if (SelectedItems.All(h => h.Samples.All(s => s.Bank == bankName)))
|
||||||
|
bindable.Value = TernaryState.True;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case TernaryState.True:
|
||||||
|
if (SelectedItems.Count == 0)
|
||||||
|
{
|
||||||
|
// Ensure the user can't stack multiple bank selections when there's no hitobject selection.
|
||||||
|
// Note that in normal scenarios this is sorted out by the feedback from applying the bank to the selected objects.
|
||||||
|
foreach (var other in SelectionBankStates.Values)
|
||||||
|
{
|
||||||
|
if (other != bindable)
|
||||||
|
other.Value = TernaryState.False;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Auto should just not apply if there's a selection already made.
|
||||||
|
// Maybe we could make it a disabled button in the future, but right now the editor buttons don't support disabled state.
|
||||||
|
if (bankName == HIT_BANK_AUTO)
|
||||||
|
{
|
||||||
|
bindable.Value = TernaryState.False;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddSampleBank(bankName);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
SelectionBankStates[bankName] = bindable;
|
||||||
|
}
|
||||||
|
|
||||||
|
// start with normal selected.
|
||||||
|
SelectionBankStates[SampleControlPoint.DEFAULT_BANK].Value = TernaryState.True;
|
||||||
|
|
||||||
foreach (string sampleName in HitSampleInfo.AllAdditions)
|
foreach (string sampleName in HitSampleInfo.AllAdditions)
|
||||||
{
|
{
|
||||||
var bindable = new Bindable<TernaryState>
|
var bindable = new Bindable<TernaryState>
|
||||||
@ -104,12 +183,33 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
bindable.Value = GetStateFromSelection(SelectedItems, h => h.Samples.Any(s => s.Name == sampleName));
|
bindable.Value = GetStateFromSelection(SelectedItems, h => h.Samples.Any(s => s.Name == sampleName));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach ((string bankName, var bindable) in SelectionBankStates)
|
||||||
|
{
|
||||||
|
bindable.Value = GetStateFromSelection(SelectedItems, h => h.Samples.All(s => s.Bank == bankName));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Ternary state changes
|
#region Ternary state changes
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a sample bank to all selected <see cref="HitObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="bankName">The name of the sample bank.</param>
|
||||||
|
public void AddSampleBank(string bankName)
|
||||||
|
{
|
||||||
|
EditorBeatmap.PerformOnSelection(h =>
|
||||||
|
{
|
||||||
|
if (h.Samples.All(s => s.Bank == bankName))
|
||||||
|
return;
|
||||||
|
|
||||||
|
h.Samples = h.Samples.Select(s => s.With(newBank: bankName)).ToList();
|
||||||
|
EditorBeatmap.Update(h);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a hit sample to all selected <see cref="HitObject"/>s.
|
/// Adds a hit sample to all selected <see cref="HitObject"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -174,11 +274,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
yield return new TernaryStateToggleMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } };
|
yield return new TernaryStateToggleMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } };
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return new OsuMenuItem("Sound")
|
yield return new OsuMenuItem("Sample")
|
||||||
{
|
{
|
||||||
Items = SelectionSampleStates.Select(kvp =>
|
Items = SelectionSampleStates.Select(kvp =>
|
||||||
new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
||||||
};
|
};
|
||||||
|
|
||||||
|
yield return new OsuMenuItem("Bank")
|
||||||
|
{
|
||||||
|
Items = SelectionBankStates.Select(kvp =>
|
||||||
|
new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -22,6 +22,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
public const float BORDER_RADIUS = 3;
|
public const float BORDER_RADIUS = 3;
|
||||||
|
|
||||||
|
private const float button_padding = 5;
|
||||||
|
|
||||||
public Func<float, bool> OnRotation;
|
public Func<float, bool> OnRotation;
|
||||||
public Func<Vector2, Anchor, bool> OnScale;
|
public Func<Vector2, Anchor, bool> OnScale;
|
||||||
public Func<Direction, bool, bool> OnFlip;
|
public Func<Direction, bool, bool> OnFlip;
|
||||||
@ -182,6 +184,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
return base.OnKeyDown(e);
|
return base.OnKeyDown(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
ensureButtonsOnScreen();
|
||||||
|
}
|
||||||
|
|
||||||
private void recreate()
|
private void recreate()
|
||||||
{
|
{
|
||||||
if (LoadState < LoadState.Loading)
|
if (LoadState < LoadState.Loading)
|
||||||
@ -234,11 +243,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
},
|
},
|
||||||
buttons = new FillFlowContainer
|
buttons = new FillFlowContainer
|
||||||
{
|
{
|
||||||
Y = 20,
|
AutoSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Both,
|
Height = 30,
|
||||||
Direction = FillDirection.Horizontal,
|
Direction = FillDirection.Horizontal,
|
||||||
Anchor = Anchor.BottomCentre,
|
Margin = new MarginPadding(button_padding),
|
||||||
Origin = Anchor.Centre
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -352,5 +360,39 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
if (activeOperations++ == 0)
|
if (activeOperations++ == 0)
|
||||||
OperationStarted?.Invoke();
|
OperationStarted?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ensureButtonsOnScreen()
|
||||||
|
{
|
||||||
|
buttons.Position = Vector2.Zero;
|
||||||
|
|
||||||
|
var thisQuad = ScreenSpaceDrawQuad;
|
||||||
|
|
||||||
|
// Shrink the parent quad to give a bit of padding so the buttons don't stick *right* on the border.
|
||||||
|
// AABBFloat assumes no rotation. one would hope the whole editor is not being rotated.
|
||||||
|
var parentQuad = Parent.ScreenSpaceDrawQuad.AABBFloat.Shrink(ToLocalSpace(thisQuad.TopLeft + new Vector2(button_padding * 2)));
|
||||||
|
|
||||||
|
float topExcess = thisQuad.TopLeft.Y - parentQuad.TopLeft.Y;
|
||||||
|
float bottomExcess = parentQuad.BottomLeft.Y - thisQuad.BottomLeft.Y;
|
||||||
|
float leftExcess = thisQuad.TopLeft.X - parentQuad.TopLeft.X;
|
||||||
|
float rightExcess = parentQuad.TopRight.X - thisQuad.TopRight.X;
|
||||||
|
|
||||||
|
if (topExcess + bottomExcess < buttons.Height + button_padding)
|
||||||
|
{
|
||||||
|
buttons.Anchor = Anchor.BottomCentre;
|
||||||
|
buttons.Origin = Anchor.BottomCentre;
|
||||||
|
}
|
||||||
|
else if (topExcess > bottomExcess)
|
||||||
|
{
|
||||||
|
buttons.Anchor = Anchor.TopCentre;
|
||||||
|
buttons.Origin = Anchor.BottomCentre;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
buttons.Anchor = Anchor.BottomCentre;
|
||||||
|
buttons.Origin = Anchor.TopCentre;
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.X += ToLocalSpace(thisQuad.TopLeft - new Vector2(Math.Min(0, leftExcess)) + new Vector2(Math.Min(0, rightExcess))).X;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -197,9 +197,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
#region Selection Handling
|
#region Selection Handling
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Bind an action to deselect all selected blueprints.
|
/// Deselect all selected items.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal Action DeselectAll { private get; set; }
|
protected void DeselectAll() => SelectedItems.Clear();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handle a blueprint becoming selected.
|
/// Handle a blueprint becoming selected.
|
||||||
@ -303,7 +303,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
if (blueprint.IsSelected)
|
if (blueprint.IsSelected)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
DeselectAll?.Invoke();
|
DeselectAll();
|
||||||
blueprint.Select();
|
blueprint.Select();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -311,6 +311,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
protected void DeleteSelected()
|
protected void DeleteSelected()
|
||||||
{
|
{
|
||||||
DeleteItems(SelectedItems.ToArray());
|
DeleteItems(SelectedItems.ToArray());
|
||||||
|
DeselectAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -3,39 +3,14 @@
|
|||||||
|
|
||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
|
|
||||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||||
{
|
{
|
||||||
public partial class MatchTypePill : OnlinePlayComposite
|
public partial class MatchTypePill : OnlinePlayPill
|
||||||
{
|
{
|
||||||
private OsuTextFlowContainer textFlow;
|
|
||||||
|
|
||||||
public MatchTypePill()
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
InternalChild = new PillContainer
|
|
||||||
{
|
|
||||||
Child = textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
|
|
||||||
{
|
|
||||||
Anchor = Anchor.CentreLeft,
|
|
||||||
Origin = Anchor.CentreLeft,
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
@ -45,8 +20,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
|||||||
|
|
||||||
private void onMatchTypeChanged(ValueChangedEvent<MatchType> type)
|
private void onMatchTypeChanged(ValueChangedEvent<MatchType> type)
|
||||||
{
|
{
|
||||||
textFlow.Clear();
|
TextFlow.Text = type.NewValue.GetLocalisableDescription();
|
||||||
textFlow.AddText(type.NewValue.GetLocalisableDescription());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,37 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||||
|
{
|
||||||
|
public abstract partial class OnlinePlayPill : OnlinePlayComposite
|
||||||
|
{
|
||||||
|
protected PillContainer Pill { get; private set; } = null!;
|
||||||
|
protected OsuTextFlowContainer TextFlow { get; private set; } = null!;
|
||||||
|
protected virtual FontUsage Font => OsuFont.GetFont(size: 12);
|
||||||
|
|
||||||
|
protected OnlinePlayPill()
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChild = Pill = new PillContainer
|
||||||
|
{
|
||||||
|
Child = TextFlow = new OsuTextFlowContainer(s => s.Font = Font)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -5,40 +5,16 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Humanizer;
|
using Humanizer;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Extensions.LocalisationExtensions;
|
using osu.Framework.Extensions.LocalisationExtensions;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A pill that displays the playlist item count.
|
/// A pill that displays the playlist item count.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class PlaylistCountPill : OnlinePlayComposite
|
public partial class PlaylistCountPill : OnlinePlayPill
|
||||||
{
|
{
|
||||||
private OsuTextFlowContainer count;
|
|
||||||
|
|
||||||
public PlaylistCountPill()
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
InternalChild = new PillContainer
|
|
||||||
{
|
|
||||||
Child = count = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
@ -55,10 +31,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
|||||||
? Playlist.Count(i => !i.Expired)
|
? Playlist.Count(i => !i.Expired)
|
||||||
: PlaylistItemStats.Value.CountActive;
|
: PlaylistItemStats.Value.CountActive;
|
||||||
|
|
||||||
count.Clear();
|
TextFlow.Clear();
|
||||||
count.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold));
|
TextFlow.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold));
|
||||||
count.AddText(" ");
|
TextFlow.AddText(" ");
|
||||||
count.AddText("Beatmap".ToQuantity(activeItems, ShowQuantityAs.None));
|
TextFlow.AddText("Beatmap".ToQuantity(activeItems, ShowQuantityAs.None));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,39 +3,14 @@
|
|||||||
|
|
||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Online.Multiplayer;
|
using osu.Game.Online.Multiplayer;
|
||||||
|
|
||||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||||
{
|
{
|
||||||
public partial class QueueModePill : OnlinePlayComposite
|
public partial class QueueModePill : OnlinePlayPill
|
||||||
{
|
{
|
||||||
private OsuTextFlowContainer textFlow;
|
|
||||||
|
|
||||||
public QueueModePill()
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
InternalChild = new PillContainer
|
|
||||||
{
|
|
||||||
Child = textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
|
|
||||||
{
|
|
||||||
Anchor = Anchor.CentreLeft,
|
|
||||||
Origin = Anchor.CentreLeft,
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
@ -45,8 +20,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
|||||||
|
|
||||||
private void onQueueModeChanged(ValueChangedEvent<QueueMode> mode)
|
private void onQueueModeChanged(ValueChangedEvent<QueueMode> mode)
|
||||||
{
|
{
|
||||||
textFlow.Clear();
|
TextFlow.Text = mode.NewValue.GetLocalisableDescription();
|
||||||
textFlow.AddText(mode.NewValue.GetLocalisableDescription());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,58 +5,30 @@
|
|||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||||
{
|
{
|
||||||
public partial class RoomSpecialCategoryPill : OnlinePlayComposite
|
public partial class RoomSpecialCategoryPill : OnlinePlayPill
|
||||||
{
|
{
|
||||||
private SpriteText text;
|
|
||||||
private PillContainer pill;
|
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
public RoomSpecialCategoryPill()
|
protected override FontUsage Font => base.Font.With(weight: FontWeight.SemiBold);
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
InternalChild = pill = new PillContainer
|
|
||||||
{
|
|
||||||
Background =
|
|
||||||
{
|
|
||||||
Colour = colours.Pink,
|
|
||||||
Alpha = 1
|
|
||||||
},
|
|
||||||
Child = text = new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 12),
|
|
||||||
Colour = Color4.Black
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Pill.Background.Alpha = 1;
|
||||||
|
TextFlow.Colour = Color4.Black;
|
||||||
|
|
||||||
Category.BindValueChanged(c =>
|
Category.BindValueChanged(c =>
|
||||||
{
|
{
|
||||||
text.Text = c.NewValue.GetLocalisableDescription();
|
TextFlow.Text = c.NewValue.GetLocalisableDescription();
|
||||||
|
Pill.Background.Colour = colours.ForRoomCategory(c.NewValue) ?? colours.Pink;
|
||||||
var backgroundColour = colours.ForRoomCategory(Category.Value);
|
|
||||||
if (backgroundColour != null)
|
|
||||||
pill.Background.Colour = backgroundColour.Value;
|
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,43 +8,20 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
using osu.Game.Online.Rooms.RoomStatuses;
|
using osu.Game.Online.Rooms.RoomStatuses;
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A pill that displays the room's current status.
|
/// A pill that displays the room's current status.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class RoomStatusPill : OnlinePlayComposite
|
public partial class RoomStatusPill : OnlinePlayPill
|
||||||
{
|
{
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
private PillContainer pill;
|
protected override FontUsage Font => base.Font.With(weight: FontWeight.SemiBold);
|
||||||
private SpriteText statusText;
|
|
||||||
|
|
||||||
public RoomStatusPill()
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
InternalChild = pill = new PillContainer
|
|
||||||
{
|
|
||||||
Child = statusText = new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 12),
|
|
||||||
Colour = Color4.Black
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
@ -54,15 +31,17 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
|||||||
Status.BindValueChanged(_ => updateDisplay(), true);
|
Status.BindValueChanged(_ => updateDisplay(), true);
|
||||||
|
|
||||||
FinishTransforms(true);
|
FinishTransforms(true);
|
||||||
|
|
||||||
|
TextFlow.Colour = Colour4.Black;
|
||||||
|
Pill.Background.Alpha = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateDisplay()
|
private void updateDisplay()
|
||||||
{
|
{
|
||||||
RoomStatus status = getDisplayStatus();
|
RoomStatus status = getDisplayStatus();
|
||||||
|
|
||||||
pill.Background.Alpha = 1;
|
Pill.Background.FadeColour(status.GetAppropriateColour(colours), 100);
|
||||||
pill.Background.FadeColour(status.GetAppropriateColour(colours), 100);
|
TextFlow.Text = status.Message;
|
||||||
statusText.Text = status.Message;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private RoomStatus getDisplayStatus()
|
private RoomStatus getDisplayStatus()
|
||||||
|
@ -15,8 +15,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Localisation;
|
|
||||||
using osu.Game.Localisation;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
@ -24,14 +22,13 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
public Func<Task<ScoreInfo>> SaveReplay;
|
public Func<Task<ScoreInfo>> SaveReplay;
|
||||||
|
|
||||||
public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader;
|
public override string Header => "failed";
|
||||||
public override LocalisableString Description => GameplayMenuOverlayStrings.FailedDescription;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
|
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
||||||
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||||
// from #10339 maybe this is a better visual effect
|
// from #10339 maybe this is a better visual effect
|
||||||
Add(new Container
|
Add(new Container
|
||||||
{
|
{
|
||||||
|
@ -1,12 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Humanizer;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -15,7 +12,7 @@ using osu.Framework.Graphics.Effects;
|
|||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Localisation;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
@ -39,8 +36,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||||
|
|
||||||
public Action OnRetry;
|
public Action? OnRetry;
|
||||||
public Action OnQuit;
|
public Action? OnQuit;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
|
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
|
||||||
@ -52,14 +49,15 @@ namespace osu.Game.Screens.Play
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual Action SelectAction => () => InternalButtons.Selected?.TriggerClick();
|
protected virtual Action SelectAction => () => InternalButtons.Selected?.TriggerClick();
|
||||||
|
|
||||||
public abstract LocalisableString Header { get; }
|
public abstract string Header { get; }
|
||||||
|
|
||||||
public abstract LocalisableString Description { get; }
|
protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons = null!;
|
||||||
|
|
||||||
protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons;
|
|
||||||
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
|
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
|
||||||
|
|
||||||
private FillFlowContainer retryCounterContainer;
|
private TextFlowContainer playInfoText = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private GlobalActionContainer globalAction { get; set; } = null!;
|
||||||
|
|
||||||
protected GameplayMenuOverlay()
|
protected GameplayMenuOverlay()
|
||||||
{
|
{
|
||||||
@ -87,36 +85,13 @@ namespace osu.Game.Screens.Play
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new FillFlowContainer
|
new OsuSpriteText
|
||||||
{
|
{
|
||||||
|
Text = Header,
|
||||||
|
Font = OsuFont.GetFont(size: 48),
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
RelativeSizeAxes = Axes.X,
|
Colour = colours.Yellow,
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
Spacing = new Vector2(0, 20),
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = Header,
|
|
||||||
Font = OsuFont.GetFont(size: 30),
|
|
||||||
Spacing = new Vector2(5, 0),
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Colour = colours.Yellow,
|
|
||||||
Shadow = true,
|
|
||||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = Description,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Shadow = true,
|
|
||||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
InternalButtons = new SelectionCycleFillFlowContainer<DialogButton>
|
InternalButtons = new SelectionCycleFillFlowContainer<DialogButton>
|
||||||
{
|
{
|
||||||
@ -133,10 +108,11 @@ namespace osu.Game.Screens.Play
|
|||||||
Radius = 50
|
Radius = 50
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
retryCounterContainer = new FillFlowContainer
|
playInfoText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.GetFont(size: 18))
|
||||||
{
|
{
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
|
TextAnchor = Anchor.TopCentre,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -145,7 +121,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
State.ValueChanged += _ => InternalButtons.Deselect();
|
State.ValueChanged += _ => InternalButtons.Deselect();
|
||||||
|
|
||||||
updateRetryCount();
|
updateInfoText();
|
||||||
}
|
}
|
||||||
|
|
||||||
private int retries;
|
private int retries;
|
||||||
@ -158,12 +134,18 @@ namespace osu.Game.Screens.Play
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
retries = value;
|
retries = value;
|
||||||
if (retryCounterContainer != null)
|
|
||||||
updateRetryCount();
|
if (IsLoaded)
|
||||||
|
updateInfoText();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopIn() => this.FadeIn(TRANSITION_DURATION, Easing.In);
|
protected override void PopIn()
|
||||||
|
{
|
||||||
|
this.FadeIn(TRANSITION_DURATION, Easing.In);
|
||||||
|
updateInfoText();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void PopOut() => this.FadeOut(TRANSITION_DURATION, Easing.In);
|
protected override void PopOut() => this.FadeOut(TRANSITION_DURATION, Easing.In);
|
||||||
|
|
||||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||||
@ -171,7 +153,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e) => true;
|
protected override bool OnMouseMove(MouseMoveEvent e) => true;
|
||||||
|
|
||||||
protected void AddButton(LocalisableString text, Color4 colour, Action action)
|
protected void AddButton(string text, Color4 colour, Action? action)
|
||||||
{
|
{
|
||||||
var button = new Button
|
var button = new Button
|
||||||
{
|
{
|
||||||
@ -218,35 +200,39 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateRetryCount()
|
[Resolved]
|
||||||
{
|
private IGameplayClock? gameplayClock { get; set; }
|
||||||
// "You've retried 1,065 times in this session"
|
|
||||||
// "You've retried 1 time in this session"
|
|
||||||
|
|
||||||
retryCounterContainer.Children = new Drawable[]
|
[Resolved]
|
||||||
|
private GameplayState? gameplayState { get; set; }
|
||||||
|
|
||||||
|
private void updateInfoText()
|
||||||
|
{
|
||||||
|
playInfoText.Clear();
|
||||||
|
playInfoText.AddText("Retry count: ");
|
||||||
|
playInfoText.AddText(retries.ToString(), cp => cp.Font = cp.Font.With(weight: FontWeight.Bold));
|
||||||
|
|
||||||
|
if (getSongProgress() is int progress)
|
||||||
{
|
{
|
||||||
new OsuSpriteText
|
playInfoText.NewLine();
|
||||||
{
|
playInfoText.AddText("Song progress: ");
|
||||||
Text = "You've retried ",
|
playInfoText.AddText($"{progress}%", cp => cp.Font = cp.Font.With(weight: FontWeight.Bold));
|
||||||
Shadow = true,
|
}
|
||||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
}
|
||||||
Font = OsuFont.GetFont(size: 18),
|
|
||||||
},
|
private int? getSongProgress()
|
||||||
new OsuSpriteText
|
{
|
||||||
{
|
if (gameplayClock == null || gameplayState == null)
|
||||||
Text = "time".ToQuantity(retries),
|
return null;
|
||||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 18),
|
|
||||||
Shadow = true,
|
(double firstHitTime, double lastHitTime) = gameplayState.Beatmap.CalculatePlayableBounds();
|
||||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
|
||||||
},
|
double playableLength = (lastHitTime - firstHitTime);
|
||||||
new OsuSpriteText
|
|
||||||
{
|
if (playableLength == 0)
|
||||||
Text = " in this session",
|
return 0;
|
||||||
Shadow = true,
|
|
||||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
return (int)Math.Clamp(((gameplayClock.CurrentTime - firstHitTime) / playableLength) * 100, 0, 100);
|
||||||
Font = OsuFont.GetFont(size: 18),
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private partial class Button : DialogButton
|
private partial class Button : DialogButton
|
||||||
@ -261,9 +247,6 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private GlobalActionContainer globalAction { get; set; }
|
|
||||||
|
|
||||||
protected override bool Handle(UIEvent e)
|
protected override bool Handle(UIEvent e)
|
||||||
{
|
{
|
||||||
switch (e)
|
switch (e)
|
||||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
@ -26,8 +27,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
if (!objects.Any())
|
if (!objects.Any())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
double firstHit = objects.First().StartTime;
|
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
|
||||||
double lastHit = objects.Max(o => o.GetEndTime());
|
|
||||||
|
|
||||||
if (lastHit == 0)
|
if (lastHit == 0)
|
||||||
lastHit = objects.Last().StartTime;
|
lastHit = objects.Last().StartTime;
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.HUD
|
namespace osu.Game.Screens.Play.HUD
|
||||||
@ -26,8 +27,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
if (!objects.Any())
|
if (!objects.Any())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
double firstHit = objects.First().StartTime;
|
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
|
||||||
double lastHit = objects.Max(o => o.GetEndTime());
|
|
||||||
|
|
||||||
if (lastHit == 0)
|
if (lastHit == 0)
|
||||||
lastHit = objects.Last().StartTime;
|
lastHit = objects.Last().StartTime;
|
||||||
|
@ -2,12 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
@ -52,9 +52,9 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
objects = value;
|
objects = value;
|
||||||
FirstHitTime = objects.FirstOrDefault()?.StartTime ?? 0;
|
|
||||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
(FirstHitTime, LastHitTime) = BeatmapExtensions.CalculatePlayableBounds(objects);
|
||||||
LastHitTime = objects.LastOrDefault()?.GetEndTime() ?? 0;
|
|
||||||
UpdateObjects(objects);
|
UpdateObjects(objects);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -145,12 +145,12 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
double time = gameplayClock?.CurrentTime ?? Time.Current;
|
double time = gameplayClock?.CurrentTime ?? Time.Current;
|
||||||
|
|
||||||
double songCurrentTime = time - startTime;
|
double songCurrentTime = time - startTime;
|
||||||
int currentPercent = Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
|
int currentPercent = songLength == 0 ? 0 : Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
|
||||||
int currentSecond = (int)Math.Floor(songCurrentTime / 1000.0);
|
int currentSecond = (int)Math.Floor(songCurrentTime / 1000.0);
|
||||||
|
|
||||||
if (currentPercent != previousPercent)
|
if (currentPercent != previousPercent)
|
||||||
{
|
{
|
||||||
progress.Text = currentPercent + @"%";
|
progress.Text = $@"{currentPercent}%";
|
||||||
previousPercent = currentPercent;
|
previousPercent = currentPercent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9,11 +9,9 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Localisation;
|
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Localisation;
|
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -25,8 +23,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
|
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
|
||||||
|
|
||||||
public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader;
|
public override string Header => "paused";
|
||||||
public override LocalisableString Description => GameplayMenuOverlayStrings.PausedDescription;
|
|
||||||
|
|
||||||
private SkinnableSound pauseLoop;
|
private SkinnableSound pauseLoop;
|
||||||
|
|
||||||
@ -35,9 +32,9 @@ namespace osu.Game.Screens.Play
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume?.Invoke());
|
AddButton("Continue", colours.Green, () => OnResume?.Invoke());
|
||||||
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
|
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
||||||
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||||
|
|
||||||
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
|
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user