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Add "important" frames and record rate options
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commit
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@ -3,14 +3,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Input.States;
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using osu.Framework.Logging;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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@ -206,10 +207,6 @@ namespace osu.Game.Tests.Gameplay
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public List<TestAction> Actions = new List<TestAction>();
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public TestReplayFrame()
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{
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}
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public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
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: base(time)
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{
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@ -230,7 +227,7 @@ namespace osu.Game.Tests.Gameplay
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{
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}
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protected override ReplayFrame HandleFrame(InputState state, List<TestAction> pressedActions) =>
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protected override ReplayFrame HandleFrame(InputState state, List<TestAction> pressedActions, ReplayFrame previousFrame) =>
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new TestReplayFrame(Time.Current, ToLocalSpace(state.Mouse.Position), pressedActions.ToArray());
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}
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@ -241,6 +238,10 @@ namespace osu.Game.Tests.Gameplay
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private readonly List<T> pressedActions = new List<T>();
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private InputManager inputManager;
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public int RecordFrameRate = 60;
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protected ReplayRecorder(Replay target)
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{
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this.target = target;
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@ -250,33 +251,45 @@ namespace osu.Game.Tests.Gameplay
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Depth = float.MinValue;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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recordFrame();
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recordFrame(false);
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return base.OnMouseMove(e);
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}
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public bool OnPressed(T action)
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{
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pressedActions.Add(action);
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recordFrame();
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recordFrame(true);
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return false;
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}
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public void OnReleased(T action)
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{
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pressedActions.Remove(action);
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recordFrame();
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recordFrame(true);
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}
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private void recordFrame()
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private void recordFrame(bool important)
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{
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var frame = HandleFrame(GetContainingInputManager().CurrentState, pressedActions);
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var last = target.Frames.LastOrDefault();
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if (!important && last != null && Time.Current - last.Time < (1000d / RecordFrameRate))
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return;
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var frame = HandleFrame(inputManager.CurrentState, pressedActions, last);
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if (frame != null)
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target.Frames.Add(frame);
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}
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protected abstract ReplayFrame HandleFrame(InputState state, List<T> pressedActions);
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protected abstract ReplayFrame HandleFrame(InputState state, List<T> testActions, ReplayFrame previousFrame);
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}
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}
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