mirror of
https://github.com/ppy/osu.git
synced 2025-03-04 01:22:54 +08:00
Merge branch 'master' into velopack
This commit is contained in:
commit
d5b52152f4
@ -21,7 +21,7 @@
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2024.517.0",
|
||||
"version": "2024.802.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
|
12
.github/workflows/ci.yml
vendored
12
.github/workflows/ci.yml
vendored
@ -64,10 +64,11 @@ jobs:
|
||||
matrix:
|
||||
os:
|
||||
- { prettyname: Windows, fullname: windows-latest }
|
||||
- { prettyname: macOS, fullname: macos-latest }
|
||||
# macOS runner performance has gotten unbearably slow so let's turn them off temporarily.
|
||||
# - { prettyname: macOS, fullname: macos-latest }
|
||||
- { prettyname: Linux, fullname: ubuntu-latest }
|
||||
threadingMode: ['SingleThread', 'MultiThreaded']
|
||||
timeout-minutes: 60
|
||||
timeout-minutes: 120
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
@ -120,9 +121,7 @@ jobs:
|
||||
|
||||
build-only-ios:
|
||||
name: Build only (iOS)
|
||||
# `macos-13` is required, because the newest Microsoft.iOS.Sdk versions require Xcode 14.3.
|
||||
# TODO: can be changed to `macos-latest` once `macos-13` becomes latest (currently in beta: https://github.com/actions/runner-images/tree/main#available-images)
|
||||
runs-on: macos-13
|
||||
runs-on: macos-latest
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
@ -136,8 +135,5 @@ jobs:
|
||||
- name: Install .NET Workloads
|
||||
run: dotnet workload install maui-ios
|
||||
|
||||
- name: Select Xcode 15.2
|
||||
run: sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c Debug osu.iOS
|
||||
|
2
.github/workflows/diffcalc.yml
vendored
2
.github/workflows/diffcalc.yml
vendored
@ -111,7 +111,7 @@ jobs:
|
||||
steps:
|
||||
- name: Check permissions
|
||||
run: |
|
||||
ALLOWED_USERS=(smoogipoo peppy bdach)
|
||||
ALLOWED_USERS=(smoogipoo peppy bdach frenzibyte)
|
||||
for i in "${ALLOWED_USERS[@]}"; do
|
||||
if [[ "${{ github.actor }}" == "$i" ]]; then
|
||||
exit 0
|
||||
|
1
.gitignore
vendored
1
.gitignore
vendored
@ -266,6 +266,7 @@ __pycache__/
|
||||
.idea/**/dictionaries
|
||||
.idea/**/shelf
|
||||
.idea/*/.idea/projectSettingsUpdater.xml
|
||||
.idea/*/.idea/encodings.xml
|
||||
|
||||
# Generated files
|
||||
.idea/**/contentModel.xml
|
||||
|
@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with NO BOM" />
|
||||
</project>
|
@ -55,7 +55,7 @@ When in doubt, it's probably best to start with a discussion first. We will esca
|
||||
|
||||
While pull requests from unaffiliated contributors are welcome, please note that due to significant community interest and limited review throughput, the core team's primary focus is on the issues which are currently [on the roadmap](https://github.com/orgs/ppy/projects/7/views/6). Reviewing PRs that fall outside of the scope of the roadmap is done on a best-effort basis, so please be aware that it may take a while before a core maintainer gets around to review your change.
|
||||
|
||||
The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues to start with. We also have a [`good-first-issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3Agood-first-issue) label, although from experience it is not used very often, as it is relatively rare that we can spot an issue that will definitively be a good first issue for a new contributor regardless of their programming experience.
|
||||
The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues to start with. We also have a [`good first issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22) label, although from experience it is not used very often, as it is relatively rare that we can spot an issue that will definitively be a good first issue for a new contributor regardless of their programming experience.
|
||||
|
||||
In the case of simple issues, a direct PR is okay. However, if you decide to work on an existing issue which doesn't seem trivial, **please ask us first**. This way we can try to estimate if it is a good fit for you and provide the correct direction on how to address it. In addition, note that while we do not rule out external contributors from working on roadmapped issues, we will generally prefer to handle them ourselves unless they're not very time sensitive.
|
||||
|
||||
|
@ -7,7 +7,6 @@ T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable<T> ins
|
||||
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
|
||||
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
|
||||
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
|
||||
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
|
||||
M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
|
||||
M:System.Guid.#ctor;Probably meaning to use Guid.NewGuid() instead. If actually wanting empty, use Guid.Empty.
|
||||
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable<T>,NotificationCallbackDelegate<T>) instead.
|
||||
|
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.625.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.809.2" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Security.Principal;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -21,48 +20,14 @@ namespace osu.Desktop.Security
|
||||
[Resolved]
|
||||
private INotificationOverlay notifications { get; set; } = null!;
|
||||
|
||||
private bool elevated;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
elevated = checkElevated();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (elevated)
|
||||
if (Environment.IsPrivilegedProcess)
|
||||
notifications.Post(new ElevatedPrivilegesNotification());
|
||||
}
|
||||
|
||||
private bool checkElevated()
|
||||
{
|
||||
try
|
||||
{
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
if (!OperatingSystem.IsWindows()) return false;
|
||||
|
||||
var windowsIdentity = WindowsIdentity.GetCurrent();
|
||||
var windowsPrincipal = new WindowsPrincipal(windowsIdentity);
|
||||
|
||||
return windowsPrincipal.IsInRole(WindowsBuiltInRole.Administrator);
|
||||
|
||||
case RuntimeInfo.Platform.macOS:
|
||||
case RuntimeInfo.Platform.Linux:
|
||||
return Mono.Unix.Native.Syscall.geteuid() == 0;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private partial class ElevatedPrivilegesNotification : SimpleNotification
|
||||
{
|
||||
public override bool IsImportant => true;
|
||||
|
@ -23,7 +23,6 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageReference Include="Velopack" Version="0.0.583" />
|
||||
|
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneCatchEditorSaving : EditorSavingTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestCatchJuiceStreamTickCorrect()
|
||||
{
|
||||
AddStep("enter timing mode", () => InputManager.Key(Key.F3));
|
||||
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
||||
AddStep("enter compose mode", () => InputManager.Key(Key.F1));
|
||||
|
||||
Vector2 startPoint = Vector2.Zero;
|
||||
float increment = 0;
|
||||
|
||||
AddUntilStep("wait for playfield", () => this.ChildrenOfType<CatchPlayfield>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddStep("move to centre", () =>
|
||||
{
|
||||
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
|
||||
startPoint = playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Height / 3);
|
||||
increment = playfield.ScreenSpaceDrawQuad.Height / 10;
|
||||
InputManager.MoveMouseTo(startPoint);
|
||||
});
|
||||
AddStep("choose juice stream placing tool", () => InputManager.Key(Key.Number3));
|
||||
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(2 * increment, -increment)));
|
||||
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(-2 * increment, -2 * increment)));
|
||||
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(0, -3 * increment)));
|
||||
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
AddUntilStep("juice stream placed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(1));
|
||||
|
||||
int largeDropletCount = 0, tinyDropletCount = 0;
|
||||
AddStep("store droplet count", () =>
|
||||
{
|
||||
largeDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet));
|
||||
tinyDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet));
|
||||
});
|
||||
|
||||
SaveEditor();
|
||||
ReloadEditorToSameBeatmap();
|
||||
|
||||
AddAssert("large droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet)), () => Is.EqualTo(largeDropletCount));
|
||||
AddAssert("tiny droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet)), () => Is.EqualTo(tinyDropletCount));
|
||||
}
|
||||
}
|
||||
}
|
@ -82,6 +82,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
|
||||
AddMouseMoveStep(-100, 100);
|
||||
addVertexCheckStep(3, 1, times[0], positions[0]);
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -100,6 +101,9 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
AddMouseMoveStep(times[2] - 50, positions[2] - 50);
|
||||
addVertexCheckStep(4, 1, times[1] - 50, positions[1] - 50);
|
||||
addVertexCheckStep(4, 2, times[2] - 50, positions[2] - 50);
|
||||
|
||||
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -113,6 +117,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
addDragStartStep(times[1], positions[1]);
|
||||
AddMouseMoveStep(times[1], 400);
|
||||
AddAssert("slider velocity changed", () => !hitObject.SliderVelocityMultiplierBindable.IsDefault);
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -129,6 +134,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
AddStep("scroll playfield", () => manualClock.CurrentTime += 200);
|
||||
AddMouseMoveStep(times[1] + 200, positions[1] + 100);
|
||||
addVertexCheckStep(2, 1, times[1] + 200, positions[1] + 100);
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -161,18 +167,18 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
addAddVertexSteps(500, 150);
|
||||
addVertexCheckStep(3, 1, 500, 150);
|
||||
|
||||
addAddVertexSteps(90, 200);
|
||||
addVertexCheckStep(4, 1, times[0], positions[0]);
|
||||
addAddVertexSteps(160, 200);
|
||||
addVertexCheckStep(4, 1, 160, 200);
|
||||
|
||||
addAddVertexSteps(750, 180);
|
||||
addVertexCheckStep(5, 4, 750, 180);
|
||||
addVertexCheckStep(5, 4, 800, 160);
|
||||
AddAssert("duration is changed", () => Precision.AlmostEquals(hitObject.Duration, 800 - times[0], 1e-3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteVertex()
|
||||
{
|
||||
double[] times = { 100, 300, 500 };
|
||||
double[] times = { 100, 300, 400 };
|
||||
float[] positions = { 100, 200, 150 };
|
||||
addBlueprintStep(times, positions);
|
||||
|
||||
@ -265,7 +271,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
AddStep("delete vertex", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.Click(MouseButton.Right);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Skinning;
|
||||
@ -19,20 +18,17 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
|
||||
public void TestLegacyHUDComboCounterNotExistent([Values] bool withModifiedSkin)
|
||||
{
|
||||
if (withModifiedSkin)
|
||||
{
|
||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
CreateTest();
|
||||
}
|
||||
|
||||
AddAssert("legacy HUD combo counter hidden", () =>
|
||||
{
|
||||
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
|
||||
});
|
||||
AddAssert("legacy HUD combo counter not added", () => !Player.ChildrenOfType<LegacyDefaultComboCounter>().Any());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public partial class TestSceneCatchReplayHandling : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestReplayDetach()
|
||||
{
|
||||
DrawableCatchRuleset drawableRuleset = null!;
|
||||
float catcherPosition = 0;
|
||||
|
||||
AddStep("create drawable ruleset", () => Child = drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), []));
|
||||
AddStep("attach replay", () => drawableRuleset.SetReplayScore(new Score()));
|
||||
AddStep("store catcher position", () => catcherPosition = drawableRuleset.ChildrenOfType<Catcher>().Single().X);
|
||||
AddStep("hold down left", () => InputManager.PressKey(Key.Left));
|
||||
AddAssert("catcher didn't move", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(catcherPosition));
|
||||
AddStep("release left", () => InputManager.ReleaseKey(Key.Left));
|
||||
|
||||
AddStep("detach replay", () => drawableRuleset.SetReplayScore(null));
|
||||
AddStep("hold down left", () => InputManager.PressKey(Key.Left));
|
||||
AddUntilStep("catcher moved", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.Not.EqualTo(catcherPosition));
|
||||
AddStep("release left", () => InputManager.ReleaseKey(Key.Left));
|
||||
}
|
||||
}
|
||||
}
|
@ -248,7 +248,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
AddAssert("correct hit lighting colour", () => catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == this.ChildrenOfType<DrawableCatchHitObject>().First().AccentColour.Value);
|
||||
AddAssert("correct hit lighting colour",
|
||||
() => catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == this.ChildrenOfType<DrawableCatchHitObject>().First().AccentColour.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -259,6 +260,16 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddAssert("no hit lighting", () => !catcher.ChildrenOfType<HitExplosion>().Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAllExplodedObjectsAtUniquePositions()
|
||||
{
|
||||
AddStep("catch normal fruit", () => attemptCatch(new Fruit()));
|
||||
AddStep("catch normal fruit", () => attemptCatch(new Fruit { IndexInBeatmap = 2, LastInCombo = true }));
|
||||
AddAssert("two fruit at distinct x coordinates",
|
||||
() => this.ChildrenOfType<CaughtFruit>().Select(f => f.DrawPosition.X).Distinct(),
|
||||
() => Has.Exactly(2).Items);
|
||||
}
|
||||
|
||||
private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count);
|
||||
|
||||
private void checkState(CatcherAnimationState state) => AddAssert($"catcher state is {state}", () => catcher.CurrentState == state);
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1 : ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity,
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
|
||||
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
|
||||
}.Yield();
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@ -29,6 +28,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Scoring.Legacy;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -62,43 +62,43 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlagFast(LegacyMods.Nightcore))
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new CatchModNightcore();
|
||||
else if (mods.HasFlagFast(LegacyMods.DoubleTime))
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new CatchModDoubleTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Perfect))
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new CatchModPerfect();
|
||||
else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new CatchModSuddenDeath();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Cinema))
|
||||
if (mods.HasFlag(LegacyMods.Cinema))
|
||||
yield return new CatchModCinema();
|
||||
else if (mods.HasFlagFast(LegacyMods.Autoplay))
|
||||
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new CatchModAutoplay();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Easy))
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new CatchModEasy();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Flashlight))
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new CatchModFlashlight();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HalfTime))
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new CatchModHalfTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HardRock))
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new CatchModHardRock();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Hidden))
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new CatchModHidden();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.NoFail))
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new CatchModNoFail();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Relax))
|
||||
if (mods.HasFlag(LegacyMods.Relax))
|
||||
yield return new CatchModRelax();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.ScoreV2))
|
||||
if (mods.HasFlag(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
}
|
||||
|
||||
@ -223,6 +223,12 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
|
||||
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
[
|
||||
new DifficultySection(),
|
||||
new ColoursSection(),
|
||||
];
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
|
||||
|
||||
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
|
||||
@ -248,5 +254,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
return adjustedDifficulty;
|
||||
}
|
||||
|
||||
public override bool EditorShowScrollSpeed => false;
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchSkinComponentLookup : GameplaySkinComponentLookup<CatchSkinComponents>
|
||||
public class CatchSkinComponentLookup : SkinComponentLookup<CatchSkinComponents>
|
||||
{
|
||||
public CatchSkinComponentLookup(CatchSkinComponents component)
|
||||
: base(component)
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
@ -42,6 +43,9 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
[Resolved]
|
||||
private IBeatSnapProvider? beatSnapProvider { get; set; }
|
||||
|
||||
[Resolved]
|
||||
protected EditorBeatmap? EditorBeatmap { get; private set; }
|
||||
|
||||
protected EditablePath(Func<float, double> positionToTime)
|
||||
{
|
||||
PositionToTime = positionToTime;
|
||||
@ -103,15 +107,23 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
//
|
||||
// The value is clamped here by the bindable min and max values.
|
||||
// In case the required velocity is too large, the path is not preserved.
|
||||
double previousVelocity = svBindable.Value;
|
||||
svBindable.Value = Math.Ceiling(requiredVelocity / svToVelocityFactor);
|
||||
|
||||
path.ConvertToSliderPath(hitObject.Path, hitObject.LegacyConvertedY, hitObject.Velocity);
|
||||
// adjust velocity locally, so that once the SV change is applied by applying defaults
|
||||
// (triggered by `EditorBeatmap.Update()` call at end of method),
|
||||
// it results in the outcome desired by the user.
|
||||
double relativeChange = svBindable.Value / previousVelocity;
|
||||
double localVelocity = hitObject.Velocity * relativeChange;
|
||||
path.ConvertToSliderPath(hitObject.Path, hitObject.LegacyConvertedY, localVelocity);
|
||||
|
||||
if (beatSnapProvider == null) return;
|
||||
|
||||
double endTime = hitObject.StartTime + path.Duration;
|
||||
double snappedEndTime = beatSnapProvider.SnapTime(endTime, hitObject.StartTime);
|
||||
hitObject.Path.ExpectedDistance.Value = (snappedEndTime - hitObject.StartTime) * hitObject.Velocity;
|
||||
hitObject.Path.ExpectedDistance.Value = (snappedEndTime - hitObject.StartTime) * localVelocity;
|
||||
|
||||
EditorBeatmap?.Update(hitObject);
|
||||
}
|
||||
|
||||
public Vector2 ToRelativePosition(Vector2 screenSpacePosition)
|
||||
|
@ -4,12 +4,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -19,22 +18,27 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public MenuItem[] ContextMenuItems => getContextMenuItems().ToArray();
|
||||
|
||||
private readonly JuiceStream juiceStream;
|
||||
|
||||
// To handle when the editor is scrolled while dragging.
|
||||
private Vector2 dragStartPosition;
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
public SelectionEditablePath(Func<float, double> positionToTime)
|
||||
public SelectionEditablePath(JuiceStream juiceStream, Func<float, double> positionToTime)
|
||||
: base(positionToTime)
|
||||
{
|
||||
this.juiceStream = juiceStream;
|
||||
}
|
||||
|
||||
public void AddVertex(Vector2 relativePosition)
|
||||
{
|
||||
EditorBeatmap?.BeginChange();
|
||||
|
||||
double time = Math.Max(0, PositionToTime(relativePosition.Y));
|
||||
int index = AddVertex(time, relativePosition.X);
|
||||
UpdateHitObjectFromPath(juiceStream);
|
||||
selectOnly(index);
|
||||
|
||||
EditorBeatmap?.EndChange();
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => InternalChildren.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
|
||||
@ -45,9 +49,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
if (index == -1 || VertexStates[index].IsFixed)
|
||||
return false;
|
||||
|
||||
if (e.Button == MouseButton.Left && e.ShiftPressed)
|
||||
if (e.Button == MouseButton.Right && e.ShiftPressed)
|
||||
{
|
||||
EditorBeatmap?.BeginChange();
|
||||
RemoveVertex(index);
|
||||
UpdateHitObjectFromPath(juiceStream);
|
||||
EditorBeatmap?.EndChange();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -74,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
for (int i = 0; i < VertexCount; i++)
|
||||
VertexStates[i].VertexBeforeChange = Vertices[i];
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
EditorBeatmap?.BeginChange();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -88,7 +96,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
changeHandler?.EndChange();
|
||||
EditorBeatmap?.EndChange();
|
||||
}
|
||||
|
||||
private int getMouseTargetVertex(Vector2 screenSpacePosition)
|
||||
@ -118,11 +126,17 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
|
||||
private void deleteSelectedVertices()
|
||||
{
|
||||
EditorBeatmap?.BeginChange();
|
||||
|
||||
for (int i = VertexCount - 1; i >= 0; i--)
|
||||
{
|
||||
if (VertexStates[i].IsSelected)
|
||||
RemoveVertex(i);
|
||||
}
|
||||
|
||||
UpdateHitObjectFromPath(juiceStream);
|
||||
|
||||
EditorBeatmap?.EndChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
|
||||
@ -12,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public partial class VertexPiece : Circle
|
||||
{
|
||||
private VertexState state = new VertexState();
|
||||
|
||||
[Resolved]
|
||||
private OsuColour osuColour { get; set; } = null!;
|
||||
|
||||
@ -24,7 +27,32 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
|
||||
public void UpdateFrom(VertexState state)
|
||||
{
|
||||
Colour = state.IsSelected ? osuColour.Yellow.Lighten(1) : osuColour.Yellow;
|
||||
this.state = state;
|
||||
updateMarkerDisplay();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateMarkerDisplay();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateMarkerDisplay();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the state of the circular control point marker.
|
||||
/// </summary>
|
||||
private void updateMarkerDisplay()
|
||||
{
|
||||
var colour = osuColour.Yellow;
|
||||
|
||||
if (IsHovered || state.IsSelected)
|
||||
colour = colour.Lighten(1);
|
||||
|
||||
Colour = colour;
|
||||
Alpha = state.IsFixed ? 0.5f : 1;
|
||||
}
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
scrollingPath = new ScrollingPath(),
|
||||
nestedOutlineContainer = new NestedOutlineContainer(),
|
||||
editablePath = new SelectionEditablePath(positionToTime)
|
||||
editablePath = new SelectionEditablePath(hitObject, positionToTime)
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -121,7 +120,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
result.ScreenSpacePosition.X = screenSpacePosition.X;
|
||||
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids))
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids))
|
||||
{
|
||||
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
|
||||
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
|
||||
|
@ -15,7 +15,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation
|
||||
public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation, IHasTimePreempt
|
||||
{
|
||||
public const float OBJECT_RADIUS = 64;
|
||||
|
||||
|
@ -21,11 +21,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>();
|
||||
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
|
||||
public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>();
|
||||
|
||||
public Vector2 DisplayPosition => DrawPosition;
|
||||
public Vector2 DisplaySize => Size * Scale;
|
||||
|
||||
public float DisplayRotation => Rotation;
|
||||
|
||||
public double DisplayStartTime => HitObject.StartTime;
|
||||
|
||||
/// <summary>
|
||||
@ -44,19 +42,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the hit object visual state from another <see cref="IHasCatchObjectState"/> object.
|
||||
/// </summary>
|
||||
public virtual void CopyStateFrom(IHasCatchObjectState objectState)
|
||||
{
|
||||
HitObject = objectState.HitObject;
|
||||
Scale = Vector2.Divide(objectState.DisplaySize, Size);
|
||||
Rotation = objectState.DisplayRotation;
|
||||
AccentColour.Value = objectState.AccentColour.Value;
|
||||
HyperDash.Value = objectState.HyperDash.Value;
|
||||
IndexInBeatmap.Value = objectState.IndexInBeatmap.Value;
|
||||
}
|
||||
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
ClearTransforms();
|
||||
@ -64,5 +49,16 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
|
||||
base.FreeAfterUse();
|
||||
}
|
||||
|
||||
public void RestoreState(CatchObjectState state)
|
||||
{
|
||||
HitObject = state.HitObject;
|
||||
AccentColour.Value = state.AccentColour;
|
||||
HyperDash.Value = state.HyperDash;
|
||||
IndexInBeatmap.Value = state.IndexInBeatmap;
|
||||
Position = state.DisplayPosition;
|
||||
Scale = Vector2.Divide(state.DisplaySize, Size);
|
||||
Rotation = state.DisplayRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
/// </summary>
|
||||
protected readonly Container ScalingContainer;
|
||||
|
||||
public Vector2 DisplayPosition => DrawPosition;
|
||||
|
||||
public Vector2 DisplaySize => ScalingContainer.Size * ScalingContainer.Scale;
|
||||
|
||||
public float DisplayRotation => ScalingContainer.Rotation;
|
||||
@ -95,5 +97,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
|
||||
base.OnFree();
|
||||
}
|
||||
|
||||
public void RestoreState(CatchObjectState state) => throw new NotSupportedException("Cannot restore state into a drawable catch hitobject.");
|
||||
}
|
||||
}
|
||||
|
@ -13,17 +13,35 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
public interface IHasCatchObjectState
|
||||
{
|
||||
PalpableCatchHitObject HitObject { get; }
|
||||
|
||||
double DisplayStartTime { get; }
|
||||
|
||||
Bindable<Color4> AccentColour { get; }
|
||||
|
||||
Bindable<bool> HyperDash { get; }
|
||||
|
||||
Bindable<int> IndexInBeatmap { get; }
|
||||
|
||||
double DisplayStartTime { get; }
|
||||
Vector2 DisplayPosition { get; }
|
||||
Vector2 DisplaySize { get; }
|
||||
|
||||
float DisplayRotation { get; }
|
||||
|
||||
void RestoreState(CatchObjectState state);
|
||||
}
|
||||
|
||||
public static class HasCatchObjectStateExtensions
|
||||
{
|
||||
public static CatchObjectState SaveState(this IHasCatchObjectState target) => new CatchObjectState(
|
||||
target.HitObject,
|
||||
target.AccentColour.Value,
|
||||
target.HyperDash.Value,
|
||||
target.IndexInBeatmap.Value,
|
||||
target.DisplayPosition,
|
||||
target.DisplaySize,
|
||||
target.DisplayRotation);
|
||||
}
|
||||
|
||||
public readonly record struct CatchObjectState(
|
||||
PalpableCatchHitObject HitObject,
|
||||
Color4 AccentColour,
|
||||
bool HyperDash,
|
||||
int IndexInBeatmap,
|
||||
Vector2 DisplayPosition,
|
||||
Vector2 DisplaySize,
|
||||
float DisplayRotation);
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
@ -46,16 +47,10 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public double TickDistanceMultiplier = 1;
|
||||
|
||||
[JsonIgnore]
|
||||
private double velocityFactor;
|
||||
public double Velocity { get; private set; }
|
||||
|
||||
[JsonIgnore]
|
||||
private double tickDistanceFactor;
|
||||
|
||||
[JsonIgnore]
|
||||
public double Velocity => velocityFactor * SliderVelocityMultiplier;
|
||||
|
||||
[JsonIgnore]
|
||||
public double TickDistance => tickDistanceFactor * TickDistanceMultiplier;
|
||||
public double TickDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The length of one span of this <see cref="JuiceStream"/>.
|
||||
@ -68,8 +63,13 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
|
||||
velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength;
|
||||
tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate;
|
||||
Velocity = base_scoring_distance * difficulty.SliderMultiplier / LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(this, timingPoint, CatchRuleset.SHORT_NAME);
|
||||
|
||||
// WARNING: this is intentionally not computed as `BASE_SCORING_DISTANCE * difficulty.SliderMultiplier`
|
||||
// for backwards compatibility reasons (intentionally introducing floating point errors to match stable).
|
||||
double scoringDistance = Velocity * timingPoint.BeatLength;
|
||||
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
|
@ -16,9 +16,12 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
|
||||
|
||||
private readonly float halfCatcherWidth;
|
||||
|
||||
public CatchAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) * 0.5f;
|
||||
}
|
||||
|
||||
protected override void GenerateFrames()
|
||||
@ -47,10 +50,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
bool dashRequired = speedRequired > Catcher.BASE_WALK_SPEED;
|
||||
bool impossibleJump = speedRequired > Catcher.BASE_DASH_SPEED;
|
||||
|
||||
// todo: get correct catcher size, based on difficulty CS.
|
||||
const float catcher_width_half = Catcher.BASE_SIZE * 0.3f * 0.5f;
|
||||
|
||||
if (lastPosition - catcher_width_half < h.EffectiveX && lastPosition + catcher_width_half > h.EffectiveX)
|
||||
if (lastPosition - halfCatcherWidth < h.EffectiveX && lastPosition + halfCatcherWidth > h.EffectiveX)
|
||||
{
|
||||
// we are already in the correct range.
|
||||
lastTime = h.StartTime;
|
||||
|
@ -4,8 +4,8 @@
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
@ -28,76 +28,94 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
|
||||
{
|
||||
if (lookup is SkinComponentsContainerLookup containerLookup)
|
||||
switch (lookup)
|
||||
{
|
||||
switch (containerLookup.Target)
|
||||
{
|
||||
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
|
||||
var components = base.GetDrawableComponent(lookup) as Container;
|
||||
|
||||
if (providesComboCounter && components != null)
|
||||
{
|
||||
// catch may provide its own combo counter; hide the default.
|
||||
// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
|
||||
foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
|
||||
legacyComboCounter.HiddenByRulesetImplementation = false;
|
||||
}
|
||||
|
||||
return components;
|
||||
}
|
||||
}
|
||||
|
||||
if (lookup is CatchSkinComponentLookup catchSkinComponent)
|
||||
{
|
||||
switch (catchSkinComponent.Component)
|
||||
{
|
||||
case CatchSkinComponents.Fruit:
|
||||
if (hasPear)
|
||||
return new LegacyFruitPiece();
|
||||
case GlobalSkinnableContainerLookup containerLookup:
|
||||
// Only handle per ruleset defaults here.
|
||||
if (containerLookup.Ruleset == null)
|
||||
return base.GetDrawableComponent(lookup);
|
||||
|
||||
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
|
||||
if (!IsProvidingLegacyResources)
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.Banana:
|
||||
if (GetTexture("fruit-bananas") != null)
|
||||
return new LegacyBananaPiece();
|
||||
// Our own ruleset components default.
|
||||
switch (containerLookup.Lookup)
|
||||
{
|
||||
case GlobalSkinnableContainers.MainHUDComponents:
|
||||
// todo: remove CatchSkinComponents.CatchComboCounter and refactor LegacyCatchComboCounter to be added here instead.
|
||||
return new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();
|
||||
|
||||
return null;
|
||||
if (keyCounter != null)
|
||||
{
|
||||
// set the anchor to top right so that it won't squash to the return button to the top
|
||||
keyCounter.Anchor = Anchor.CentreRight;
|
||||
keyCounter.Origin = Anchor.TopRight;
|
||||
keyCounter.Position = new Vector2(0, -40) * 1.6f;
|
||||
}
|
||||
})
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new LegacyKeyCounterDisplay(),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
case CatchSkinComponents.Droplet:
|
||||
if (GetTexture("fruit-drop") != null)
|
||||
return new LegacyDropletPiece();
|
||||
return null;
|
||||
|
||||
return null;
|
||||
case CatchSkinComponentLookup catchSkinComponent:
|
||||
switch (catchSkinComponent.Component)
|
||||
{
|
||||
case CatchSkinComponents.Fruit:
|
||||
if (hasPear)
|
||||
return new LegacyFruitPiece();
|
||||
|
||||
case CatchSkinComponents.Catcher:
|
||||
decimal version = GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value ?? 1;
|
||||
return null;
|
||||
|
||||
if (version < 2.3m)
|
||||
{
|
||||
if (hasOldStyleCatcherSprite())
|
||||
return new LegacyCatcherOld();
|
||||
}
|
||||
case CatchSkinComponents.Banana:
|
||||
if (GetTexture("fruit-bananas") != null)
|
||||
return new LegacyBananaPiece();
|
||||
|
||||
if (hasNewStyleCatcherSprite())
|
||||
return new LegacyCatcherNew();
|
||||
return null;
|
||||
|
||||
return null;
|
||||
case CatchSkinComponents.Droplet:
|
||||
if (GetTexture("fruit-drop") != null)
|
||||
return new LegacyDropletPiece();
|
||||
|
||||
case CatchSkinComponents.CatchComboCounter:
|
||||
if (providesComboCounter)
|
||||
return new LegacyCatchComboCounter();
|
||||
return null;
|
||||
|
||||
return null;
|
||||
case CatchSkinComponents.Catcher:
|
||||
decimal version = GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value ?? 1;
|
||||
|
||||
case CatchSkinComponents.HitExplosion:
|
||||
if (hasOldStyleCatcherSprite() || hasNewStyleCatcherSprite())
|
||||
return new LegacyHitExplosion();
|
||||
if (version < 2.3m)
|
||||
{
|
||||
if (hasOldStyleCatcherSprite())
|
||||
return new LegacyCatcherOld();
|
||||
}
|
||||
|
||||
return null;
|
||||
if (hasNewStyleCatcherSprite())
|
||||
return new LegacyCatcherNew();
|
||||
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(lookup);
|
||||
}
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.CatchComboCounter:
|
||||
if (providesComboCounter)
|
||||
return new LegacyCatchComboCounter();
|
||||
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.HitExplosion:
|
||||
if (hasOldStyleCatcherSprite() || hasNewStyleCatcherSprite())
|
||||
return new LegacyHitExplosion();
|
||||
|
||||
return null;
|
||||
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(lookup);
|
||||
}
|
||||
}
|
||||
|
||||
return base.GetDrawableComponent(lookup);
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -362,7 +363,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (caughtObject == null) return;
|
||||
|
||||
caughtObject.CopyStateFrom(drawableObject);
|
||||
caughtObject.RestoreState(drawableObject.SaveState());
|
||||
caughtObject.Anchor = Anchor.TopCentre;
|
||||
caughtObject.Position = position;
|
||||
caughtObject.Scale *= caught_fruit_scale_adjust;
|
||||
@ -411,41 +412,50 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
private CaughtObject getDroppedObject(CaughtObject caughtObject)
|
||||
private CaughtObject getDroppedObject(CatchObjectState state)
|
||||
{
|
||||
var droppedObject = getCaughtObject(caughtObject.HitObject);
|
||||
var droppedObject = getCaughtObject(state.HitObject);
|
||||
Debug.Assert(droppedObject != null);
|
||||
|
||||
droppedObject.CopyStateFrom(caughtObject);
|
||||
droppedObject.RestoreState(state);
|
||||
droppedObject.Anchor = Anchor.TopLeft;
|
||||
droppedObject.Position = caughtObjectContainer.ToSpaceOfOtherDrawable(caughtObject.DrawPosition, droppedObjectTarget);
|
||||
droppedObject.Position = caughtObjectContainer.ToSpaceOfOtherDrawable(state.DisplayPosition, droppedObjectTarget);
|
||||
|
||||
return droppedObject;
|
||||
}
|
||||
|
||||
private void clearPlate(DroppedObjectAnimation animation)
|
||||
{
|
||||
var caughtObjects = caughtObjectContainer.Children.ToArray();
|
||||
int caughtCount = caughtObjectContainer.Children.Count;
|
||||
CatchObjectState[] states = ArrayPool<CatchObjectState>.Shared.Rent(caughtCount);
|
||||
|
||||
caughtObjectContainer.Clear(false);
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < caughtCount; i++)
|
||||
states[i] = caughtObjectContainer.Children[i].SaveState();
|
||||
|
||||
// Use the already returned PoolableDrawables for new objects
|
||||
var droppedObjects = caughtObjects.Select(getDroppedObject).ToArray();
|
||||
caughtObjectContainer.Clear(false);
|
||||
|
||||
droppedObjectTarget.AddRange(droppedObjects);
|
||||
|
||||
foreach (var droppedObject in droppedObjects)
|
||||
applyDropAnimation(droppedObject, animation);
|
||||
for (int i = 0; i < caughtCount; i++)
|
||||
{
|
||||
CaughtObject obj = getDroppedObject(states[i]);
|
||||
droppedObjectTarget.Add(obj);
|
||||
applyDropAnimation(obj, animation);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ArrayPool<CatchObjectState>.Shared.Return(states);
|
||||
}
|
||||
}
|
||||
|
||||
private void removeFromPlate(CaughtObject caughtObject, DroppedObjectAnimation animation)
|
||||
{
|
||||
CatchObjectState state = caughtObject.SaveState();
|
||||
caughtObjectContainer.Remove(caughtObject, false);
|
||||
|
||||
var droppedObject = getDroppedObject(caughtObject);
|
||||
|
||||
var droppedObject = getDroppedObject(state);
|
||||
droppedObjectTarget.Add(droppedObject);
|
||||
|
||||
applyDropAnimation(droppedObject, animation);
|
||||
}
|
||||
|
||||
|
@ -110,9 +110,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (Catcher.Dashing || Catcher.HyperDashing)
|
||||
{
|
||||
double generationInterval = Catcher.HyperDashing ? 25 : 50;
|
||||
const double trail_generation_interval = 16;
|
||||
|
||||
if (Time.Current - catcherTrails.LastDashTrailTime >= generationInterval)
|
||||
if (Time.Current - catcherTrails.LastDashTrailTime >= trail_generation_interval)
|
||||
displayCatcherTrail(Catcher.HyperDashing ? CatcherTrailAnimation.HyperDashing : CatcherTrailAnimation.Dashing);
|
||||
}
|
||||
|
||||
|
@ -1,13 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
@ -30,5 +35,43 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
var config = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
|
||||
config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReloadOnBPMChange()
|
||||
{
|
||||
HitObjectComposer oldComposer = null!;
|
||||
|
||||
AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
|
||||
AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
|
||||
AddStep("switch to timing tab", () => InputManager.Key(Key.F3));
|
||||
AddUntilStep("wait for loaded", () => this.ChildrenOfType<TimingAdjustButton>().ElementAtOrDefault(1), () => Is.Not.Null);
|
||||
AddStep("change timing point BPM", () =>
|
||||
{
|
||||
var bpmControl = this.ChildrenOfType<TimingAdjustButton>().ElementAt(1);
|
||||
InputManager.MoveMouseTo(bpmControl);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("switch back to composer", () => InputManager.Key(Key.F1));
|
||||
AddUntilStep("composer reloaded", () =>
|
||||
{
|
||||
var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
|
||||
return composer != null && composer != oldComposer;
|
||||
});
|
||||
|
||||
AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
|
||||
AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
|
||||
AddStep("undo", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.Z);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("composer reloaded", () =>
|
||||
{
|
||||
var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
|
||||
return composer != null && composer != oldComposer;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestCase(ManiaAction.Key1)]
|
||||
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
|
||||
[TestCase(ManiaAction.Special1)]
|
||||
[TestCase(ManiaAction.Key8)]
|
||||
[TestCase(ManiaAction.Key5)]
|
||||
[TestCase(ManiaAction.Key9)]
|
||||
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(9));
|
||||
@ -29,11 +29,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
[TestCase(ManiaAction.Key1)]
|
||||
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
|
||||
[TestCase(ManiaAction.Special1)]
|
||||
[TestCase(ManiaAction.Special2)]
|
||||
[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
|
||||
[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
|
||||
[TestCase(ManiaAction.Key3)]
|
||||
[TestCase(ManiaAction.Key8)]
|
||||
[TestCase(ManiaAction.Key3, ManiaAction.Key8)]
|
||||
[TestCase(ManiaAction.Key3, ManiaAction.Key6)]
|
||||
[TestCase(ManiaAction.Key10)]
|
||||
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(5));
|
||||
|
@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
@ -17,5 +19,22 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
Mod = new ManiaModInvert(),
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBreaksPreservedOnOriginalBeatmap()
|
||||
{
|
||||
var beatmap = CreateBeatmap(new ManiaRuleset().RulesetInfo);
|
||||
beatmap.Breaks.Clear();
|
||||
beatmap.Breaks.Add(new BreakPeriod(0, 1000));
|
||||
|
||||
var workingBeatmap = new FlatWorkingBeatmap(beatmap);
|
||||
|
||||
var playableWithInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo, new[] { new ManiaModInvert() });
|
||||
Assert.That(playableWithInvert.Breaks.Count, Is.Zero);
|
||||
|
||||
var playableWithoutInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo);
|
||||
Assert.That(playableWithoutInvert.Breaks.Count, Is.Not.Zero);
|
||||
Assert.That(playableWithoutInvert.Breaks[0], Is.EqualTo(new BreakPeriod(0, 1000)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
643
osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs
Normal file
643
osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs
Normal file
@ -0,0 +1,643 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneManiaModNoRelease : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const double time_before_head = 250;
|
||||
private const double time_head = 1500;
|
||||
private const double time_during_hold_1 = 2500;
|
||||
private const double time_tail = 4000;
|
||||
private const double time_after_tail = 5250;
|
||||
|
||||
private List<JudgementResult> judgementResults = new List<JudgementResult>();
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNoInput()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
assertNoteJudgement(HitResult.IgnoreMiss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestCorrectInput()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
assertNoteJudgement(HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLateRelease()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
assertNoteJudgement(HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail, ManiaAction.Key1),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_before_head + 10),
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_before_head + 10),
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartAndBreak()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xox o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenReleaseAndImmediatelyRepress()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 1),
|
||||
new ManiaReplayFrame(time_head + 2, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertComboAtJudgement(0, 1);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
assertComboAtJudgement(1, 0);
|
||||
assertComboAtJudgement(3, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressDuringNoteAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressDuringNoteAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--------------
|
||||
/// xo
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseAfterTailWithCloseByHead()
|
||||
{
|
||||
const int duration = 30;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
// hold note is very short, to make the head still in range
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = duration,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head + duration + 60, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + duration + 70),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Ok);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-O-------------
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustBeforeTailWithNearbyNoteAndCloseByHead()
|
||||
{
|
||||
Note note;
|
||||
|
||||
const int duration = 50;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
// hold note is very short, to make the head still in range
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = duration,
|
||||
Column = 0,
|
||||
},
|
||||
{
|
||||
// Next note within tail lenience
|
||||
note = new Note
|
||||
{
|
||||
StartTime = time_head + duration + 10
|
||||
}
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head + duration, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + duration + 10),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Good);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--O--
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustBeforeTailWithNearbyNote()
|
||||
{
|
||||
Note note;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
},
|
||||
{
|
||||
// Next note within tail lenience
|
||||
note = new Note
|
||||
{
|
||||
StartTime = time_tail + 50
|
||||
}
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail - 10, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Good);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail + 20, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 30),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--O--
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustAfterTailWithNearbyNote()
|
||||
{
|
||||
// Next note within tail lenience
|
||||
Note note = new Note { StartTime = time_tail + 50 };
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
},
|
||||
note
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail + 10, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 20),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Great);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 10),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissReleaseAndHitSecondRelease()
|
||||
{
|
||||
var windows = new ManiaHitWindows();
|
||||
windows.SetDifficulty(10);
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 500,
|
||||
Column = 0,
|
||||
},
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10,
|
||||
Duration = 500,
|
||||
Column = 0,
|
||||
},
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderTickRate = 4,
|
||||
OverallDifficulty = 10,
|
||||
},
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()),
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => !j.Type.IsHit()));
|
||||
|
||||
AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestZeroLength()
|
||||
{
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 0,
|
||||
Column = 0,
|
||||
},
|
||||
},
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].StartTime, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].GetEndTime() + 1),
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
private void assertHitObjectJudgement(HitObject hitObject, HitResult result)
|
||||
=> AddAssert($"object judged as {result}", () => judgementResults.First(j => j.HitObject == hitObject).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertHeadJudgement(HitResult result)
|
||||
=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertTailJudgement(HitResult result)
|
||||
=> AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertNoteJudgement(HitResult result)
|
||||
=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertComboAtJudgement(int judgementIndex, int combo)
|
||||
=> AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo));
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
|
||||
private void performTest(List<ReplayFrame> frames, Beatmap<ManiaHitObject>? beatmap = null)
|
||||
{
|
||||
if (beatmap == null)
|
||||
{
|
||||
beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo,
|
||||
},
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
||||
}
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
SelectedMods.Value = new List<Mod>
|
||||
{
|
||||
new ManiaModNoRelease()
|
||||
};
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
public abstract partial class ManiaSkinnableTestScene : SkinnableTestScene
|
||||
{
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
|
||||
protected readonly TestScrollingInfo ScrollingInfo = new TestScrollingInfo();
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stage = new StageDefinition(4);
|
||||
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
|
||||
protected ManiaSkinnableTestScene()
|
||||
{
|
||||
scrollingInfo.Direction.Value = ScrollingDirection.Down;
|
||||
ScrollingInfo.Direction.Value = ScrollingDirection.Down;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
@ -43,16 +43,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[Test]
|
||||
public void TestScrollingDown()
|
||||
{
|
||||
AddStep("change direction to down", () => scrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
AddStep("change direction to down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollingUp()
|
||||
{
|
||||
AddStep("change direction to up", () => scrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
AddStep("change direction to up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
}
|
||||
|
||||
private class TestScrollingInfo : IScrollingInfo
|
||||
protected class TestScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
|
@ -0,0 +1,95 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Argon;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public partial class TestSceneComboCounter : ManiaSkinnableTestScene
|
||||
{
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
|
||||
|
||||
[Test]
|
||||
public void TestDisplay()
|
||||
{
|
||||
setup(Anchor.Centre);
|
||||
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Great }), 20);
|
||||
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAnchorOrigin()
|
||||
{
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
setup(Anchor.TopCentre, 20);
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
check(Anchor.BottomCentre, -20);
|
||||
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
setup(Anchor.BottomCentre, -20);
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
check(Anchor.TopCentre, 20);
|
||||
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
setup(Anchor.Centre, 20);
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
check(Anchor.Centre, 20);
|
||||
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
setup(Anchor.Centre, -20);
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
check(Anchor.Centre, -20);
|
||||
}
|
||||
|
||||
private void setup(Anchor anchor, float y = 0)
|
||||
{
|
||||
AddStep($"setup {anchor} {y}", () => SetContents(s =>
|
||||
{
|
||||
var container = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
if (s is ArgonSkin)
|
||||
container.Add(new ArgonManiaComboCounter());
|
||||
else if (s is LegacySkin)
|
||||
container.Add(new LegacyManiaComboCounter());
|
||||
else
|
||||
container.Add(new LegacyManiaComboCounter());
|
||||
|
||||
container.Child.Anchor = anchor;
|
||||
container.Child.Origin = Anchor.Centre;
|
||||
container.Child.Y = y;
|
||||
|
||||
return container;
|
||||
}));
|
||||
}
|
||||
|
||||
private void check(Anchor anchor, float y)
|
||||
{
|
||||
AddAssert($"check {anchor} {y}", () =>
|
||||
{
|
||||
foreach (var combo in this.ChildrenOfType<ISerialisableDrawable>())
|
||||
{
|
||||
var drawableCombo = (Drawable)combo;
|
||||
if (drawableCombo.Anchor != anchor || drawableCombo.Y != y)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -28,14 +28,20 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
AddStep("Show " + result.GetDescription(), () =>
|
||||
{
|
||||
SetContents(_ =>
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
|
||||
{
|
||||
Type = result
|
||||
}, null)
|
||||
{
|
||||
var drawableManiaJudgement = new DrawableManiaJudgement
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
};
|
||||
|
||||
drawableManiaJudgement.Apply(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
|
||||
{
|
||||
Type = result
|
||||
}, null);
|
||||
|
||||
return drawableManiaJudgement;
|
||||
});
|
||||
|
||||
// for test purposes, undo the Y adjustment related to the `ScorePosition` legacy positioning config value
|
||||
// (see `LegacyManiaJudgementPiece.load()`).
|
||||
|
@ -3,15 +3,22 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public partial class TestScenePlayfield : ManiaSkinnableTestScene
|
||||
{
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
|
||||
|
||||
private List<StageDefinition> stageDefinitions = new List<StageDefinition>();
|
||||
|
||||
[Test]
|
||||
@ -29,6 +36,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
Child = new ManiaPlayfield(stageDefinitions)
|
||||
});
|
||||
});
|
||||
|
||||
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Perfect }), 20);
|
||||
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
|
||||
}
|
||||
|
||||
[TestCase(2)]
|
||||
@ -54,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Perfect }), 20);
|
||||
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmapForSkinProvider()
|
||||
|
@ -14,12 +14,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
SetContents(_ =>
|
||||
{
|
||||
ManiaAction normalAction = ManiaAction.Key1;
|
||||
ManiaAction specialAction = ManiaAction.Special1;
|
||||
ManiaAction action = ManiaAction.Key1;
|
||||
|
||||
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
||||
{
|
||||
Child = new Stage(0, new StageDefinition(4), ref normalAction, ref specialAction)
|
||||
Child = new Stage(0, new StageDefinition(4), ref action)
|
||||
};
|
||||
});
|
||||
}
|
||||
|
@ -36,8 +36,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -474,8 +474,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => !j.Type.IsHit()));
|
||||
|
||||
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public partial class TestSceneManiaPlayerLegacySkin : LegacySkinPlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
// play with a converted beatmap to allow dual stages mod to work.
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(new RulesetInfo());
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
[Test]
|
||||
public void TestSingleStage()
|
||||
{
|
||||
AddStep("Load single stage", LoadPlayer);
|
||||
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDualStage()
|
||||
{
|
||||
AddStep("Load dual stage", () => LoadPlayer(new Mod[] { new ManiaModDualStages() }));
|
||||
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -8,7 +8,6 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
}
|
||||
|
||||
private bool verifyAnchors(DrawableHitObject hitObject, Anchor expectedAnchor)
|
||||
=> hitObject.Anchor.HasFlagFast(expectedAnchor) && hitObject.Origin.HasFlagFast(expectedAnchor);
|
||||
=> hitObject.Anchor.HasFlag(expectedAnchor) && hitObject.Origin.HasFlag(expectedAnchor);
|
||||
|
||||
private bool verifyAnchors(DrawableHoldNote holdNote, Anchor expectedAnchor)
|
||||
=> verifyAnchors((DrawableHitObject)holdNote, expectedAnchor) && holdNote.NestedHitObjects.All(n => verifyAnchors(n, expectedAnchor));
|
||||
|
@ -131,9 +131,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private ScrollingTestContainer createStage(ScrollingDirection direction, ManiaAction action)
|
||||
{
|
||||
var specialAction = ManiaAction.Special1;
|
||||
|
||||
var stage = new Stage(0, new StageDefinition(2), ref action, ref specialAction);
|
||||
var stage = new Stage(0, new StageDefinition(2), ref action);
|
||||
stages.Add(stage);
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
|
@ -6,7 +6,6 @@ using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -271,7 +270,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
Duration = endTimeData.Duration,
|
||||
Column = column,
|
||||
Samples = HitObject.Samples,
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? defaultNodeSamples
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? HoldNote.CreateDefaultNodeSamples(HitObject)
|
||||
});
|
||||
}
|
||||
else if (HitObject is IHasXPosition)
|
||||
@ -286,16 +285,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
return pattern;
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// osu!mania-specific beatmaps in stable only play samples at the start of the hold note.
|
||||
/// </remarks>
|
||||
private List<IList<HitSampleInfo>> defaultNodeSamples
|
||||
=> new List<IList<HitSampleInfo>>
|
||||
{
|
||||
HitObject.Samples,
|
||||
new List<HitSampleInfo>()
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osuTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -79,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
else
|
||||
convertType |= PatternType.LowProbability;
|
||||
|
||||
if (!convertType.HasFlagFast(PatternType.KeepSingle))
|
||||
if (!convertType.HasFlag(PatternType.KeepSingle))
|
||||
{
|
||||
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
|
||||
convertType |= PatternType.Mirror;
|
||||
@ -102,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
|
||||
if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
|
||||
{
|
||||
// Generate a new pattern by copying the last hit objects in reverse-column order
|
||||
for (int i = RandomStart; i < TotalColumns; i++)
|
||||
@ -114,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
|
||||
if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
|
||||
// If we convert to 7K + 1, let's not overload the special key
|
||||
&& (TotalColumns != 8 || lastColumn != 0)
|
||||
// Make sure the last column was not the centre column
|
||||
@ -127,7 +126,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
|
||||
if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
|
||||
{
|
||||
// Generate a new pattern by placing on the already filled columns
|
||||
for (int i = RandomStart; i < TotalColumns; i++)
|
||||
@ -141,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (PreviousPattern.HitObjects.Count() == 1)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Stair))
|
||||
if (convertType.HasFlag(PatternType.Stair))
|
||||
{
|
||||
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
|
||||
int targetColumn = lastColumn + 1;
|
||||
@ -152,7 +151,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.ReverseStair))
|
||||
if (convertType.HasFlag(PatternType.ReverseStair))
|
||||
{
|
||||
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
|
||||
int targetColumn = lastColumn - 1;
|
||||
@ -164,10 +163,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
}
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.KeepSingle))
|
||||
if (convertType.HasFlag(PatternType.KeepSingle))
|
||||
return generateRandomNotes(1);
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Mirror))
|
||||
if (convertType.HasFlag(PatternType.Mirror))
|
||||
{
|
||||
if (ConversionDifficulty > 6.5)
|
||||
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
|
||||
@ -179,7 +178,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 6.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.78, 0.42, 0, 0);
|
||||
|
||||
return generateRandomPattern(1, 0.62, 0, 0);
|
||||
@ -187,7 +186,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 4)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.35, 0.08, 0, 0);
|
||||
|
||||
return generateRandomPattern(0.52, 0.15, 0, 0);
|
||||
@ -195,7 +194,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 2)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.18, 0, 0, 0);
|
||||
|
||||
return generateRandomPattern(0.45, 0, 0, 0);
|
||||
@ -208,9 +207,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
foreach (var obj in p.HitObjects)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
||||
if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
||||
StairType = PatternType.ReverseStair;
|
||||
if (convertType.HasFlagFast(PatternType.ReverseStair) && obj.Column == RandomStart)
|
||||
if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
|
||||
StairType = PatternType.Stair;
|
||||
}
|
||||
|
||||
@ -230,7 +229,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
var pattern = new Pattern();
|
||||
|
||||
bool allowStacking = !convertType.HasFlagFast(PatternType.ForceNotStack);
|
||||
bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack);
|
||||
|
||||
if (!allowStacking)
|
||||
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
|
||||
@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int getNextColumn(int last)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Gathered))
|
||||
if (convertType.HasFlag(PatternType.Gathered))
|
||||
{
|
||||
last++;
|
||||
if (last == TotalColumns)
|
||||
@ -297,7 +296,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack))
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack))
|
||||
return generateRandomPattern(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
@ -7,7 +7,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -139,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 6.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.78, 0.3, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.85, 0.36, 0.03);
|
||||
@ -147,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 4)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.43, 0.08, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.56, 0.18, 0);
|
||||
@ -155,13 +154,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 2.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.3, 0, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.37, 0.08, 0);
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.17, 0, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.27, 0, 0);
|
||||
@ -219,7 +218,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var pattern = new Pattern();
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
|
||||
|
||||
int lastColumn = nextColumn;
|
||||
@ -371,7 +370,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
|
||||
|
||||
bool canGenerateTwoNotes = !convertType.HasFlagFast(PatternType.LowProbability);
|
||||
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
|
||||
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(StartTime).Any(isDoubleSample);
|
||||
|
||||
if (canGenerateTwoNotes)
|
||||
@ -404,7 +403,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int endTime = startTime + SegmentDuration * SpanCount;
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
|
||||
|
||||
for (int i = 0; i < columnRepeat; i++)
|
||||
@ -433,7 +432,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var pattern = new Pattern();
|
||||
|
||||
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
|
||||
|
||||
// Create the hold note
|
||||
|
@ -45,18 +45,15 @@ namespace osu.Game.Rulesets.Mania
|
||||
LeftKeys = stage1LeftKeys,
|
||||
RightKeys = stage1RightKeys,
|
||||
SpecialKey = InputKey.V,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1
|
||||
}.GenerateKeyBindingsFor(singleStageVariant, out var nextNormal);
|
||||
}.GenerateKeyBindingsFor(singleStageVariant);
|
||||
|
||||
var stage2Bindings = new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = stage2LeftKeys,
|
||||
RightKeys = stage2RightKeys,
|
||||
SpecialKey = InputKey.B,
|
||||
SpecialAction = ManiaAction.Special2,
|
||||
NormalActionStart = nextNormal
|
||||
}.GenerateKeyBindingsFor(singleStageVariant, out _);
|
||||
ActionStart = (ManiaAction)singleStageVariant,
|
||||
}.GenerateKeyBindingsFor(singleStageVariant);
|
||||
|
||||
return stage1Bindings.Concat(stage2Bindings);
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -18,6 +19,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public BindableBool ShowSpeedChanges { get; } = new BindableBool();
|
||||
|
||||
public double? TimelineTimeRange { get; set; }
|
||||
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods)
|
||||
@ -38,5 +41,11 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
Origin = Anchor.Centre,
|
||||
Size = Vector2.One
|
||||
};
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<int>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
@ -14,6 +13,7 @@ using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -21,7 +21,10 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
|
||||
{
|
||||
private DrawableManiaEditorRuleset drawableRuleset;
|
||||
private DrawableManiaEditorRuleset drawableRuleset = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorScreenWithTimeline? screenWithTimeline { get; set; }
|
||||
|
||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
@ -72,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column))
|
||||
continue;
|
||||
|
||||
ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
|
||||
ManiaHitObject? current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
|
||||
|
||||
if (current == null)
|
||||
continue;
|
||||
@ -83,5 +86,13 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (screenWithTimeline?.TimelineArea.Timeline != null)
|
||||
drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
|
||||
private LabelledSwitchButton specialStyle { get; set; } = null!;
|
||||
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
@ -49,6 +50,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
specialStyle = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Use special (N+1) style",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
},
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
@ -145,6 +153,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
// for now, update these on commit rather than making BeatmapMetadata bindables.
|
||||
// after switching database engines we can reconsider if switching to bindables is a good direction.
|
||||
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
|
||||
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
||||
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
|
||||
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||||
|
@ -1,49 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
public partial class ManiaSetupSection : RulesetSetupSection
|
||||
{
|
||||
private LabelledSwitchButton specialStyle;
|
||||
|
||||
public ManiaSetupSection()
|
||||
: base(new ManiaRuleset().RulesetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
specialStyle = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Use special (N+1) style",
|
||||
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
specialStyle.Current.BindValueChanged(_ => updateBeatmap());
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
@ -19,16 +19,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public enum ManiaAction
|
||||
{
|
||||
[Description("Special 1")]
|
||||
Special1 = 1,
|
||||
|
||||
[Description("Special 2")]
|
||||
Special2,
|
||||
|
||||
// This offsets the start value of normal keys in-case we add more special keys
|
||||
// above at a later time, without breaking replays/configs.
|
||||
[Description("Key 1")]
|
||||
Key1 = 10,
|
||||
Key1,
|
||||
|
||||
[Description("Key 2")]
|
||||
Key2,
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@ -89,79 +88,79 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlagFast(LegacyMods.Nightcore))
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new ManiaModNightcore();
|
||||
else if (mods.HasFlagFast(LegacyMods.DoubleTime))
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new ManiaModDoubleTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Perfect))
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new ManiaModPerfect();
|
||||
else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new ManiaModSuddenDeath();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Cinema))
|
||||
if (mods.HasFlag(LegacyMods.Cinema))
|
||||
yield return new ManiaModCinema();
|
||||
else if (mods.HasFlagFast(LegacyMods.Autoplay))
|
||||
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new ManiaModAutoplay();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Easy))
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new ManiaModEasy();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.FadeIn))
|
||||
if (mods.HasFlag(LegacyMods.FadeIn))
|
||||
yield return new ManiaModFadeIn();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Flashlight))
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new ManiaModFlashlight();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HalfTime))
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new ManiaModHalfTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HardRock))
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new ManiaModHardRock();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Hidden))
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new ManiaModHidden();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key1))
|
||||
if (mods.HasFlag(LegacyMods.Key1))
|
||||
yield return new ManiaModKey1();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key2))
|
||||
if (mods.HasFlag(LegacyMods.Key2))
|
||||
yield return new ManiaModKey2();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key3))
|
||||
if (mods.HasFlag(LegacyMods.Key3))
|
||||
yield return new ManiaModKey3();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key4))
|
||||
if (mods.HasFlag(LegacyMods.Key4))
|
||||
yield return new ManiaModKey4();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key5))
|
||||
if (mods.HasFlag(LegacyMods.Key5))
|
||||
yield return new ManiaModKey5();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key6))
|
||||
if (mods.HasFlag(LegacyMods.Key6))
|
||||
yield return new ManiaModKey6();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key7))
|
||||
if (mods.HasFlag(LegacyMods.Key7))
|
||||
yield return new ManiaModKey7();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key8))
|
||||
if (mods.HasFlag(LegacyMods.Key8))
|
||||
yield return new ManiaModKey8();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key9))
|
||||
if (mods.HasFlag(LegacyMods.Key9))
|
||||
yield return new ManiaModKey9();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.KeyCoop))
|
||||
if (mods.HasFlag(LegacyMods.KeyCoop))
|
||||
yield return new ManiaModDualStages();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.NoFail))
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new ManiaModNoFail();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Random))
|
||||
if (mods.HasFlag(LegacyMods.Random))
|
||||
yield return new ManiaModRandom();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Mirror))
|
||||
if (mods.HasFlag(LegacyMods.Mirror))
|
||||
yield return new ManiaModMirror();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.ScoreV2))
|
||||
if (mods.HasFlag(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
}
|
||||
|
||||
@ -241,6 +240,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModEasy(),
|
||||
new ManiaModNoFail(),
|
||||
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
|
||||
new ManiaModNoRelease(),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
@ -419,9 +419,10 @@ namespace osu.Game.Rulesets.Mania
|
||||
return new ManiaFilterCriteria();
|
||||
}
|
||||
|
||||
public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection();
|
||||
|
||||
public override SetupSection CreateEditorDifficultySection() => new ManiaDifficultySection();
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
[
|
||||
new ManiaDifficultySection(),
|
||||
];
|
||||
|
||||
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
|
||||
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSkinComponentLookup : GameplaySkinComponentLookup<ManiaSkinComponents>
|
||||
public class ManiaSkinComponentLookup : SkinComponentLookup<ManiaSkinComponents>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinComponentLookup"/>.
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert), typeof(ManiaModNoRelease) };
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
110
osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs
Normal file
110
osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs
Normal file
@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public partial class ManiaModNoRelease : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableRuleset<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "No Release";
|
||||
|
||||
public override string Acronym => "NR";
|
||||
|
||||
public override LocalisableString Description => "No more timing the end of hold notes.";
|
||||
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModHoldOff) };
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
var hitObjects = maniaBeatmap.HitObjects.Select(obj =>
|
||||
{
|
||||
if (obj is HoldNote hold)
|
||||
return new NoReleaseHoldNote(hold);
|
||||
|
||||
return obj;
|
||||
}).ToList();
|
||||
|
||||
maniaBeatmap.HitObjects = hitObjects;
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
{
|
||||
var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
|
||||
|
||||
foreach (var stage in maniaRuleset.Playfield.Stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
column.RegisterPool<NoReleaseTailNote, NoReleaseDrawableHoldNoteTail>(10, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class NoReleaseDrawableHoldNoteTail : DrawableHoldNoteTail
|
||||
{
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
// apply perfect once the tail is reached
|
||||
if (HoldNote.HoldStartTime != null && timeOffset >= 0)
|
||||
ApplyResult(GetCappedResult(HitResult.Perfect));
|
||||
else
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
}
|
||||
}
|
||||
|
||||
private class NoReleaseTailNote : TailNote
|
||||
{
|
||||
}
|
||||
|
||||
private class NoReleaseHoldNote : HoldNote
|
||||
{
|
||||
public NoReleaseHoldNote(HoldNote hold)
|
||||
{
|
||||
StartTime = hold.StartTime;
|
||||
Duration = hold.Duration;
|
||||
Column = hold.Column;
|
||||
NodeSamples = hold.NodeSamples;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
AddNested(Head = new HeadNote
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples(0),
|
||||
});
|
||||
|
||||
AddNested(Tail = new NoReleaseTailNote
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
});
|
||||
|
||||
AddNested(Body = new HoldNoteBody
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -268,11 +268,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
ApplyMaxResult();
|
||||
else
|
||||
MissForcefully();
|
||||
}
|
||||
|
||||
// Make sure that the hold note is fully judged by giving the body a judgement.
|
||||
if (Tail.AllJudged && !Body.AllJudged)
|
||||
Body.TriggerResult(Tail.IsHit);
|
||||
// Make sure that the hold note is fully judged by giving the body a judgement.
|
||||
if (!Body.AllJudged)
|
||||
Body.TriggerResult(Tail.IsHit);
|
||||
|
||||
// Important that this is always called when a result is applied.
|
||||
endHold();
|
||||
}
|
||||
}
|
||||
|
||||
public override void MissForcefully()
|
||||
|
@ -7,6 +7,7 @@ using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -72,18 +73,18 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// <summary>
|
||||
/// The head note of the hold.
|
||||
/// </summary>
|
||||
public HeadNote Head { get; private set; }
|
||||
public HeadNote Head { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
/// </summary>
|
||||
public TailNote Tail { get; private set; }
|
||||
public TailNote Tail { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The body of the hold.
|
||||
/// This is an invisible and silent object that tracks the holding state of the <see cref="HoldNote"/>.
|
||||
/// </summary>
|
||||
public HoldNoteBody Body { get; private set; }
|
||||
public HoldNoteBody Body { get; protected set; }
|
||||
|
||||
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
||||
|
||||
@ -91,6 +92,10 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
// Generally node samples will be populated by ManiaBeatmapConverter, but in a case like the editor they may not be.
|
||||
// Ensure they are set to a sane default here.
|
||||
NodeSamples ??= CreateDefaultNodeSamples(this);
|
||||
|
||||
AddNested(Head = new HeadNote
|
||||
{
|
||||
StartTime = StartTime,
|
||||
@ -102,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
Samples = GetNodeSamples(NodeSamples.Count - 1),
|
||||
});
|
||||
|
||||
AddNested(Body = new HoldNoteBody
|
||||
@ -116,7 +121,20 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) => nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
/// <summary>
|
||||
/// Create the default note samples for a hold note, based off their main sample.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// By default, osu!mania beatmaps in only play samples at the start of the hold note.
|
||||
/// </remarks>
|
||||
/// <param name="obj">The object to use as a basis for the head sample.</param>
|
||||
/// <returns>Defaults for assigning to <see cref="HoldNote.NodeSamples"/>.</returns>
|
||||
public static List<IList<HitSampleInfo>> CreateDefaultNodeSamples(HitObject obj) => new List<IList<HitSampleInfo>>
|
||||
{
|
||||
obj.Samples,
|
||||
new List<HitSampleInfo>(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -17,28 +17,9 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
||||
|
||||
private readonly ManiaAction[] columnActions;
|
||||
|
||||
public ManiaAutoGenerator(ManiaBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
columnActions = new ManiaAction[Beatmap.TotalColumns];
|
||||
|
||||
var normalAction = ManiaAction.Key1;
|
||||
var specialAction = ManiaAction.Special1;
|
||||
int totalCounter = 0;
|
||||
|
||||
foreach (var stage in Beatmap.Stages)
|
||||
{
|
||||
for (int i = 0; i < stage.Columns; i++)
|
||||
{
|
||||
if (stage.IsSpecialColumn(i))
|
||||
columnActions[totalCounter] = specialAction++;
|
||||
else
|
||||
columnActions[totalCounter] = normalAction++;
|
||||
totalCounter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void GenerateFrames()
|
||||
@ -57,11 +38,11 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
switch (point)
|
||||
{
|
||||
case HitPoint:
|
||||
actions.Add(columnActions[point.Column]);
|
||||
actions.Add(ManiaAction.Key1 + point.Column);
|
||||
break;
|
||||
|
||||
case ReleasePoint:
|
||||
actions.Remove(columnActions[point.Column]);
|
||||
actions.Remove(ManiaAction.Key1 + point.Column);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
|
||||
@ -27,118 +25,27 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
var normalAction = ManiaAction.Key1;
|
||||
var specialAction = ManiaAction.Special1;
|
||||
|
||||
var action = ManiaAction.Key1;
|
||||
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
|
||||
int counter = 0;
|
||||
|
||||
while (activeColumns > 0)
|
||||
{
|
||||
bool isSpecial = isColumnAtIndexSpecial(maniaBeatmap, counter);
|
||||
|
||||
if ((activeColumns & 1) > 0)
|
||||
Actions.Add(isSpecial ? specialAction : normalAction);
|
||||
Actions.Add(action);
|
||||
|
||||
if (isSpecial)
|
||||
specialAction++;
|
||||
else
|
||||
normalAction++;
|
||||
|
||||
counter++;
|
||||
action++;
|
||||
activeColumns >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
int keys = 0;
|
||||
|
||||
foreach (var action in Actions)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case ManiaAction.Special1:
|
||||
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 0);
|
||||
break;
|
||||
|
||||
case ManiaAction.Special2:
|
||||
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
// the index in lazer, which doesn't include special keys.
|
||||
int nonSpecialKeyIndex = action - ManiaAction.Key1;
|
||||
|
||||
// the index inclusive of special keys.
|
||||
int overallIndex = 0;
|
||||
|
||||
// iterate to find the index including special keys.
|
||||
for (; overallIndex < maniaBeatmap.TotalColumns; overallIndex++)
|
||||
{
|
||||
// skip over special columns.
|
||||
if (isColumnAtIndexSpecial(maniaBeatmap, overallIndex))
|
||||
continue;
|
||||
// found a non-special column to use.
|
||||
if (nonSpecialKeyIndex == 0)
|
||||
break;
|
||||
// found a non-special column but not ours.
|
||||
nonSpecialKeyIndex--;
|
||||
}
|
||||
|
||||
keys |= 1 << overallIndex;
|
||||
break;
|
||||
}
|
||||
}
|
||||
keys |= 1 << (int)action;
|
||||
|
||||
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the overall index (across all stages) for a specified special key.
|
||||
/// </summary>
|
||||
/// <param name="maniaBeatmap">The beatmap.</param>
|
||||
/// <param name="specialOffset">The special key offset (0 is S1).</param>
|
||||
/// <returns>The overall index for the special column.</returns>
|
||||
private int getSpecialColumnIndex(ManiaBeatmap maniaBeatmap, int specialOffset)
|
||||
{
|
||||
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
|
||||
{
|
||||
if (isColumnAtIndexSpecial(maniaBeatmap, i))
|
||||
{
|
||||
if (specialOffset == 0)
|
||||
return i;
|
||||
|
||||
specialOffset--;
|
||||
}
|
||||
}
|
||||
|
||||
throw new ArgumentException("Special key index is too high.", nameof(specialOffset));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check whether the column at an overall index (across all stages) is a special column.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap.</param>
|
||||
/// <param name="index">The overall index to check.</param>
|
||||
private bool isColumnAtIndexSpecial(ManiaBeatmap beatmap, int index)
|
||||
{
|
||||
foreach (var stage in beatmap.Stages)
|
||||
{
|
||||
if (index >= stage.Columns)
|
||||
{
|
||||
index -= stage.Columns;
|
||||
continue;
|
||||
}
|
||||
|
||||
return stage.IsSpecialColumn(index);
|
||||
}
|
||||
|
||||
throw new ArgumentException("Column index is too high.", nameof(index));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Mania
|
||||
LeftKeys = leftKeys,
|
||||
RightKeys = rightKeys,
|
||||
SpecialKey = InputKey.Space,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1,
|
||||
}.GenerateKeyBindingsFor(variant, out _);
|
||||
}.GenerateKeyBindingsFor(variant);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonManiaComboCounter : ArgonComboCounter
|
||||
{
|
||||
protected override bool DisplayXSymbol => false;
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; } = null!;
|
||||
|
||||
private IBindable<ScrollingDirection> direction = null!;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// the logic of flipping the position of the combo counter w.r.t. the direction does not work with "Closest" anchor,
|
||||
// because it always forces the anchor to be top or bottom based on scrolling direction.
|
||||
UsesFixedAnchor = true;
|
||||
|
||||
direction = scrollingInfo.Direction.GetBoundCopy();
|
||||
direction.BindValueChanged(_ => updateAnchor());
|
||||
|
||||
// two schedules are required so that updateAnchor is executed in the next frame,
|
||||
// which is when the combo counter receives its Y position by the default layout in ArgonManiaSkinTransformer.
|
||||
Schedule(() => Schedule(updateAnchor));
|
||||
}
|
||||
|
||||
private void updateAnchor()
|
||||
{
|
||||
// if the anchor isn't a vertical center, set top or bottom anchor based on scroll direction
|
||||
if (Anchor.HasFlag(Anchor.y1))
|
||||
return;
|
||||
|
||||
Anchor &= ~(Anchor.y0 | Anchor.y2);
|
||||
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
|
||||
|
||||
// change the sign of the Y coordinate in line with the scrolling direction.
|
||||
// i.e. if the user changes direction from down to up, the anchor is changed from top to bottom, and the Y is flipped from positive to negative here.
|
||||
Y = Math.Abs(Y) * (direction.Value == ScrollingDirection.Up ? -1 : 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,8 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -26,7 +28,34 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GameplaySkinComponentLookup<HitResult> resultComponent:
|
||||
case GlobalSkinnableContainerLookup containerLookup:
|
||||
// Only handle per ruleset defaults here.
|
||||
if (containerLookup.Ruleset == null)
|
||||
return base.GetDrawableComponent(lookup);
|
||||
|
||||
switch (containerLookup.Lookup)
|
||||
{
|
||||
case GlobalSkinnableContainers.MainHUDComponents:
|
||||
return new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var combo = container.ChildrenOfType<ArgonManiaComboCounter>().FirstOrDefault();
|
||||
|
||||
if (combo != null)
|
||||
{
|
||||
combo.ShowLabel.Value = false;
|
||||
combo.Anchor = Anchor.TopCentre;
|
||||
combo.Origin = Anchor.Centre;
|
||||
combo.Y = 200;
|
||||
}
|
||||
})
|
||||
{
|
||||
new ArgonManiaComboCounter(),
|
||||
};
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
case SkinComponentLookup<HitResult> resultComponent:
|
||||
// This should eventually be moved to a skin setting, when supported.
|
||||
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
|
||||
return Drawable.Empty();
|
||||
|
@ -0,0 +1,91 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyManiaComboCounter : LegacyComboCounter
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
DisplayedCountText.Anchor = Anchor.Centre;
|
||||
DisplayedCountText.Origin = Anchor.Centre;
|
||||
|
||||
PopOutCountText.Anchor = Anchor.Centre;
|
||||
PopOutCountText.Origin = Anchor.Centre;
|
||||
PopOutCountText.Colour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ComboBreakColour)?.Value ?? Color4.Red;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; } = null!;
|
||||
|
||||
private IBindable<ScrollingDirection> direction = null!;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
direction = scrollingInfo.Direction.GetBoundCopy();
|
||||
direction.BindValueChanged(_ => updateAnchor());
|
||||
|
||||
// two schedules are required so that updateAnchor is executed in the next frame,
|
||||
// which is when the combo counter receives its Y position by the default layout in LegacyManiaSkinTransformer.
|
||||
Schedule(() => Schedule(updateAnchor));
|
||||
}
|
||||
|
||||
private void updateAnchor()
|
||||
{
|
||||
// if the anchor isn't a vertical center, set top or bottom anchor based on scroll direction
|
||||
if (Anchor.HasFlag(Anchor.y1))
|
||||
return;
|
||||
|
||||
Anchor &= ~(Anchor.y0 | Anchor.y2);
|
||||
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
|
||||
|
||||
// change the sign of the Y coordinate in line with the scrolling direction.
|
||||
// i.e. if the user changes direction from down to up, the anchor is changed from top to bottom, and the Y is flipped from positive to negative here.
|
||||
Y = Math.Abs(Y) * (direction.Value == ScrollingDirection.Up ? -1 : 1);
|
||||
}
|
||||
|
||||
protected override void OnCountIncrement()
|
||||
{
|
||||
base.OnCountIncrement();
|
||||
|
||||
PopOutCountText.Hide();
|
||||
DisplayedCountText.ScaleTo(new Vector2(1f, 1.4f))
|
||||
.ScaleTo(new Vector2(1f), 300, Easing.Out)
|
||||
.FadeIn(120);
|
||||
}
|
||||
|
||||
protected override void OnCountChange()
|
||||
{
|
||||
base.OnCountChange();
|
||||
|
||||
PopOutCountText.Hide();
|
||||
DisplayedCountText.ScaleTo(1f);
|
||||
}
|
||||
|
||||
protected override void OnCountRolling()
|
||||
{
|
||||
if (DisplayedCount > 0)
|
||||
{
|
||||
PopOutCountText.Text = FormatCount(DisplayedCount);
|
||||
PopOutCountText.FadeTo(0.8f).FadeOut(200)
|
||||
.ScaleTo(1f).ScaleTo(4f, 200);
|
||||
|
||||
DisplayedCountText.FadeTo(0.5f, 300);
|
||||
}
|
||||
|
||||
base.OnCountRolling();
|
||||
}
|
||||
}
|
||||
}
|
@ -5,9 +5,11 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -78,7 +80,37 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GameplaySkinComponentLookup<HitResult> resultComponent:
|
||||
case GlobalSkinnableContainerLookup containerLookup:
|
||||
// Modifications for global components.
|
||||
if (containerLookup.Ruleset == null)
|
||||
return base.GetDrawableComponent(lookup);
|
||||
|
||||
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
|
||||
if (!IsProvidingLegacyResources)
|
||||
return null;
|
||||
|
||||
switch (containerLookup.Lookup)
|
||||
{
|
||||
case GlobalSkinnableContainers.MainHUDComponents:
|
||||
return new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var combo = container.ChildrenOfType<LegacyManiaComboCounter>().FirstOrDefault();
|
||||
|
||||
if (combo != null)
|
||||
{
|
||||
combo.Anchor = Anchor.TopCentre;
|
||||
combo.Origin = Anchor.Centre;
|
||||
combo.Y = this.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ComboPosition)?.Value ?? 0;
|
||||
}
|
||||
})
|
||||
{
|
||||
new LegacyManiaComboCounter(),
|
||||
};
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
case SkinComponentLookup<HitResult> resultComponent:
|
||||
return getResult(resultComponent.Component);
|
||||
|
||||
case ManiaSkinComponentLookup maniaComponent:
|
||||
|
@ -5,22 +5,12 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public partial class DrawableManiaJudgement : DrawableJudgement
|
||||
{
|
||||
public DrawableManiaJudgement(JudgementResult result, DrawableHitObject judgedObject)
|
||||
: base(result, judgedObject)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableManiaJudgement()
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
|
||||
|
||||
private partial class DefaultManiaJudgementPiece : DefaultJudgementPiece
|
||||
|
@ -8,9 +8,10 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
@ -56,13 +57,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private readonly BindableInt configScrollSpeed = new BindableInt();
|
||||
private double smoothTimeRange;
|
||||
|
||||
private double currentTimeRange;
|
||||
protected double TargetTimeRange;
|
||||
|
||||
// Stores the current speed adjustment active in gameplay.
|
||||
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
||||
|
||||
private ISkinSource currentSkin = null!;
|
||||
|
||||
[Resolved]
|
||||
private GameHost gameHost { get; set; } = null!;
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
@ -101,9 +107,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollSpeed, configScrollSpeed);
|
||||
configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint));
|
||||
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
|
||||
|
||||
TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
||||
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
||||
|
||||
KeyBindingInputManager.Add(new ManiaTouchInputArea());
|
||||
}
|
||||
@ -144,7 +150,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// This scaling factor preserves the scroll speed as the scroll length varies from changes to the hit position.
|
||||
float scale = lengthToHitPosition / length_to_default_hit_position;
|
||||
|
||||
TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
|
||||
// we're intentionally using the game host's update clock here to decouple the time range tween from the gameplay clock (which can be arbitrarily paused, or even rewinding)
|
||||
currentTimeRange = Interpolation.DampContinuously(currentTimeRange, TargetTimeRange, 50, gameHost.UpdateThread.Clock.ElapsedFrameTime);
|
||||
TimeRange.Value = currentTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -66,13 +66,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Content = new[] { new Drawable[stageDefinitions.Count] }
|
||||
});
|
||||
|
||||
var normalColumnAction = ManiaAction.Key1;
|
||||
var specialColumnAction = ManiaAction.Special1;
|
||||
var columnAction = ManiaAction.Key1;
|
||||
int firstColumnIndex = 0;
|
||||
|
||||
for (int i = 0; i < stageDefinitions.Count; i++)
|
||||
{
|
||||
var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref columnAction);
|
||||
|
||||
playfieldGrid.Content[0][i] = newStage;
|
||||
|
||||
|
@ -99,12 +99,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Show();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnTouchDown(TouchDownEvent e)
|
||||
{
|
||||
Show();
|
||||
@ -172,17 +166,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
updateButton(false);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
updateButton(true);
|
||||
return false; // handled by parent container to show overlay.
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
updateButton(false);
|
||||
}
|
||||
|
||||
private void updateButton(bool press)
|
||||
{
|
||||
if (press == isPressed)
|
||||
@ -192,12 +175,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
if (press)
|
||||
{
|
||||
inputManager?.KeyBindingContainer?.TriggerPressed(Action.Value);
|
||||
inputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
|
||||
highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputManager?.KeyBindingContainer?.TriggerReleased(Action.Value);
|
||||
inputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
|
||||
highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private ISkinSource currentSkin = null!;
|
||||
|
||||
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction columnStartAction)
|
||||
{
|
||||
this.firstColumnIndex = firstColumnIndex;
|
||||
Definition = definition;
|
||||
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1,
|
||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
Action = { Value = columnStartAction++ }
|
||||
};
|
||||
|
||||
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
|
||||
|
@ -26,37 +26,30 @@ namespace osu.Game.Rulesets.Mania
|
||||
public InputKey SpecialKey;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
|
||||
/// The <see cref="ManiaAction"/> at which the columns should begin.
|
||||
/// </summary>
|
||||
public ManiaAction NormalActionStart;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> for the special column.
|
||||
/// </summary>
|
||||
public ManiaAction SpecialAction;
|
||||
public ManiaAction ActionStart;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
|
||||
/// </summary>
|
||||
/// <param name="columns">The number of columns that need to be bound.</param>
|
||||
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
|
||||
/// <returns>The keybindings.</returns>
|
||||
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
|
||||
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns)
|
||||
{
|
||||
ManiaAction currentNormalAction = NormalActionStart;
|
||||
ManiaAction currentAction = ActionStart;
|
||||
|
||||
var bindings = new List<KeyBinding>();
|
||||
|
||||
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
|
||||
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
|
||||
bindings.Add(new KeyBinding(LeftKeys[i], currentAction++));
|
||||
|
||||
if (columns % 2 == 1)
|
||||
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
|
||||
bindings.Add(new KeyBinding(SpecialKey, currentAction++));
|
||||
|
||||
for (int i = 0; i < columns / 2; i++)
|
||||
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
|
||||
bindings.Add(new KeyBinding(RightKeys[i], currentAction++));
|
||||
|
||||
nextNormalAction = currentNormalAction;
|
||||
return bindings;
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems?.Any(o => o.Text.Value == "Merge selection") == true);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
|
||||
mergeSelection();
|
||||
|
||||
@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems?.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
|
||||
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
|
||||
mergeSelection();
|
||||
AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
|
||||
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
|
||||
@ -222,7 +222,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems?.Any(o => o.Text.Value == "Merge selection") == true);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
|
||||
mergeSelection();
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
@ -23,24 +24,24 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
[Test]
|
||||
public void TestGridToggles()
|
||||
{
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
|
||||
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.T));
|
||||
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
gridActive<RectangularPositionSnapGrid>(true);
|
||||
|
||||
AddStep("disable distance snap grid", () => InputManager.Key(Key.T));
|
||||
AddStep("disable distance snap grid", () => InputManager.Key(Key.Y));
|
||||
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
gridActive<RectangularPositionSnapGrid>(true);
|
||||
|
||||
AddStep("disable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
AddStep("disable rectangular grid", () => InputManager.Key(Key.T));
|
||||
AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
}
|
||||
@ -56,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
|
||||
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
|
||||
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
|
||||
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
@ -69,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
double distanceSnap = double.PositiveInfinity;
|
||||
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
|
||||
AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
|
||||
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
@ -160,6 +161,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
return grid switch
|
||||
{
|
||||
RectangularPositionSnapGrid rectangular => rectangular.StartPosition.Value + GeometryUtils.RotateVector(rectangular.Spacing.Value, -rectangular.GridLineRotation.Value),
|
||||
TriangularPositionSnapGrid triangular => triangular.StartPosition.Value + GeometryUtils.RotateVector(new Vector2(triangular.Spacing.Value / 2, triangular.Spacing.Value / 2 * MathF.Sqrt(3)), -triangular.GridLineRotation.Value),
|
||||
CircularPositionSnapGrid circular => circular.StartPosition.Value + GeometryUtils.RotateVector(new Vector2(circular.Spacing.Value, 0), -45),
|
||||
_ => Vector2.Zero
|
||||
};
|
||||
}
|
||||
@ -167,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
[Test]
|
||||
public void TestGridSizeToggling()
|
||||
{
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.T));
|
||||
AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
|
||||
gridSizeIs(4);
|
||||
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
@ -177,6 +178,79 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
addAssertPointPositionChanged(points, i);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangingControlPointTypeViaTab()
|
||||
{
|
||||
createVisualiser(true);
|
||||
|
||||
addControlPointStep(new Vector2(200), PathType.LINEAR);
|
||||
addControlPointStep(new Vector2(300));
|
||||
addControlPointStep(new Vector2(500, 300));
|
||||
addControlPointStep(new Vector2(700, 200));
|
||||
addControlPointStep(new Vector2(500, 100));
|
||||
|
||||
AddStep("select first control point", () => visualiser.Pieces[0].IsSelected.Value = true);
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertControlPointPathType(0, PathType.BEZIER);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.LINEAR);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.BSpline(4));
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.PERFECT_CURVE);
|
||||
assertControlPointPathType(2, PathType.BSpline(4));
|
||||
|
||||
AddStep("select third last control point", () =>
|
||||
{
|
||||
visualiser.Pieces[0].IsSelected.Value = false;
|
||||
visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(2, PathType.PERFECT_CURVE);
|
||||
|
||||
AddRepeatStep("press tab", () => InputManager.Key(Key.Tab), 2);
|
||||
assertControlPointPathType(0, PathType.BEZIER);
|
||||
assertControlPointPathType(2, null);
|
||||
|
||||
AddStep("select first and third control points", () =>
|
||||
{
|
||||
visualiser.Pieces[0].IsSelected.Value = true;
|
||||
visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
AddStep("press alt-1", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.AltLeft);
|
||||
InputManager.Key(Key.Number1);
|
||||
InputManager.ReleaseKey(Key.AltLeft);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.LINEAR);
|
||||
assertControlPointPathType(2, PathType.LINEAR);
|
||||
}
|
||||
|
||||
private void addAssertPointPositionChanged(Vector2[] points, int index)
|
||||
{
|
||||
AddAssert($"Point at {points.ElementAt(index)} changed",
|
||||
|
@ -2,13 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -57,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(200);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -71,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -89,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -111,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(4);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100, 100));
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -130,8 +133,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -149,7 +152,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertLength(100);
|
||||
}
|
||||
|
||||
@ -171,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -195,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(4);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -215,8 +218,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -239,8 +242,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(4);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -268,8 +271,54 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointPosition(3, new Vector2(200, 100));
|
||||
assertControlPointPosition(4, new Vector2(200));
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertControlPointType(2, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(2, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManualPathTypeControlViaKeyboard()
|
||||
{
|
||||
addMovementStep(new Vector2(200));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(300, 200));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(300));
|
||||
|
||||
assertControlPointTypeDuringPlacement(0, PathType.PERFECT_CURVE);
|
||||
|
||||
AddRepeatStep("press tab", () => InputManager.Key(Key.Tab), 2);
|
||||
assertControlPointTypeDuringPlacement(0, PathType.LINEAR);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
assertControlPointTypeDuringPlacement(0, PathType.BSpline(4));
|
||||
|
||||
AddStep("press alt-2", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.AltLeft);
|
||||
InputManager.Key(Key.Number2);
|
||||
InputManager.ReleaseKey(Key.AltLeft);
|
||||
});
|
||||
assertControlPointTypeDuringPlacement(0, PathType.BEZIER);
|
||||
|
||||
AddStep("start new segment via S", () => InputManager.Key(Key.S));
|
||||
assertControlPointTypeDuringPlacement(2, PathType.LINEAR);
|
||||
|
||||
addMovementStep(new Vector2(400, 300));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(400));
|
||||
addClickStep(MouseButton.Right);
|
||||
|
||||
assertPlaced(true);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(2, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -293,7 +342,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
addClickStep(MouseButton.Right);
|
||||
assertPlaced(true);
|
||||
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -312,11 +361,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(808, tolerance: 10);
|
||||
assertControlPointCount(5);
|
||||
assertControlPointType(0, PathType.BSpline(4));
|
||||
assertControlPointType(1, null);
|
||||
assertControlPointType(2, null);
|
||||
assertControlPointType(3, null);
|
||||
assertControlPointType(4, null);
|
||||
assertFinalControlPointType(0, PathType.BSpline(4));
|
||||
assertFinalControlPointType(1, null);
|
||||
assertFinalControlPointType(2, null);
|
||||
assertFinalControlPointType(3, null);
|
||||
assertFinalControlPointType(4, null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -337,10 +386,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(600, tolerance: 10);
|
||||
assertControlPointCount(4);
|
||||
assertControlPointType(0, PathType.BSpline(4));
|
||||
assertControlPointType(1, PathType.BSpline(4));
|
||||
assertControlPointType(2, PathType.BSpline(4));
|
||||
assertControlPointType(3, null);
|
||||
assertFinalControlPointType(0, PathType.BSpline(4));
|
||||
assertFinalControlPointType(1, PathType.BSpline(4));
|
||||
assertFinalControlPointType(2, PathType.BSpline(4));
|
||||
assertFinalControlPointType(3, null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -359,7 +408,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -379,7 +428,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -400,7 +449,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -421,7 +470,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -438,7 +487,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
|
||||
@ -454,7 +503,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider()!.Path.ControlPoints.Count, () => Is.EqualTo(expected));
|
||||
|
||||
private void assertControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider()!.Path.ControlPoints[index].Type, () => Is.EqualTo(type));
|
||||
private void assertControlPointTypeDuringPlacement(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}",
|
||||
() => this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(index).ControlPoint.Type, () => Is.EqualTo(type));
|
||||
|
||||
private void assertFinalControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider()!.Path.ControlPoints[index].Type, () => Is.EqualTo(type));
|
||||
|
||||
private void assertControlPointPosition(int index, Vector2 position) =>
|
||||
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider()!.Path.ControlPoints[index].Position, 1));
|
||||
|
@ -163,6 +163,44 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
checkControlPointSelected(1, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAdjustLength()
|
||||
{
|
||||
AddStep("move mouse to drag marker", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.PositionAt(1) + new Vector2(60, 0);
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
AddStep("start drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("move mouse to control point 1", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.ControlPoints[1].Position + new Vector2(60, 0);
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
AddStep("end adjust length", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddAssert("expected distance halved",
|
||||
() => Precision.AlmostEquals(slider.Path.Distance, 172.2, 0.1));
|
||||
|
||||
AddStep("move mouse to drag marker", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.PositionAt(1) + new Vector2(60, 0);
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
AddStep("start drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("move mouse beyond last control point", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.ControlPoints[2].Position + new Vector2(100, 0);
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
AddStep("end adjust length", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddAssert("expected distance is calculated distance",
|
||||
() => Precision.AlmostEquals(slider.Path.Distance, slider.Path.CalculatedDistance, 0.1));
|
||||
|
||||
moveMouseToControlPoint(1);
|
||||
AddAssert("expected distance is unchanged",
|
||||
() => Precision.AlmostEquals(slider.Path.Distance, slider.Path.CalculatedDistance, 0.1));
|
||||
}
|
||||
|
||||
private void moveHitObject()
|
||||
{
|
||||
AddStep("move hitobject", () =>
|
||||
|
@ -88,6 +88,21 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("trail is disjoint", () => this.ChildrenOfType<LegacyCursorTrail>().Single().DisjointTrail, () => Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickExpand()
|
||||
{
|
||||
createTest(() => new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(10),
|
||||
Child = new CursorTrail(),
|
||||
});
|
||||
|
||||
AddStep("expand", () => this.ChildrenOfType<CursorTrail>().Single().NewPartScale = new Vector2(3));
|
||||
AddWaitStep("let the cursor trail draw a bit", 5);
|
||||
AddStep("contract", () => this.ChildrenOfType<CursorTrail>().Single().NewPartScale = Vector2.One);
|
||||
}
|
||||
|
||||
private void createTest(Func<Drawable> createContent) => AddStep("create trail", () =>
|
||||
{
|
||||
Clear();
|
||||
|
@ -42,7 +42,12 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
base.PostProcess();
|
||||
|
||||
var hitObjects = Beatmap.HitObjects as List<OsuHitObject> ?? Beatmap.HitObjects.OfType<OsuHitObject>().ToList();
|
||||
ApplyStacking(Beatmap);
|
||||
}
|
||||
|
||||
internal static void ApplyStacking(IBeatmap beatmap)
|
||||
{
|
||||
var hitObjects = beatmap.HitObjects as List<OsuHitObject> ?? beatmap.HitObjects.OfType<OsuHitObject>().ToList();
|
||||
|
||||
if (hitObjects.Count > 0)
|
||||
{
|
||||
@ -50,14 +55,14 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
foreach (var h in hitObjects)
|
||||
h.StackHeight = 0;
|
||||
|
||||
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(Beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
|
||||
else
|
||||
applyStackingOld(Beatmap.BeatmapInfo, hitObjects);
|
||||
applyStackingOld(beatmap.BeatmapInfo, hitObjects);
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
|
||||
private static void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
|
||||
{
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
|
||||
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
|
||||
@ -209,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
|
||||
private static void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
|
||||
{
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
|
@ -61,12 +61,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
flashlightRating *= 0.7;
|
||||
}
|
||||
|
||||
double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
|
||||
double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
|
||||
double baseAimPerformance = OsuStrainSkill.DifficultyToPerformance(aimRating);
|
||||
double baseSpeedPerformance = OsuStrainSkill.DifficultyToPerformance(speedRating);
|
||||
double baseFlashlightPerformance = 0.0;
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
baseFlashlightPerformance = Math.Pow(flashlightRating, 2.0) * 25.0;
|
||||
baseFlashlightPerformance = Flashlight.DifficultyToPerformance(flashlightRating);
|
||||
|
||||
double basePerformance =
|
||||
Math.Pow(
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
@ -86,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attributes)
|
||||
{
|
||||
double aimValue = Math.Pow(5.0 * Math.Max(1.0, attributes.AimDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
double aimValue = OsuStrainSkill.DifficultyToPerformance(attributes.AimDifficulty);
|
||||
|
||||
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||
@ -139,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (score.Mods.Any(h => h is OsuModRelax))
|
||||
return 0.0;
|
||||
|
||||
double speedValue = Math.Pow(5.0 * Math.Max(1.0, attributes.SpeedDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
double speedValue = OsuStrainSkill.DifficultyToPerformance(attributes.SpeedDifficulty);
|
||||
|
||||
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||
@ -226,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (!score.Mods.Any(h => h is OsuModFlashlight))
|
||||
return 0.0;
|
||||
|
||||
double flashlightValue = Math.Pow(attributes.FlashlightDifficulty, 2.0) * 25.0;
|
||||
double flashlightValue = Flashlight.DifficultyToPerformance(attributes.FlashlightDifficulty);
|
||||
|
||||
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
|
||||
if (effectiveMissCount > 0)
|
||||
|
@ -42,5 +42,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
}
|
||||
|
||||
public override double DifficultyValue() => GetCurrentStrainPeaks().Sum() * OsuStrainSkill.DEFAULT_DIFFICULTY_MULTIPLIER;
|
||||
|
||||
public static double DifficultyToPerformance(double difficulty) => 25 * Math.Pow(difficulty, 2);
|
||||
}
|
||||
}
|
||||
|
@ -67,5 +67,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
return difficulty * DifficultyMultiplier;
|
||||
}
|
||||
|
||||
public static double DifficultyToPerformance(double difficulty) => Math.Pow(5.0 * Math.Max(1.0, difficulty / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
where T : OsuHitObject, IHasPath
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside the playfield.
|
||||
|
||||
internal readonly Container<PathControlPointPiece<T>> Pieces;
|
||||
|
||||
@ -196,6 +196,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (allowSelection)
|
||||
d.RequestSelection = selectionRequested;
|
||||
|
||||
d.ControlPoint.Changed += controlPointChanged;
|
||||
d.DragStarted = DragStarted;
|
||||
d.DragInProgress = DragInProgress;
|
||||
d.DragEnded = DragEnded;
|
||||
@ -209,6 +210,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
foreach (var point in e.OldItems.Cast<PathControlPoint>())
|
||||
{
|
||||
point.Changed -= controlPointChanged;
|
||||
|
||||
foreach (var piece in Pieces.Where(p => p.ControlPoint == point).ToArray())
|
||||
piece.RemoveAndDisposeImmediately();
|
||||
}
|
||||
@ -217,6 +220,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
}
|
||||
|
||||
private void controlPointChanged() => updateCurveMenuItems();
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Pieces.Any(piece => piece.IsHovered))
|
||||
@ -245,6 +250,91 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
}
|
||||
|
||||
// ReSharper disable once StaticMemberInGenericType
|
||||
private static readonly PathType?[] path_types =
|
||||
[
|
||||
PathType.LINEAR,
|
||||
PathType.BEZIER,
|
||||
PathType.PERFECT_CURVE,
|
||||
PathType.BSpline(4),
|
||||
null,
|
||||
];
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Tab:
|
||||
{
|
||||
var selectedPieces = Pieces.Where(p => p.IsSelected.Value).ToArray();
|
||||
if (selectedPieces.Length != 1)
|
||||
return false;
|
||||
|
||||
var selectedPiece = selectedPieces.Single();
|
||||
var selectedPoint = selectedPiece.ControlPoint;
|
||||
|
||||
var validTypes = path_types;
|
||||
|
||||
if (selectedPoint == controlPoints[0])
|
||||
validTypes = validTypes.Where(t => t != null).ToArray();
|
||||
|
||||
int currentTypeIndex = Array.IndexOf(validTypes, selectedPoint.Type);
|
||||
|
||||
if (currentTypeIndex < 0 && e.ShiftPressed)
|
||||
currentTypeIndex = 0;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
do
|
||||
{
|
||||
currentTypeIndex = (validTypes.Length + currentTypeIndex + (e.ShiftPressed ? -1 : 1)) % validTypes.Length;
|
||||
|
||||
updatePathTypeOfSelectedPieces(validTypes[currentTypeIndex]);
|
||||
} while (selectedPoint.Type != validTypes[currentTypeIndex]);
|
||||
|
||||
changeHandler?.EndChange();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case Key.Number1:
|
||||
case Key.Number2:
|
||||
case Key.Number3:
|
||||
case Key.Number4:
|
||||
case Key.Number5:
|
||||
{
|
||||
if (!e.AltPressed)
|
||||
return false;
|
||||
|
||||
// If no pieces are selected, we can't change the path type.
|
||||
if (Pieces.All(p => !p.IsSelected.Value))
|
||||
return false;
|
||||
|
||||
var type = path_types[e.Key - Key.Number1];
|
||||
|
||||
// The first control point can never be inherit type
|
||||
if (Pieces[0].IsSelected.Value && type == null)
|
||||
return false;
|
||||
|
||||
updatePathTypeOfSelectedPieces(type);
|
||||
return true;
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
foreach (var p in Pieces)
|
||||
p.ControlPoint.Changed -= controlPointChanged;
|
||||
}
|
||||
|
||||
private void selectionRequested(PathControlPointPiece<T> piece, MouseButtonEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
|
||||
@ -254,30 +344,38 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to set the given control point piece to the given path type.
|
||||
/// If that would fail, try to change the path such that it instead succeeds
|
||||
/// Attempts to set all selected control point pieces to the given path type.
|
||||
/// If that fails, try to change the path such that it instead succeeds
|
||||
/// in a UX-friendly way.
|
||||
/// </summary>
|
||||
/// <param name="piece">The control point piece that we want to change the path type of.</param>
|
||||
/// <param name="type">The path type we want to assign to the given control point piece.</param>
|
||||
private void updatePathType(PathControlPointPiece<T> piece, PathType? type)
|
||||
private void updatePathTypeOfSelectedPieces(PathType? type)
|
||||
{
|
||||
var pointsInSegment = hitObject.Path.PointsInSegment(piece.ControlPoint);
|
||||
int indexInSegment = pointsInSegment.IndexOf(piece.ControlPoint);
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
if (type?.Type == SplineType.PerfectCurve)
|
||||
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
|
||||
{
|
||||
// Can't always create a circular arc out of 4 or more points,
|
||||
// so we split the segment into one 3-point circular arc segment
|
||||
// and one segment of the previous type.
|
||||
int thirdPointIndex = indexInSegment + 2;
|
||||
var pointsInSegment = hitObject.Path.PointsInSegment(p.ControlPoint);
|
||||
int indexInSegment = pointsInSegment.IndexOf(p.ControlPoint);
|
||||
|
||||
if (pointsInSegment.Count > thirdPointIndex + 1)
|
||||
pointsInSegment[thirdPointIndex].Type = pointsInSegment[0].Type;
|
||||
if (type?.Type == SplineType.PerfectCurve)
|
||||
{
|
||||
// Can't always create a circular arc out of 4 or more points,
|
||||
// so we split the segment into one 3-point circular arc segment
|
||||
// and one segment of the previous type.
|
||||
int thirdPointIndex = indexInSegment + 2;
|
||||
|
||||
if (pointsInSegment.Count > thirdPointIndex + 1)
|
||||
pointsInSegment[thirdPointIndex].Type = pointsInSegment[0].Type;
|
||||
}
|
||||
|
||||
hitObject.Path.ExpectedDistance.Value = null;
|
||||
p.ControlPoint.Type = type;
|
||||
}
|
||||
|
||||
hitObject.Path.ExpectedDistance.Value = null;
|
||||
piece.ControlPoint.Type = type;
|
||||
EnsureValidPathTypes();
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
@ -290,6 +388,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private int draggedControlPointIndex;
|
||||
private HashSet<PathControlPoint> selectedControlPoints;
|
||||
|
||||
private List<MenuItem> curveTypeItems;
|
||||
|
||||
public void DragStarted(PathControlPoint controlPoint)
|
||||
{
|
||||
dragStartPositions = hitObject.Path.ControlPoints.Select(point => point.Position).ToArray();
|
||||
@ -386,22 +486,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
var splittablePieces = selectedPieces.Where(isSplittable).ToList();
|
||||
int splittableCount = splittablePieces.Count;
|
||||
|
||||
List<MenuItem> curveTypeItems = new List<MenuItem>();
|
||||
curveTypeItems = new List<MenuItem>();
|
||||
|
||||
if (!selectedPieces.Contains(Pieces[0]))
|
||||
foreach (PathType? type in path_types)
|
||||
{
|
||||
curveTypeItems.Add(createMenuItemForPathType(null));
|
||||
curveTypeItems.Add(new OsuMenuItemSpacer());
|
||||
// special inherit case
|
||||
if (type == null)
|
||||
{
|
||||
if (selectedPieces.Contains(Pieces[0]))
|
||||
continue;
|
||||
|
||||
curveTypeItems.Add(new OsuMenuItemSpacer());
|
||||
}
|
||||
|
||||
curveTypeItems.Add(createMenuItemForPathType(type));
|
||||
}
|
||||
|
||||
// todo: hide/disable items which aren't valid for selected points
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.LINEAR));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.PERFECT_CURVE));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.BEZIER));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(4)));
|
||||
|
||||
if (selectedPieces.Any(piece => piece.ControlPoint.Type?.Type == SplineType.Catmull))
|
||||
{
|
||||
curveTypeItems.Add(new OsuMenuItemSpacer());
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL));
|
||||
}
|
||||
|
||||
var menuItems = new List<MenuItem>
|
||||
{
|
||||
@ -424,35 +529,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
() => DeleteSelected())
|
||||
);
|
||||
|
||||
updateCurveMenuItems();
|
||||
|
||||
return menuItems.ToArray();
|
||||
|
||||
CurveTypeMenuItem createMenuItemForPathType(PathType? type) => new CurveTypeMenuItem(type, _ => updatePathTypeOfSelectedPieces(type));
|
||||
}
|
||||
}
|
||||
|
||||
private MenuItem createMenuItemForPathType(PathType? type)
|
||||
private void updateCurveMenuItems()
|
||||
{
|
||||
int totalCount = Pieces.Count(p => p.IsSelected.Value);
|
||||
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type == type);
|
||||
if (curveTypeItems == null)
|
||||
return;
|
||||
|
||||
var item = new TernaryStateRadioMenuItem(type?.Description ?? "Inherit", MenuItemType.Standard, _ =>
|
||||
foreach (var item in curveTypeItems.OfType<CurveTypeMenuItem>())
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
int totalCount = Pieces.Count(p => p.IsSelected.Value);
|
||||
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type == item.PathType);
|
||||
|
||||
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
|
||||
updatePathType(p, type);
|
||||
if (countOfState == totalCount)
|
||||
item.State.Value = TernaryState.True;
|
||||
else if (countOfState > 0)
|
||||
item.State.Value = TernaryState.Indeterminate;
|
||||
else
|
||||
item.State.Value = TernaryState.False;
|
||||
}
|
||||
}
|
||||
|
||||
EnsureValidPathTypes();
|
||||
private class CurveTypeMenuItem : TernaryStateRadioMenuItem
|
||||
{
|
||||
public readonly PathType? PathType;
|
||||
|
||||
changeHandler?.EndChange();
|
||||
});
|
||||
|
||||
if (countOfState == totalCount)
|
||||
item.State.Value = TernaryState.True;
|
||||
else if (countOfState > 0)
|
||||
item.State.Value = TernaryState.Indeterminate;
|
||||
else
|
||||
item.State.Value = TernaryState.False;
|
||||
|
||||
return item;
|
||||
public CurveTypeMenuItem(PathType? pathType, Action<TernaryState> action)
|
||||
: base(pathType?.Description ?? "Inherit", MenuItemType.Standard, action)
|
||||
{
|
||||
PathType = pathType;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
@ -9,11 +12,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public partial class SliderCircleOverlay : CompositeDrawable
|
||||
{
|
||||
public SliderEndDragMarker? EndDragMarker { get; }
|
||||
|
||||
public RectangleF VisibleQuad
|
||||
{
|
||||
get
|
||||
{
|
||||
var result = CirclePiece.ScreenSpaceDrawQuad.AABBFloat;
|
||||
|
||||
if (endDragMarkerContainer == null) return result;
|
||||
|
||||
var size = result.Size * 1.4f;
|
||||
var location = result.TopLeft - result.Size * 0.2f;
|
||||
return new RectangleF(location, size);
|
||||
}
|
||||
}
|
||||
|
||||
protected readonly HitCirclePiece CirclePiece;
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly SliderPosition position;
|
||||
private readonly HitCircleOverlapMarker? marker;
|
||||
private readonly Container? endDragMarkerContainer;
|
||||
|
||||
public SliderCircleOverlay(Slider slider, SliderPosition position)
|
||||
{
|
||||
@ -24,26 +44,49 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
AddInternal(marker = new HitCircleOverlapMarker());
|
||||
|
||||
AddInternal(CirclePiece = new HitCirclePiece());
|
||||
|
||||
if (position == SliderPosition.End)
|
||||
{
|
||||
AddInternal(endDragMarkerContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Padding = new MarginPadding(-2.5f),
|
||||
Child = EndDragMarker = new SliderEndDragMarker()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle;
|
||||
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle :
|
||||
slider.RepeatCount % 2 == 0 ? slider.TailCircle : slider.LastRepeat!;
|
||||
|
||||
CirclePiece.UpdateFrom(circle);
|
||||
marker?.UpdateFrom(circle);
|
||||
|
||||
if (endDragMarkerContainer != null)
|
||||
{
|
||||
endDragMarkerContainer.Position = circle.Position;
|
||||
endDragMarkerContainer.Scale = CirclePiece.Scale * 1.2f;
|
||||
var diff = slider.Path.PositionAt(1) - slider.Path.PositionAt(0.99f);
|
||||
endDragMarkerContainer.Rotation = float.RadiansToDegrees(MathF.Atan2(diff.Y, diff.X));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
CirclePiece.Hide();
|
||||
endDragMarkerContainer?.Hide();
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
CirclePiece.Show();
|
||||
endDragMarkerContainer?.Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,84 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public partial class SliderEndDragMarker : SmoothPath
|
||||
{
|
||||
public Action<DragStartEvent>? StartDrag { get; set; }
|
||||
public Action<DragEvent>? Drag { get; set; }
|
||||
public Action? EndDrag { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var path = PathApproximator.CircularArcToPiecewiseLinear([
|
||||
new Vector2(0, OsuHitObject.OBJECT_RADIUS),
|
||||
new Vector2(OsuHitObject.OBJECT_RADIUS, 0),
|
||||
new Vector2(0, -OsuHitObject.OBJECT_RADIUS)
|
||||
]);
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.CentreLeft;
|
||||
PathRadius = 5;
|
||||
Vertices = path;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
updateState();
|
||||
StartDrag?.Invoke(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnDrag(e);
|
||||
Drag?.Invoke(e);
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
updateState();
|
||||
EndDrag?.Invoke();
|
||||
base.OnDragEnd(e);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
Colour = IsHovered || IsDragged ? colours.Red : colours.Yellow;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,13 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
@ -29,29 +25,29 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public new Slider HitObject => (Slider)base.HitObject;
|
||||
|
||||
private SliderBodyPiece bodyPiece;
|
||||
private HitCirclePiece headCirclePiece;
|
||||
private HitCirclePiece tailCirclePiece;
|
||||
private PathControlPointVisualiser<Slider> controlPointVisualiser;
|
||||
private SliderBodyPiece bodyPiece = null!;
|
||||
private HitCirclePiece headCirclePiece = null!;
|
||||
private HitCirclePiece tailCirclePiece = null!;
|
||||
private PathControlPointVisualiser<Slider> controlPointVisualiser = null!;
|
||||
|
||||
private InputManager inputManager;
|
||||
private InputManager inputManager = null!;
|
||||
|
||||
private PathControlPoint? cursor;
|
||||
|
||||
private SliderPlacementState state;
|
||||
private PathControlPoint segmentStart;
|
||||
private PathControlPoint cursor;
|
||||
|
||||
private int currentSegmentLength;
|
||||
private bool usingCustomSegmentType;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
private IPositionSnapProvider positionSnapProvider { get; set; }
|
||||
[Resolved]
|
||||
private IPositionSnapProvider? positionSnapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
private IDistanceSnapProvider distanceSnapProvider { get; set; }
|
||||
[Resolved]
|
||||
private IDistanceSnapProvider? distanceSnapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
private FreehandSliderToolboxGroup freehandToolboxGroup { get; set; }
|
||||
[Resolved]
|
||||
private FreehandSliderToolboxGroup? freehandToolboxGroup { get; set; }
|
||||
|
||||
private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 };
|
||||
|
||||
@ -83,7 +79,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
inputManager = GetContainingInputManager();
|
||||
|
||||
inputManager = GetContainingInputManager()!;
|
||||
|
||||
if (freehandToolboxGroup != null)
|
||||
{
|
||||
@ -107,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; }
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
@ -149,21 +146,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
case SliderPlacementState.ControlPoints:
|
||||
if (canPlaceNewControlPoint(out var lastPoint))
|
||||
{
|
||||
// Place a new point by detatching the current cursor.
|
||||
updateCursor();
|
||||
cursor = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Transform the last point into a new segment.
|
||||
Debug.Assert(lastPoint != null);
|
||||
|
||||
segmentStart = lastPoint;
|
||||
segmentStart.Type = PathType.LINEAR;
|
||||
|
||||
currentSegmentLength = 1;
|
||||
}
|
||||
placeNewControlPoint();
|
||||
else if (lastPoint != null)
|
||||
beginNewSegment(lastPoint);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -171,6 +156,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return true;
|
||||
}
|
||||
|
||||
private void beginNewSegment(PathControlPoint lastPoint)
|
||||
{
|
||||
segmentStart = lastPoint;
|
||||
segmentStart.Type = PathType.LINEAR;
|
||||
|
||||
currentSegmentLength = 1;
|
||||
usingCustomSegmentType = false;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
@ -223,6 +217,72 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private static readonly PathType[] path_types =
|
||||
[
|
||||
PathType.LINEAR,
|
||||
PathType.BEZIER,
|
||||
PathType.PERFECT_CURVE,
|
||||
PathType.BSpline(4),
|
||||
];
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
if (state != SliderPlacementState.ControlPoints)
|
||||
return false;
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.S:
|
||||
{
|
||||
if (!canPlaceNewControlPoint(out _))
|
||||
return false;
|
||||
|
||||
placeNewControlPoint();
|
||||
var last = HitObject.Path.ControlPoints.Last(p => p != cursor);
|
||||
beginNewSegment(last);
|
||||
return true;
|
||||
}
|
||||
|
||||
case Key.Number1:
|
||||
case Key.Number2:
|
||||
case Key.Number3:
|
||||
case Key.Number4:
|
||||
{
|
||||
if (!e.AltPressed)
|
||||
return false;
|
||||
|
||||
usingCustomSegmentType = true;
|
||||
segmentStart.Type = path_types[e.Key - Key.Number1];
|
||||
controlPointVisualiser.EnsureValidPathTypes();
|
||||
return true;
|
||||
}
|
||||
|
||||
case Key.Tab:
|
||||
{
|
||||
usingCustomSegmentType = true;
|
||||
|
||||
int currentTypeIndex = segmentStart.Type.HasValue ? Array.IndexOf(path_types, segmentStart.Type.Value) : -1;
|
||||
|
||||
if (currentTypeIndex < 0 && e.ShiftPressed)
|
||||
currentTypeIndex = 0;
|
||||
|
||||
do
|
||||
{
|
||||
currentTypeIndex = (path_types.Length + currentTypeIndex + (e.ShiftPressed ? -1 : 1)) % path_types.Length;
|
||||
segmentStart.Type = path_types[currentTypeIndex];
|
||||
controlPointVisualiser.EnsureValidPathTypes();
|
||||
} while (segmentStart.Type != path_types[currentTypeIndex]);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -246,6 +306,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void updatePathType()
|
||||
{
|
||||
if (usingCustomSegmentType)
|
||||
{
|
||||
controlPointVisualiser.EnsureValidPathTypes();
|
||||
return;
|
||||
}
|
||||
|
||||
if (state == SliderPlacementState.Drawing)
|
||||
{
|
||||
segmentStart.Type = PathType.BSpline(4);
|
||||
@ -286,8 +352,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
// Update the cursor position.
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.ControlPoints ? SnapType.GlobalGrids : SnapType.All);
|
||||
cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
|
||||
cursor.Position = getCursorPosition();
|
||||
}
|
||||
else if (cursor != null)
|
||||
{
|
||||
@ -301,19 +366,34 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 getCursorPosition()
|
||||
{
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.ControlPoints ? SnapType.GlobalGrids : SnapType.All);
|
||||
return ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a new control point can be placed at the current mouse position.
|
||||
/// </summary>
|
||||
/// <param name="lastPoint">The last-placed control point. May be null, but is not null if <c>false</c> is returned.</param>
|
||||
/// <returns>Whether a new control point can be placed at the current position.</returns>
|
||||
private bool canPlaceNewControlPoint([CanBeNull] out PathControlPoint lastPoint)
|
||||
private bool canPlaceNewControlPoint(out PathControlPoint? lastPoint)
|
||||
{
|
||||
// We cannot rely on the ordering of drawable pieces, so find the respective drawable piece by searching for the last non-cursor control point.
|
||||
var last = HitObject.Path.ControlPoints.LastOrDefault(p => p != cursor);
|
||||
var lastPiece = controlPointVisualiser.Pieces.Single(p => p.ControlPoint == last);
|
||||
|
||||
lastPoint = last;
|
||||
return lastPiece.IsHovered != true;
|
||||
// We may only place a new control point if the cursor is not overlapping with the last control point.
|
||||
// If snapping is enabled, the cursor may not hover the last piece while still placing the control point at the same position.
|
||||
return !lastPiece.IsHovered && (last is null || Vector2.DistanceSquared(last.Position, getCursorPosition()) > 1f);
|
||||
}
|
||||
|
||||
private void placeNewControlPoint()
|
||||
{
|
||||
// Place a new point by detatching the current cursor.
|
||||
updateCursor();
|
||||
cursor = null;
|
||||
}
|
||||
|
||||
private void updateSlider()
|
||||
@ -349,7 +429,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
// Replace this segment with a circular arc if it is a reasonable substitute.
|
||||
var circleArcSegment = tryCircleArc(segment);
|
||||
|
||||
if (circleArcSegment is not null)
|
||||
if (circleArcSegment != null)
|
||||
{
|
||||
HitObject.Path.ControlPoints.Add(new PathControlPoint(circleArcSegment[0], PathType.PERFECT_CURVE));
|
||||
HitObject.Path.ControlPoints.Add(new PathControlPoint(circleArcSegment[1]));
|
||||
@ -366,7 +446,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2[] tryCircleArc(List<Vector2> segment)
|
||||
private Vector2[]? tryCircleArc(List<Vector2> segment)
|
||||
{
|
||||
if (segment.Count < 3 || freehandToolboxGroup?.CircleThreshold.Value == 0) return null;
|
||||
|
||||
|
@ -1,13 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
@ -33,35 +33,58 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
protected new DrawableSlider DrawableObject => (DrawableSlider)base.DrawableObject;
|
||||
|
||||
protected SliderBodyPiece BodyPiece { get; private set; }
|
||||
protected SliderCircleOverlay HeadOverlay { get; private set; }
|
||||
protected SliderCircleOverlay TailOverlay { get; private set; }
|
||||
protected SliderBodyPiece BodyPiece { get; private set; } = null!;
|
||||
protected SliderCircleOverlay HeadOverlay { get; private set; } = null!;
|
||||
protected SliderCircleOverlay TailOverlay { get; private set; } = null!;
|
||||
|
||||
[CanBeNull]
|
||||
protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
|
||||
protected PathControlPointVisualiser<Slider>? ControlPointVisualiser { get; private set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider distanceSnapProvider { get; set; }
|
||||
[Resolved]
|
||||
private IDistanceSnapProvider? distanceSnapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
[Resolved]
|
||||
private IPlacementHandler? placementHandler { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private EditorBeatmap editorBeatmap { get; set; }
|
||||
[Resolved]
|
||||
private EditorBeatmap? editorBeatmap { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
[Resolved]
|
||||
private BindableBeatDivisor? beatDivisor { get; set; }
|
||||
|
||||
public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad;
|
||||
private PathControlPoint? placementControlPoint;
|
||||
|
||||
public override Quad SelectionQuad
|
||||
{
|
||||
get
|
||||
{
|
||||
var result = BodyPiece.ScreenSpaceDrawQuad.AABBFloat;
|
||||
|
||||
result = RectangleF.Union(result, HeadOverlay.VisibleQuad);
|
||||
result = RectangleF.Union(result, TailOverlay.VisibleQuad);
|
||||
|
||||
if (ControlPointVisualiser != null)
|
||||
{
|
||||
foreach (var piece in ControlPointVisualiser.Pieces)
|
||||
result = RectangleF.Union(result, piece.ScreenSpaceDrawQuad.AABBFloat);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
|
||||
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
|
||||
|
||||
// Cached slider path which ignored the expected distance value.
|
||||
private readonly Cached<SliderPath> fullPathCache = new Cached<SliderPath>();
|
||||
|
||||
private Vector2 lastRightClickPosition;
|
||||
|
||||
public SliderSelectionBlueprint(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
@ -77,6 +100,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
|
||||
};
|
||||
|
||||
// tail will always have a non-null end drag marker.
|
||||
Debug.Assert(TailOverlay.EndDragMarker != null);
|
||||
|
||||
TailOverlay.EndDragMarker.StartDrag += startAdjustingLength;
|
||||
TailOverlay.EndDragMarker.Drag += adjustLength;
|
||||
TailOverlay.EndDragMarker.EndDrag += endAdjustLength;
|
||||
|
||||
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
|
||||
}
|
||||
|
||||
@ -85,6 +115,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
base.LoadComplete();
|
||||
|
||||
controlPoints.BindTo(HitObject.Path.ControlPoints);
|
||||
controlPoints.CollectionChanged += (_, _) => fullPathCache.Invalidate();
|
||||
|
||||
pathVersion.BindTo(HitObject.Path.Version);
|
||||
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
|
||||
@ -109,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return false;
|
||||
|
||||
hoveredControlPoint.IsSelected.Value = true;
|
||||
ControlPointVisualiser.DeleteSelected();
|
||||
ControlPointVisualiser?.DeleteSelected();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -127,7 +158,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateVisualDefinition();
|
||||
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
@ -172,17 +202,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 rightClickPosition;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Right:
|
||||
rightClickPosition = e.MouseDownPosition;
|
||||
lastRightClickPosition = e.MouseDownPosition;
|
||||
return false; // Allow right click to be handled by context menu
|
||||
|
||||
case MouseButton.Left:
|
||||
|
||||
// If there's more than two objects selected, ctrl+click should deselect
|
||||
if (e.ControlPressed && IsSelected && selectedObjects.Count < 2)
|
||||
{
|
||||
@ -198,8 +227,134 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return false;
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
private PathControlPoint placementControlPoint;
|
||||
#region Length Adjustment (independent of path nodes)
|
||||
|
||||
private Vector2 lengthAdjustMouseOffset;
|
||||
private double oldDuration;
|
||||
private double oldVelocityMultiplier;
|
||||
private double desiredDistance;
|
||||
private bool isAdjustingLength;
|
||||
private bool adjustVelocityMomentary;
|
||||
|
||||
private void startAdjustingLength(DragStartEvent e)
|
||||
{
|
||||
isAdjustingLength = true;
|
||||
adjustVelocityMomentary = e.ShiftPressed;
|
||||
lengthAdjustMouseOffset = ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position - HitObject.Path.PositionAt(1);
|
||||
oldDuration = HitObject.Path.Distance / HitObject.SliderVelocityMultiplier;
|
||||
oldVelocityMultiplier = HitObject.SliderVelocityMultiplier;
|
||||
changeHandler?.BeginChange();
|
||||
}
|
||||
|
||||
private void endAdjustLength()
|
||||
{
|
||||
trimExcessControlPoints(HitObject.Path);
|
||||
changeHandler?.EndChange();
|
||||
isAdjustingLength = false;
|
||||
}
|
||||
|
||||
private void adjustLength(MouseEvent e) => adjustLength(findClosestPathDistance(e), e.ShiftPressed);
|
||||
|
||||
private void adjustLength(double proposedDistance, bool adjustVelocity)
|
||||
{
|
||||
desiredDistance = proposedDistance;
|
||||
double proposedVelocity = oldVelocityMultiplier;
|
||||
|
||||
if (adjustVelocity)
|
||||
{
|
||||
proposedVelocity = proposedDistance / oldDuration;
|
||||
proposedDistance = MathHelper.Clamp(proposedDistance, 0.1 * oldDuration, 10 * oldDuration);
|
||||
}
|
||||
else
|
||||
{
|
||||
double minDistance = distanceSnapProvider?.GetBeatSnapDistanceAt(HitObject, false) * oldVelocityMultiplier ?? 1;
|
||||
// Add a small amount to the proposed distance to make it easier to snap to the full length of the slider.
|
||||
proposedDistance = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)proposedDistance + 1) ?? proposedDistance;
|
||||
proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
|
||||
}
|
||||
|
||||
if (Precision.AlmostEquals(proposedDistance, HitObject.Path.Distance) && Precision.AlmostEquals(proposedVelocity, HitObject.SliderVelocityMultiplier))
|
||||
return;
|
||||
|
||||
HitObject.SliderVelocityMultiplier = proposedVelocity;
|
||||
HitObject.Path.ExpectedDistance.Value = proposedDistance;
|
||||
editorBeatmap?.Update(HitObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Trims control points from the end of the slider path which are not required to reach the expected end of the slider.
|
||||
/// </summary>
|
||||
/// <param name="sliderPath">The slider path to trim control points of.</param>
|
||||
private void trimExcessControlPoints(SliderPath sliderPath)
|
||||
{
|
||||
if (!sliderPath.ExpectedDistance.Value.HasValue)
|
||||
return;
|
||||
|
||||
double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
|
||||
int segmentIndex = 0;
|
||||
|
||||
for (int i = 1; i < sliderPath.ControlPoints.Count - 1; i++)
|
||||
{
|
||||
if (!sliderPath.ControlPoints[i].Type.HasValue) continue;
|
||||
|
||||
if (Precision.AlmostBigger(segmentEnds[segmentIndex], 1, 1E-3))
|
||||
{
|
||||
sliderPath.ControlPoints.RemoveRange(i + 1, sliderPath.ControlPoints.Count - i - 1);
|
||||
sliderPath.ControlPoints[^1].Type = null;
|
||||
break;
|
||||
}
|
||||
|
||||
segmentIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the expected distance value for which the slider end is closest to the mouse position.
|
||||
/// </summary>
|
||||
private double findClosestPathDistance(MouseEvent e)
|
||||
{
|
||||
const double step1 = 10;
|
||||
const double step2 = 0.1;
|
||||
const double longer_distance_bias = 0.01;
|
||||
|
||||
var desiredPosition = ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position - lengthAdjustMouseOffset;
|
||||
|
||||
if (!fullPathCache.IsValid)
|
||||
fullPathCache.Value = new SliderPath(HitObject.Path.ControlPoints.ToArray());
|
||||
|
||||
// Do a linear search to find the closest point on the path to the mouse position.
|
||||
double bestValue = 0;
|
||||
double minDistance = double.MaxValue;
|
||||
|
||||
for (double d = 0; d <= fullPathCache.Value.CalculatedDistance; d += step1)
|
||||
{
|
||||
double t = d / fullPathCache.Value.CalculatedDistance;
|
||||
double dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition) - d * longer_distance_bias;
|
||||
|
||||
if (dist >= minDistance) continue;
|
||||
|
||||
minDistance = dist;
|
||||
bestValue = d;
|
||||
}
|
||||
|
||||
// Do another linear search to fine-tune the result.
|
||||
double maxValue = Math.Min(bestValue + step1, fullPathCache.Value.CalculatedDistance);
|
||||
|
||||
for (double d = bestValue - step1; d <= maxValue; d += step2)
|
||||
{
|
||||
double t = d / fullPathCache.Value.CalculatedDistance;
|
||||
double dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition) - d * longer_distance_bias;
|
||||
|
||||
if (dist >= minDistance) continue;
|
||||
|
||||
minDistance = dist;
|
||||
bestValue = d;
|
||||
}
|
||||
|
||||
return bestValue;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
@ -241,9 +396,24 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return true;
|
||||
}
|
||||
|
||||
if (isAdjustingLength && e.ShiftPressed != adjustVelocityMomentary)
|
||||
{
|
||||
adjustVelocityMomentary = e.ShiftPressed;
|
||||
adjustLength(desiredDistance, adjustVelocityMomentary);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
if (!IsSelected || !isAdjustingLength || e.ShiftPressed == adjustVelocityMomentary) return;
|
||||
|
||||
adjustVelocityMomentary = e.ShiftPressed;
|
||||
adjustLength(desiredDistance, adjustVelocityMomentary);
|
||||
}
|
||||
|
||||
private PathControlPoint addControlPoint(Vector2 position)
|
||||
{
|
||||
position -= HitObject.Position;
|
||||
@ -312,6 +482,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void splitControlPoints(List<PathControlPoint> controlPointsToSplitAt)
|
||||
{
|
||||
if (editorBeatmap == null)
|
||||
return;
|
||||
|
||||
// Arbitrary gap in milliseconds to put between split slider pieces
|
||||
const double split_gap = 100;
|
||||
|
||||
@ -418,7 +591,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
new OsuMenuItem("Add control point", MenuItemType.Standard, () =>
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
addControlPoint(rightClickPosition);
|
||||
addControlPoint(lastRightClickPosition);
|
||||
changeHandler?.EndChange();
|
||||
}),
|
||||
new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream),
|
||||
|
54
osu.Game.Rulesets.Osu/Edit/GenerateToolboxGroup.cs
Normal file
54
osu.Game.Rulesets.Osu/Edit/GenerateToolboxGroup.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class GenerateToolboxGroup : EditorToolboxGroup
|
||||
{
|
||||
private readonly EditorToolButton polygonButton;
|
||||
|
||||
public GenerateToolboxGroup()
|
||||
: base("Generate")
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
polygonButton = new EditorToolButton("Polygon",
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.Spinner },
|
||||
() => new PolygonGenerationPopover()),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat) return false;
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.D:
|
||||
if (!e.ControlPressed || !e.ShiftPressed)
|
||||
return false;
|
||||
|
||||
polygonButton.TriggerClick();
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
@ -20,6 +27,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IExpandingContainer? expandingContainer { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// X position of the grid's origin.
|
||||
/// </summary>
|
||||
@ -55,8 +65,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
/// </summary>
|
||||
public BindableFloat GridLinesRotation { get; } = new BindableFloat(0f)
|
||||
{
|
||||
MinValue = -45f,
|
||||
MaxValue = 45f,
|
||||
MinValue = -180f,
|
||||
MaxValue = 180f,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
@ -72,10 +82,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
/// </summary>
|
||||
public Bindable<Vector2> SpacingVector { get; } = new Bindable<Vector2>();
|
||||
|
||||
public Bindable<PositionSnapGridType> GridType { get; } = new Bindable<PositionSnapGridType>();
|
||||
|
||||
private ExpandableSlider<float> startPositionXSlider = null!;
|
||||
private ExpandableSlider<float> startPositionYSlider = null!;
|
||||
private ExpandableSlider<float> spacingSlider = null!;
|
||||
private ExpandableSlider<float> gridLinesRotationSlider = null!;
|
||||
private EditorRadioButtonCollection gridTypeButtons = null!;
|
||||
|
||||
public OsuGridToolboxGroup()
|
||||
: base("grid")
|
||||
@ -109,6 +122,31 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
Current = GridLinesRotation,
|
||||
KeyboardStep = 1,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
gridTypeButtons = new EditorRadioButtonCollection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Items = new[]
|
||||
{
|
||||
new RadioButton("Square",
|
||||
() => GridType.Value = PositionSnapGridType.Square,
|
||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
|
||||
new RadioButton("Triangle",
|
||||
() => GridType.Value = PositionSnapGridType.Triangle,
|
||||
() => new OutlineTriangle(true, 20)),
|
||||
new RadioButton("Circle",
|
||||
() => GridType.Value = PositionSnapGridType.Circle,
|
||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Circle }),
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
|
||||
@ -118,6 +156,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
gridTypeButtons.Items.First().Select();
|
||||
|
||||
StartPositionX.BindValueChanged(x =>
|
||||
{
|
||||
startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:N0}";
|
||||
@ -145,6 +185,32 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
gridLinesRotationSlider.ContractedLabelText = $"R: {rotation.NewValue:#,0.##}";
|
||||
gridLinesRotationSlider.ExpandedLabelText = $"Rotation: {rotation.NewValue:#,0.##}";
|
||||
}, true);
|
||||
|
||||
expandingContainer?.Expanded.BindValueChanged(v =>
|
||||
{
|
||||
gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
|
||||
gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
|
||||
}, true);
|
||||
|
||||
GridType.BindValueChanged(v =>
|
||||
{
|
||||
GridLinesRotation.Disabled = v.NewValue == PositionSnapGridType.Circle;
|
||||
|
||||
switch (v.NewValue)
|
||||
{
|
||||
case PositionSnapGridType.Square:
|
||||
GridLinesRotation.Value = ((GridLinesRotation.Value + 405) % 90) - 45;
|
||||
GridLinesRotation.MinValue = -45;
|
||||
GridLinesRotation.MaxValue = 45;
|
||||
break;
|
||||
|
||||
case PositionSnapGridType.Triangle:
|
||||
GridLinesRotation.Value = ((GridLinesRotation.Value + 390) % 60) - 30;
|
||||
GridLinesRotation.MinValue = -30;
|
||||
GridLinesRotation.MaxValue = 30;
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void nextGridSize()
|
||||
@ -167,5 +233,42 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
public partial class OutlineTriangle : BufferedContainer
|
||||
{
|
||||
public OutlineTriangle(bool outlineOnly, float size)
|
||||
: base(cachedFrameBuffer: true)
|
||||
{
|
||||
Size = new Vector2(size);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new EquilateralTriangle { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
if (outlineOnly)
|
||||
{
|
||||
AddInternal(new EquilateralTriangle
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.48f,
|
||||
Colour = Color4.Black,
|
||||
Size = new Vector2(size - 7),
|
||||
Blending = BlendingParameters.None,
|
||||
});
|
||||
}
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PositionSnapGridType
|
||||
{
|
||||
Square,
|
||||
Triangle,
|
||||
Circle,
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using System.Text.RegularExpressions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -51,26 +50,25 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
|
||||
|
||||
protected override Drawable CreateHitObjectInspector() => new OsuHitObjectInspector();
|
||||
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
|
||||
=> base.CreateTernaryButtons()
|
||||
.Concat(DistanceSnapProvider.CreateTernaryButtons())
|
||||
.Concat(new[]
|
||||
{
|
||||
new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap })
|
||||
});
|
||||
.Append(new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap }))
|
||||
.Concat(DistanceSnapProvider.CreateTernaryButtons());
|
||||
|
||||
private BindableList<HitObject> selectedHitObjects;
|
||||
|
||||
private Bindable<HitObject> placementObject;
|
||||
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
|
||||
public readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
|
||||
|
||||
[Cached]
|
||||
protected readonly OsuGridToolboxGroup OsuGridToolboxGroup = new OsuGridToolboxGroup();
|
||||
|
||||
[Cached]
|
||||
protected readonly FreehandSliderToolboxGroup FreehandlSliderToolboxGroup = new FreehandSliderToolboxGroup();
|
||||
protected readonly FreehandSliderToolboxGroup FreehandSliderToolboxGroup = new FreehandSliderToolboxGroup();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -99,9 +97,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// we may be entering the screen with a selection already active
|
||||
updateDistanceSnapGrid();
|
||||
|
||||
updatePositionSnapGrid();
|
||||
OsuGridToolboxGroup.GridType.BindValueChanged(updatePositionSnapGrid, true);
|
||||
|
||||
RightToolbox.AddRange(new EditorToolboxGroup[]
|
||||
RightToolbox.AddRange(new Drawable[]
|
||||
{
|
||||
OsuGridToolboxGroup,
|
||||
new TransformToolboxGroup
|
||||
@ -109,23 +107,51 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler,
|
||||
ScaleHandler = (OsuSelectionScaleHandler)BlueprintContainer.SelectionHandler.ScaleHandler,
|
||||
},
|
||||
FreehandlSliderToolboxGroup
|
||||
new GenerateToolboxGroup(),
|
||||
FreehandSliderToolboxGroup
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private void updatePositionSnapGrid()
|
||||
private void updatePositionSnapGrid(ValueChangedEvent<PositionSnapGridType> obj)
|
||||
{
|
||||
if (positionSnapGrid != null)
|
||||
LayerBelowRuleset.Remove(positionSnapGrid, true);
|
||||
|
||||
var rectangularPositionSnapGrid = new RectangularPositionSnapGrid();
|
||||
switch (obj.NewValue)
|
||||
{
|
||||
case PositionSnapGridType.Square:
|
||||
var rectangularPositionSnapGrid = new RectangularPositionSnapGrid();
|
||||
|
||||
rectangularPositionSnapGrid.StartPosition.BindTo(OsuGridToolboxGroup.StartPosition);
|
||||
rectangularPositionSnapGrid.Spacing.BindTo(OsuGridToolboxGroup.SpacingVector);
|
||||
rectangularPositionSnapGrid.GridLineRotation.BindTo(OsuGridToolboxGroup.GridLinesRotation);
|
||||
rectangularPositionSnapGrid.Spacing.BindTo(OsuGridToolboxGroup.SpacingVector);
|
||||
rectangularPositionSnapGrid.GridLineRotation.BindTo(OsuGridToolboxGroup.GridLinesRotation);
|
||||
|
||||
positionSnapGrid = rectangularPositionSnapGrid;
|
||||
positionSnapGrid = rectangularPositionSnapGrid;
|
||||
break;
|
||||
|
||||
case PositionSnapGridType.Triangle:
|
||||
var triangularPositionSnapGrid = new TriangularPositionSnapGrid();
|
||||
|
||||
triangularPositionSnapGrid.Spacing.BindTo(OsuGridToolboxGroup.Spacing);
|
||||
triangularPositionSnapGrid.GridLineRotation.BindTo(OsuGridToolboxGroup.GridLinesRotation);
|
||||
|
||||
positionSnapGrid = triangularPositionSnapGrid;
|
||||
break;
|
||||
|
||||
case PositionSnapGridType.Circle:
|
||||
var circularPositionSnapGrid = new CircularPositionSnapGrid();
|
||||
|
||||
circularPositionSnapGrid.Spacing.BindTo(OsuGridToolboxGroup.Spacing);
|
||||
|
||||
positionSnapGrid = circularPositionSnapGrid;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(OsuGridToolboxGroup.GridType), OsuGridToolboxGroup.GridType, "Unsupported grid type.");
|
||||
}
|
||||
|
||||
// Bind the start position to the toolbox sliders.
|
||||
positionSnapGrid.StartPosition.BindTo(OsuGridToolboxGroup.StartPosition);
|
||||
|
||||
positionSnapGrid.RelativeSizeAxes = Axes.Both;
|
||||
LayerBelowRuleset.Add(positionSnapGrid);
|
||||
@ -192,7 +218,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
||||
{
|
||||
if (snapType.HasFlagFast(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
if (snapType.HasFlag(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
{
|
||||
// In the case of snapping to nearby objects, a time value is not provided.
|
||||
// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
|
||||
@ -202,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
|
||||
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
|
||||
// the time value if the proposed positions are roughly the same.
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
{
|
||||
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
|
||||
if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
|
||||
@ -214,7 +240,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
SnapResult result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
|
||||
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids))
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids))
|
||||
{
|
||||
if (DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
{
|
||||
@ -225,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
}
|
||||
|
||||
if (snapType.HasFlagFast(SnapType.GlobalGrids))
|
||||
if (snapType.HasFlag(SnapType.GlobalGrids))
|
||||
{
|
||||
if (rectangularGridSnapToggle.Value == TernaryState.True)
|
||||
{
|
||||
@ -267,6 +293,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
if (Vector2.Distance(closestSnapPosition, screenSpacePosition) < snapRadius)
|
||||
{
|
||||
// if the snap target is a stacked object, snap to its unstacked position rather than its stacked position.
|
||||
// this is intended to make working with stacks easier (because thanks to this, you can drag an object to any
|
||||
// of the items on the stack to add an object to it, rather than having to drag to the position of the *first* object on it at all times).
|
||||
if (b.Item is OsuHitObject osuObject && osuObject.StackOffset != Vector2.Zero)
|
||||
closestSnapPosition = b.ToScreenSpace(b.ToLocalSpace(closestSnapPosition) - osuObject.StackOffset);
|
||||
|
||||
// only return distance portion, since time is not really valid
|
||||
snapResult = new SnapResult(closestSnapPosition, null, playfield);
|
||||
return true;
|
||||
|
42
osu.Game.Rulesets.Osu/Edit/OsuHitObjectInspector.cs
Normal file
42
osu.Game.Rulesets.Osu/Edit/OsuHitObjectInspector.cs
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuHitObjectInspector : HitObjectInspector
|
||||
{
|
||||
protected override void AddInspectorValues(HitObject[] objects)
|
||||
{
|
||||
base.AddInspectorValues(objects);
|
||||
|
||||
if (objects.Length > 0)
|
||||
{
|
||||
var firstInSelection = (OsuHitObject)objects.MinBy(ho => ho.StartTime)!;
|
||||
var lastInSelection = (OsuHitObject)objects.MaxBy(ho => ho.GetEndTime())!;
|
||||
|
||||
Debug.Assert(firstInSelection != null && lastInSelection != null);
|
||||
|
||||
var precedingObject = (OsuHitObject?)EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstInSelection.StartTime);
|
||||
var nextObject = (OsuHitObject?)EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastInSelection.GetEndTime());
|
||||
|
||||
if (precedingObject != null && precedingObject is not Spinner)
|
||||
{
|
||||
AddHeader("To previous");
|
||||
AddValue($"{(firstInSelection.StackedPosition - precedingObject.StackedEndPosition).Length:#,0.##}px");
|
||||
}
|
||||
|
||||
if (nextObject != null && nextObject is not Spinner)
|
||||
{
|
||||
AddHeader("To next");
|
||||
AddValue($"{(nextObject.StackedPosition - lastInSelection.StackedEndPosition).Length:#,0.##}px");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -13,6 +13,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@ -50,12 +51,33 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
var hitObjects = selectedMovableObjects;
|
||||
|
||||
var localDelta = this.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta);
|
||||
|
||||
// this conditional is a rather ugly special case for stacks.
|
||||
// as it turns out, adding the `EditorBeatmap.Update()` call at the end of this would cause stacked objects to jitter when moved around
|
||||
// (they would stack and then unstack every frame).
|
||||
// the reason for that is that the selection handling abstractions are not aware of the distinction between "displayed" and "actual" position
|
||||
// which is unique to osu! due to stacking being applied as a post-processing step.
|
||||
// therefore, the following loop would occur:
|
||||
// - on frame 1 the blueprint is snapped to the stack's baseline position. `EditorBeatmap.Update()` applies stacking successfully,
|
||||
// the blueprint moves up the stack from its original drag position.
|
||||
// - on frame 2 the blueprint's position is now the *stacked* position, which is interpreted higher up as *manually performing an unstack*
|
||||
// to the blueprint's unstacked position (as the machinery higher up only cares about differences in screen space position).
|
||||
if (hitObjects.Any(h => Precision.AlmostEquals(localDelta, -h.StackOffset)))
|
||||
return true;
|
||||
|
||||
// this will potentially move the selection out of bounds...
|
||||
foreach (var h in hitObjects)
|
||||
h.Position += this.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta);
|
||||
h.Position += localDelta;
|
||||
|
||||
// but this will be corrected.
|
||||
moveSelectionInBounds();
|
||||
|
||||
// manually update stacking.
|
||||
// this intentionally bypasses the editor `UpdateState()` / beatmap processor flow for performance reasons,
|
||||
// as the entire flow is too expensive to run on every movement.
|
||||
Scheduler.AddOnce(OsuBeatmapProcessor.ApplyStacking, EditorBeatmap);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
193
osu.Game.Rulesets.Osu/Edit/PolygonGenerationPopover.cs
Normal file
193
osu.Game.Rulesets.Osu/Edit/PolygonGenerationPopover.cs
Normal file
@ -0,0 +1,193 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class PolygonGenerationPopover : OsuPopover
|
||||
{
|
||||
private SliderWithTextBoxInput<double> distanceSnapInput = null!;
|
||||
private SliderWithTextBoxInput<int> offsetAngleInput = null!;
|
||||
private SliderWithTextBoxInput<int> repeatCountInput = null!;
|
||||
private SliderWithTextBoxInput<int> pointInput = null!;
|
||||
private RoundedButton commitButton = null!;
|
||||
|
||||
private readonly List<HitCircle> insertedCircles = new List<HitCircle>();
|
||||
private bool began;
|
||||
private bool committed;
|
||||
|
||||
[Resolved]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorClock editorClock { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Width = 220,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
distanceSnapInput = new SliderWithTextBoxInput<double>("Distance snap:")
|
||||
{
|
||||
Current = new BindableNumber<double>(1)
|
||||
{
|
||||
MinValue = 0.1,
|
||||
MaxValue = 6,
|
||||
Precision = 0.1,
|
||||
Value = ((OsuHitObjectComposer)composer).DistanceSnapProvider.DistanceSpacingMultiplier.Value,
|
||||
},
|
||||
Instantaneous = true
|
||||
},
|
||||
offsetAngleInput = new SliderWithTextBoxInput<int>("Offset angle:")
|
||||
{
|
||||
Current = new BindableNumber<int>
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 180,
|
||||
Precision = 1
|
||||
},
|
||||
Instantaneous = true
|
||||
},
|
||||
repeatCountInput = new SliderWithTextBoxInput<int>("Repeats:")
|
||||
{
|
||||
Current = new BindableNumber<int>(1)
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Precision = 1
|
||||
},
|
||||
Instantaneous = true
|
||||
},
|
||||
pointInput = new SliderWithTextBoxInput<int>("Vertices:")
|
||||
{
|
||||
Current = new BindableNumber<int>(3)
|
||||
{
|
||||
MinValue = 3,
|
||||
MaxValue = 10,
|
||||
Precision = 1,
|
||||
},
|
||||
Instantaneous = true
|
||||
},
|
||||
commitButton = new RoundedButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Create",
|
||||
Action = commit
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
began = true;
|
||||
|
||||
distanceSnapInput.Current.BindValueChanged(_ => tryCreatePolygon());
|
||||
offsetAngleInput.Current.BindValueChanged(_ => tryCreatePolygon());
|
||||
repeatCountInput.Current.BindValueChanged(_ => tryCreatePolygon());
|
||||
pointInput.Current.BindValueChanged(_ => tryCreatePolygon());
|
||||
tryCreatePolygon();
|
||||
}
|
||||
|
||||
private void tryCreatePolygon()
|
||||
{
|
||||
double startTime = beatSnapProvider.SnapTime(editorClock.CurrentTime);
|
||||
TimingControlPoint timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(startTime);
|
||||
double timeSpacing = timingPoint.BeatLength / editorBeatmap.BeatDivisor;
|
||||
IHasSliderVelocity lastWithSliderVelocity = editorBeatmap.HitObjects.Where(ho => ho.GetEndTime() <= startTime).OfType<IHasSliderVelocity>().LastOrDefault() ?? new Slider();
|
||||
double velocity = OsuHitObject.BASE_SCORING_DISTANCE * editorBeatmap.Difficulty.SliderMultiplier
|
||||
/ LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(lastWithSliderVelocity, timingPoint, OsuRuleset.SHORT_NAME);
|
||||
double length = distanceSnapInput.Current.Value * velocity * timeSpacing;
|
||||
float polygonRadius = (float)(length / (2 * Math.Sin(double.Pi / pointInput.Current.Value)));
|
||||
|
||||
editorBeatmap.RemoveRange(insertedCircles);
|
||||
insertedCircles.Clear();
|
||||
|
||||
var selectionHandler = (EditorSelectionHandler)composer.BlueprintContainer.SelectionHandler;
|
||||
bool first = true;
|
||||
|
||||
for (int i = 1; i <= pointInput.Current.Value * repeatCountInput.Current.Value; ++i)
|
||||
{
|
||||
float angle = float.DegreesToRadians(offsetAngleInput.Current.Value) + i * (2 * float.Pi / pointInput.Current.Value);
|
||||
var position = OsuPlayfield.BASE_SIZE / 2 + new Vector2(polygonRadius * float.Cos(angle), polygonRadius * float.Sin(angle));
|
||||
|
||||
var circle = new HitCircle
|
||||
{
|
||||
Position = position,
|
||||
StartTime = startTime,
|
||||
NewCombo = first && selectionHandler.SelectionNewComboState.Value == TernaryState.True,
|
||||
};
|
||||
// TODO: probably ensure samples also follow current ternary status (not trivial)
|
||||
circle.Samples.Add(circle.CreateHitSampleInfo());
|
||||
|
||||
if (position.X < 0 || position.Y < 0 || position.X > OsuPlayfield.BASE_SIZE.X || position.Y > OsuPlayfield.BASE_SIZE.Y)
|
||||
{
|
||||
commitButton.Enabled.Value = false;
|
||||
return;
|
||||
}
|
||||
|
||||
insertedCircles.Add(circle);
|
||||
startTime = beatSnapProvider.SnapTime(startTime + timeSpacing);
|
||||
|
||||
first = false;
|
||||
}
|
||||
|
||||
editorBeatmap.AddRange(insertedCircles);
|
||||
commitButton.Enabled.Value = true;
|
||||
}
|
||||
|
||||
private void commit()
|
||||
{
|
||||
changeHandler?.EndChange();
|
||||
committed = true;
|
||||
Hide();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
if (began && !committed)
|
||||
{
|
||||
editorBeatmap.RemoveRange(insertedCircles);
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
150
osu.Game.Rulesets.Osu/Edit/Setup/OsuDifficultySection.cs
Normal file
150
osu.Game.Rulesets.Osu/Edit/Setup/OsuDifficultySection.cs
Normal file
@ -0,0 +1,150 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
public partial class OsuDifficultySection : SetupSection
|
||||
{
|
||||
private LabelledSliderBar<float> circleSizeSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> approachRateSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> stackLeniency { get; set; } = null!;
|
||||
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
circleSizeSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsCs,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.CircleSizeDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.DrainRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
approachRateSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAr,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.ApproachRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
overallDifficultySlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
baseVelocitySlider = new LabelledSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.BaseVelocity,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.BaseVelocityDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
MinValue = 0.4,
|
||||
MaxValue = 3.6,
|
||||
Precision = 0.01f,
|
||||
}
|
||||
},
|
||||
tickRateSlider = new LabelledSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.TickRate,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.TickRateDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 1,
|
||||
MaxValue = 4,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
stackLeniency = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Stack Leniency",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
||||
{
|
||||
Default = 0.7f,
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1f
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
|
||||
item.Current.ValueChanged += _ => updateValues();
|
||||
|
||||
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
|
||||
item.Current.ValueChanged += _ => updateValues();
|
||||
}
|
||||
|
||||
private void updateValues()
|
||||
{
|
||||
// for now, update these on commit rather than making BeatmapMetadata bindables.
|
||||
// after switching database engines we can reconsider if switching to bindables is a good direction.
|
||||
Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
|
||||
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
|
||||
Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
|
||||
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
|
||||
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
||||
|
||||
Beatmap.UpdateAllHitObjects();
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,56 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
public partial class OsuSetupSection : RulesetSetupSection
|
||||
{
|
||||
private LabelledSliderBar<float> stackLeniency;
|
||||
|
||||
public OsuSetupSection()
|
||||
: base(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
stackLeniency = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Stack Leniency",
|
||||
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
||||
{
|
||||
Default = 0.7f,
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1f
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
stackLeniency.Current.BindValueChanged(_ => updateBeatmap());
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
||||
Beatmap.UpdateAllHitObjects();
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
@ -15,6 +15,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
public SliderCompositionTool()
|
||||
: base(nameof(Slider))
|
||||
{
|
||||
TooltipText = """
|
||||
Left click for new point.
|
||||
Left click twice or S key for new segment.
|
||||
Tab, Shift-Tab, or Alt-1~4 to change current segment type.
|
||||
Right click to finish.
|
||||
Click and drag for drawing mode.
|
||||
""";
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
@ -6,7 +6,9 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
|
||||
@ -23,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) };
|
||||
|
||||
protected override bool IsFirstAdjustableObject(HitObject hitObject) => !(hitObject is Spinner || hitObject is SpinnerTick);
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user