From 0a34ce2509d1df942034704a9baa057010b1af47 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 31 Mar 2022 19:07:17 +0900 Subject: [PATCH] Increase font weight for runtime clock Fonts this small are required to be `SemiBold` by design guidelines. Somehow missed this. --- osu.Game/Overlays/Toolbar/DigitalClockDisplay.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/DigitalClockDisplay.cs b/osu.Game/Overlays/Toolbar/DigitalClockDisplay.cs index 090f8c4a0f..81a362450c 100644 --- a/osu.Game/Overlays/Toolbar/DigitalClockDisplay.cs +++ b/osu.Game/Overlays/Toolbar/DigitalClockDisplay.cs @@ -6,7 +6,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osuTK; namespace osu.Game.Overlays.Toolbar { @@ -42,7 +41,7 @@ namespace osu.Game.Overlays.Toolbar { Y = 14, Colour = colours.PinkLight, - Scale = new Vector2(0.6f) + Font = OsuFont.Default.With(size: 10, weight: FontWeight.SemiBold), } };