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Use solo score ID as OnlineID
when converting from MultiplayerScore
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@ -245,6 +245,7 @@ namespace osu.Game.Tests.Visual.Playlists
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var multiplayerUserScore = new MultiplayerScore
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{
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ID = highestScoreId,
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SoloScoreID = (ulong?)highestScoreId,
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Accuracy = userScore.Accuracy,
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Passed = userScore.Passed,
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Rank = userScore.Rank,
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@ -262,9 +263,11 @@ namespace osu.Game.Tests.Visual.Playlists
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for (int i = 1; i <= scores_per_result; i++)
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{
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int nextLowest = getNextLowestScoreId();
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multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore
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{
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ID = getNextLowestScoreId(),
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ID = nextLowest,
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SoloScoreID = (ulong?)nextLowest,
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Accuracy = userScore.Accuracy,
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Passed = true,
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Rank = userScore.Rank,
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@ -277,9 +280,11 @@ namespace osu.Game.Tests.Visual.Playlists
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},
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});
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int nextHighest = getNextHighestScoreId();
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multiplayerUserScore.ScoresAround.Higher.Scores.Add(new MultiplayerScore
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{
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ID = getNextHighestScoreId(),
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ID = nextHighest,
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SoloScoreID = (ulong?)nextHighest,
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Accuracy = userScore.Accuracy,
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Passed = true,
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Rank = userScore.Rank,
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@ -309,9 +314,11 @@ namespace osu.Game.Tests.Visual.Playlists
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for (int i = 1; i <= scores_per_result; i++)
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{
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int id = sort == "score_asc" ? getNextHighestScoreId() : getNextLowestScoreId();
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result.Scores.Add(new MultiplayerScore
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{
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ID = sort == "score_asc" ? getNextHighestScoreId() : getNextLowestScoreId(),
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ID = id,
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SoloScoreID = (ulong?)id,
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Accuracy = 1,
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Passed = true,
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Rank = ScoreRank.X,
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@ -75,7 +75,7 @@ namespace osu.Game.Online.Rooms
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var scoreInfo = new ScoreInfo
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{
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OnlineID = ID,
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OnlineID = (long?)SoloScoreID ?? -1,
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TotalScore = TotalScore,
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MaxCombo = MaxCombo,
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BeatmapInfo = beatmap,
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