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Revert "Make SliderPath.ControlPoints read-only"

This reverts commit 3b88d94793.

# Conflicts:
#	osu.Game/Rulesets/Objects/SliderPath.cs
This commit is contained in:
smoogipoo 2018-11-12 16:20:38 +09:00
parent 77d16aa968
commit d594ce3530
3 changed files with 9 additions and 8 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
base.Update(); base.Update();
Position = slider.StackedPosition + slider.Path.ControlPoints.Span[index]; Position = slider.StackedPosition + slider.Path.ControlPoints[index];
marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow; marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
@ -64,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (index != slider.Path.ControlPoints.Length - 1) if (index != slider.Path.ControlPoints.Length - 1)
{ {
path.AddVertex(Vector2.Zero); path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints.Span[index + 1] - slider.Path.ControlPoints.Span[index]); path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
} }
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
@ -105,8 +106,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious; private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints.Span[index + 1] == slider.Path.ControlPoints.Span[index]; private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints.Span[index - 1] == slider.Path.ControlPoints.Span[index]; private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
} }
} }

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Mods
var newControlPoints = new Vector2[slider.Path.ControlPoints.Length]; var newControlPoints = new Vector2[slider.Path.ControlPoints.Length];
for (int i = 0; i < slider.Path.ControlPoints.Length; i++) for (int i = 0; i < slider.Path.ControlPoints.Length; i++)
newControlPoints[i] = new Vector2(slider.Path.ControlPoints.Span[i].X, -slider.Path.ControlPoints.Span[i].Y); newControlPoints[i] = new Vector2(slider.Path.ControlPoints[i].X, -slider.Path.ControlPoints[i].Y);
slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance); slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance);
} }

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Objects
/// <summary> /// <summary>
/// The control points of the path. /// The control points of the path.
/// </summary> /// </summary>
public readonly ReadOnlyMemory<Vector2> ControlPoints; public readonly Vector2[] ControlPoints;
/// <summary> /// <summary>
/// The type of path. /// The type of path.
@ -137,9 +137,9 @@ namespace osu.Game.Rulesets.Objects
{ {
end++; end++;
if (i == ControlPoints.Length - 1 || ControlPoints.Span[i] == ControlPoints.Span[i + 1]) if (i == ControlPoints.Length - 1 || ControlPoints[i] == ControlPoints[i + 1])
{ {
ReadOnlySpan<Vector2> cpSpan = ControlPoints.Span.Slice(start, end - start); ReadOnlySpan<Vector2> cpSpan = ControlPoints.AsSpan().Slice(start, end - start);
foreach (Vector2 t in calculateSubpath(cpSpan)) foreach (Vector2 t in calculateSubpath(cpSpan))
if (calculatedPath.Count == 0 || calculatedPath.Last() != t) if (calculatedPath.Count == 0 || calculatedPath.Last() != t)