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Refactor TestScenSpectatorPlayback
to properly clean up without async disposal
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7a333ffdcc
commit
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@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private TestReplayRecorder recorder;
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private readonly ManualClock manualClock = new ManualClock();
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private ManualClock manualClock;
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private OsuSpriteText latencyDisplay;
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@ -66,10 +66,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached]
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private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
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[SetUp]
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public void SetUp() => Schedule(() =>
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Reset recorder state", cleanUpState);
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AddStep("Setup containers", () =>
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{
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replay = new Replay();
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manualClock = new ManualClock();
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spectatorClient.OnNewFrames += onNewFrames;
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users.BindTo(spectatorClient.PlayingUsers);
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users.BindCollectionChanged((obj, args) =>
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@ -100,9 +107,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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}, true);
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spectatorClient.OnNewFrames += onNewFrames;
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Add(new GridContainer
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Children = new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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@ -169,10 +176,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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}
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}
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},
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latencyDisplay = new OsuSpriteText()
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};
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});
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Add(latencyDisplay = new OsuSpriteText());
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});
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}
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private void onNewFrames(int userId, FrameDataBundle frames)
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{
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@ -189,6 +197,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestBasic()
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{
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AddStep("Wait for user input", () => { });
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}
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private double latency = SpectatorClient.TIME_BETWEEN_SENDS;
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@ -232,11 +241,15 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TearDownSteps]
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public void TearDown()
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{
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AddStep("stop recorder", () =>
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AddStep("stop recorder", cleanUpState);
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}
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private void cleanUpState()
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{
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recorder.Expire();
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// Ensure previous recorder is disposed else it may affect the global playing state of `SpectatorClient`.
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recorder?.RemoveAndDisposeImmediately();
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recorder = null;
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spectatorClient.OnNewFrames -= onNewFrames;
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});
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}
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public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
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