From e9e92b991e0de0921e0b040be63813c951911dae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 12:55:35 +0900 Subject: [PATCH 1/2] Fix calibrating offset from previous non-zero offset not applying adjustment correctly --- .../Gameplay/TestSceneBeatmapOffsetControl.cs | 30 ++++++++++++++++++- .../PlayerSettings/BeatmapOffsetControl.cs | 6 ++-- 2 files changed, 33 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs index 67f5db548b..4b079cbb2c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Gameplay } [Test] - public void TestDisplay() + public void TestCalibrationFromZero() { const double average_error = -4.5; @@ -70,5 +70,33 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); } + + /// + /// When a beatmap offset was already set, the calibration should take it into account. + /// + [Test] + public void TestCalibrationFromNonZero() + { + const double average_error = -4.5; + const double initial_offset = -2; + + AddStep("Set offset non-neutral", () => offsetControl.Current.Value = initial_offset); + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); + AddStep("Set reference score", () => + { + offsetControl.ReferenceScore.Value = new ScoreInfo + { + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error) + }; + }); + + AddAssert("Has calibration button", () => offsetControl.ChildrenOfType().Any()); + AddStep("Press button", () => offsetControl.ChildrenOfType().Single().TriggerClick()); + AddAssert("Offset is adjusted", () => offsetControl.Current.Value == initial_offset - average_error); + + AddAssert("Button is disabled", () => !offsetControl.ChildrenOfType().Single().Enabled.Value); + AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); + } } } diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index dc3e80d695..fc5c50f32f 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -51,6 +51,7 @@ namespace osu.Game.Screens.Play.PlayerSettings private OsuColour colours { get; set; } = null!; private double lastPlayAverage; + private double lastPlayBeatmapOffset; private SettingsButton? useAverageButton; @@ -130,7 +131,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } if (useAverageButton != null) - useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value, Current.Precision / 2); + useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value + lastPlayBeatmapOffset, Current.Precision / 2); realmWriteTask = realm.WriteAsync(r => { @@ -187,6 +188,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } lastPlayAverage = average; + lastPlayBeatmapOffset = Current.Value; referenceScoreContainer.AddRange(new Drawable[] { @@ -199,7 +201,7 @@ namespace osu.Game.Screens.Play.PlayerSettings useAverageButton = new SettingsButton { Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay, - Action = () => Current.Value = -lastPlayAverage + Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage }, }); } From 1c40fcb79e65b31c46dbd7fb49cbde6ce2e389b1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Mar 2022 17:54:04 +0900 Subject: [PATCH 2/2] Reorder math to be easier to pass Co-authored-by: Salman Ahmed --- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index fc5c50f32f..8253c2e38e 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -131,7 +131,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } if (useAverageButton != null) - useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value + lastPlayBeatmapOffset, Current.Precision / 2); + useAverageButton.Enabled.Value = !Precision.AlmostEquals(Current.Value, lastPlayBeatmapOffset - lastPlayAverage, Current.Precision / 2); realmWriteTask = realm.WriteAsync(r => {