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Fix osu!mania barlines showing in front of notes

Closes #23412.
This commit is contained in:
Dean Herbert 2023-06-07 14:23:23 +09:00
parent 247ac3a5fd
commit d57c2ab7e4
3 changed files with 25 additions and 13 deletions

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;

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@ -40,7 +40,11 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>(); public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly ColumnHitObjectArea HitObjectArea; public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container BackgroundContainer = new Container { RelativeSizeAxes = Axes.Both };
internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }; internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
private DrawablePool<PoolableHitExplosion> hitExplosionPool; private DrawablePool<PoolableHitExplosion> hitExplosionPool;
private readonly OrderedHitPolicy hitPolicy; private readonly OrderedHitPolicy hitPolicy;
public Container UnderlayElements => HitObjectArea.UnderlayElements; public Container UnderlayElements => HitObjectArea.UnderlayElements;
@ -77,30 +81,30 @@ namespace osu.Game.Rulesets.Mania.UI
skin.SourceChanged += onSourceChanged; skin.SourceChanged += onSourceChanged;
onSourceChanged(); onSourceChanged();
Drawable background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground()) InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
};
InternalChildren = new[]
{ {
hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5), hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer), sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
HitObjectArea, HitObjectArea,
keyArea = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea()) keyArea = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
background, // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements externally.
BackgroundContainer,
TopLevelContainer, TopLevelContainer,
new ColumnTouchInputArea(this) new ColumnTouchInputArea(this)
}; };
var background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both,
};
background.ApplyGameWideClock(host); background.ApplyGameWideClock(host);
keyArea.ApplyGameWideClock(host); keyArea.ApplyGameWideClock(host);
BackgroundContainer.Add(background);
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy()); TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
RegisterPool<Note, DrawableNote>(10, 50); RegisterPool<Note, DrawableNote>(10, 50);

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@ -60,6 +60,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X; AutoSizeAxes = Axes.X;
Container columnBackgrounds;
Container topLevelContainer; Container topLevelContainer;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
@ -77,9 +78,13 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}, },
columnFlow = new ColumnFlow<Column>(definition) columnBackgrounds = new Container
{ {
RelativeSizeAxes = Axes.Y, Name = "Column backgrounds",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
}
}, },
new Container new Container
{ {
@ -98,6 +103,10 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
} }
}, },
columnFlow = new ColumnFlow<Column>(definition)
{
RelativeSizeAxes = Axes.Y,
},
new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.StageForeground), _ => null) new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.StageForeground), _ => null)
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
@ -126,6 +135,7 @@ namespace osu.Game.Rulesets.Mania.UI
}; };
topLevelContainer.Add(column.TopLevelContainer.CreateProxy()); topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
columnBackgrounds.Add(column.BackgroundContainer.CreateProxy());
columnFlow.SetContentForColumn(i, column); columnFlow.SetContentForColumn(i, column);
AddNested(column); AddNested(column);
} }