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Merge pull request #8737 from smoogipoo/fix-overlapping-controlpoints
Fix connections hidden due to overlapping controlpoints
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commit
d56b6900ad
@ -0,0 +1,64 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Humanizer;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestScenePathControlPointVisualiser : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(StringHumanizeExtensions),
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typeof(PathControlPointPiece),
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typeof(PathControlPointConnectionPiece)
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};
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private Slider slider;
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private PathControlPointVisualiser visualiser;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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slider = new Slider();
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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});
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[Test]
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public void TestAddOverlappingControlPoints()
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{
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createVisualiser(true);
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addControlPointStep(new Vector2(200));
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addControlPointStep(new Vector2(300));
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addControlPointStep(new Vector2(300));
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addControlPointStep(new Vector2(500, 300));
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AddAssert("last connection displayed", () =>
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{
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var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position.Value == new Vector2(300));
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return lastConnection.DrawWidth > 50;
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});
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}
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private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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private void addControlPointStep(Vector2 position) => AddStep($"add control point {position}", () => slider.Path.ControlPoints.Add(new PathControlPoint(position)));
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}
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}
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@ -16,22 +16,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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/// </summary>
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public class PathControlPointConnectionPiece : CompositeDrawable
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{
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public PathControlPoint ControlPoint;
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public readonly PathControlPoint ControlPoint;
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private readonly Path path;
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private readonly Slider slider;
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private readonly int controlPointIndex;
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private IBindable<Vector2> sliderPosition;
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private IBindable<int> pathVersion;
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public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
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public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
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{
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this.slider = slider;
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ControlPoint = controlPoint;
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this.controlPointIndex = controlPointIndex;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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ControlPoint = slider.Path.ControlPoints[controlPointIndex];
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InternalChild = path = new SmoothPath
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{
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Anchor = Anchor.Centre,
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@ -61,13 +64,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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path.ClearVertices();
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int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
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if (index == 0 || index == slider.Path.ControlPoints.Count)
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int nextIndex = controlPointIndex + 1;
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if (nextIndex == 0 || nextIndex == slider.Path.ControlPoints.Count)
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return;
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path.AddVertex(Vector2.Zero);
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path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
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path.AddVertex(slider.Path.ControlPoints[nextIndex].Position.Value - ControlPoint.Position.Value);
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path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
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}
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Bindables;
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@ -24,17 +25,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
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{
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internal readonly Container<PathControlPointPiece> Pieces;
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internal readonly Container<PathControlPointConnectionPiece> Connections;
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private readonly Container<PathControlPointConnectionPiece> connections;
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private readonly IBindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
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private readonly Slider slider;
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private readonly bool allowSelection;
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private InputManager inputManager;
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private IBindableList<PathControlPoint> controlPoints;
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public Action<List<PathControlPoint>> RemoveControlPointsRequested;
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public PathControlPointVisualiser(Slider slider, bool allowSelection)
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@ -46,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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InternalChildren = new Drawable[]
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{
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connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
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Connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
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Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
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};
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}
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@ -57,33 +55,38 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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inputManager = GetContainingInputManager();
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controlPoints = slider.Path.ControlPoints.GetBoundCopy();
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controlPoints.ItemsAdded += addControlPoints;
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controlPoints.ItemsRemoved += removeControlPoints;
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addControlPoints(controlPoints);
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controlPoints.CollectionChanged += onControlPointsChanged;
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controlPoints.BindTo(slider.Path.ControlPoints);
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}
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private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
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private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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foreach (var point in controlPoints)
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switch (e.Action)
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{
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Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
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{
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if (allowSelection)
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d.RequestSelection = selectPiece;
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}));
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case NotifyCollectionChangedAction.Add:
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for (int i = 0; i < e.NewItems.Count; i++)
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{
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var point = (PathControlPoint)e.NewItems[i];
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connections.Add(new PathControlPointConnectionPiece(slider, point));
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}
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}
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Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
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{
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if (allowSelection)
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d.RequestSelection = selectPiece;
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}));
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private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
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{
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foreach (var point in controlPoints)
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{
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Pieces.RemoveAll(p => p.ControlPoint == point);
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connections.RemoveAll(c => c.ControlPoint == point);
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Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
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}
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (var point in e.OldItems.Cast<PathControlPoint>())
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{
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Pieces.RemoveAll(p => p.ControlPoint == point);
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Connections.RemoveAll(c => c.ControlPoint == point);
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}
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break;
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}
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}
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